1 <?xml version="1.0" encoding="ISO-8859-1"?>
3 <screensaver name="pulsar" _label="Pulsar">
9 <option id="flat" _label="Use Flat Coloring" arg-set="-no-light"/>
10 <option id="light" _label="Directional Lighting"/>
14 <option id="wire" _label="Wireframe" arg-set="-wire"/>
15 <option id="solid" _label="Solid Surface"/>
19 <number id="speed" type="slider" arg="-delay %"
20 _label="Speed" _low-label="Slow" _high-label="Fast"
21 low="0" high="20000" default="10000"
24 <number id="quads" type="slider" arg="-quads %"
25 _label="Quad Count" low="1" high="50" default="5"/>
29 <boolean id="light" _label="Enable Lighting" arg-set="-light"/>
30 <boolean id="fog" _label="Enable Fog" arg-set="-fog"/>
31 <boolean id="texture" _label="Enable Texturing" arg-set="-texture"/>
32 <boolean id="mipmap" _label="Enable Texture Mipmaps" arg-set="-mipmap"/>
35 <boolean id="no-blend" _label="Enable Blending" arg-set="-no-blend"/>
36 <boolean id="antialias" _label="Anti-alias Lines" arg-set="-antialias"/>
37 <boolean id="texture_quality" _label="Enable Texture Filtering"
38 arg-set="-texture_quality"/>
39 <boolean id="do_depth" _label="Enable Depth Buffer" arg-set="-do_depth"/>
43 <boolean id="showfps" _label="Show Frames-per-Second" arg-set="-fps"/>
45 <file id="bitmap" _label="Texture PPM File" arg="-bitmap %"/>
48 Draws some intersecting planes, making use of alpha blending, fog,
49 textures, and mipmaps, plus a ``frames per second'' meter so that you
50 can tell how fast your graphics card is... Requires OpenGL. Written