2 This directory contains the MacOS-specific code for building a Cocoa
3 version of xscreensaver without using X11.
5 To build it, just type "make", or use the included XCode project. The
6 executables will show up in the "build/Release/" and/or "build/Debug/"
9 If you build using anything later than Xcode 5.0.2, the resultant savers
10 will require MacOS 10.7 or later. To support 10.4 through 10.6, you must
11 use Xcode 5.0.2 or earlier.
13 This is how you add a new screen saver to the Xcode project. It's a
14 ridiculously long list of steps!
16 1: Duplicate a target (Dangerball for GL, or Attraction for X11).
17 2: Rename it, and drag it to the right spot in the list.
18 3: Delete the dangerball.c and dangerball.xml files from the new target.
19 4: Delete the "DangerBall copy-Info.plist" file that got created.
20 5: Delete the "DangerBall copy-Info.plist" from the Build Settings too.
21 6: Change PRODUCT_NAME in Build Settings.
22 7: Manage Schemes, rename "DangerBall Copy".
23 8: Move to the right place in the list.
24 9: Scheme / Run / Info: Executable: SaverTester.app.
25 10: Scheme / Run / Arguments: set SELECTED_SAVER environment variable.
26 11: File / Add Files / the new .c and .xml.
27 Add to targets: the new target, and also "XScreenSaver-iOS".
28 12: Re-order them in the file list.
29 13: In target "All Savers (OpenGL)" add the new target as a dependency.
30 14: In target "XScreenSaver-iOS", reorder new files in "Copy" and "Compile".
31 15: In target "XScreenSaver-iOS", add "-DUSE_GL" to the new file's options.
32 16: Put a 200x150 screen shot in ~/www/xscreensaver/screenshots/
33 17: ln -s ../../src/xscreensaver/OSX/build/Debug/NEW.saver \
34 ~/Library/Screen\ Savers/
35 18: git add xscreensaver.xcodeproj/xcuserdata/*/xcschemes/*.xcscheme
36 19: Don't forget to create a man page from the XML with xml2man.pl,
37 and update Makefile.in.
38 20: Make a video: -record-animation 3600 -delay 1 -geom 1920x1080+128+64
39 ./upload-video.pl NAME