1 "#error Do not run app-defaults files through xrdb!",
2 "#error That does not do what you might expect.",
3 "#error Put this file in /usr/lib/X11/app-defaults/XScreenSaver instead.",
6 "*lockTimeout: 0:00:00",
7 "*passwdTimeout: 0:00:30",
9 "*dpmsStandby: 2:00:00",
10 "*dpmsSuspend: 2:00:00",
12 "*grabDesktopImages: True",
13 "*grabVideoFrames: False",
14 "*chooseRandomImages: False",
24 "*fadeSeconds: 0:00:03",
27 "*splashDuration: 0:00:05",
29 "*captureStderr: True",
30 "*overlayTextForeground: #FFFF00",
31 "*overlayTextBackground: #000000",
32 "*overlayStderr: True",
33 "*font: *-medium-r-*-140-*-m-*",
34 "*sgiSaverExtension: True",
35 "*mitSaverExtension: False",
36 "*xidleExtension: True",
37 "*procInterrupts: True",
38 "*demoCommand: xscreensaver-demo",
39 "*prefsCommand: xscreensaver-demo -prefs",
40 "*helpURL: http://www.jwz.org/xscreensaver/man.html",
41 "*loadURL: netscape -remote 'openURL(%s)' || netscape '%s'",
42 "*manualCommand: gnome-help-browser 'man:%s'",
43 "*dateFormat: %d-%b-%y (%a); %I:%M %p",
44 "*installColormap: True",
46 \"Qix (solid)\" qix -root -solid -delay 0 -segments 100 \\n\
47 \"Qix (transparent)\" qix -root -count 4 -solid -transparent \\n\
48 \"Qix (linear)\" qix -root -count 5 -solid -transparent \
49 -linear -segments 250 -size 100 \\n\
50 - mono: \"Qix (xor)\" qix -root -linear -count 5 -size 200 \
51 -spread 30 -segments 75 -solid -xor \\n\
53 \"Attraction (balls)\" attraction -root -mode balls \\n\
54 \"Attraction (lines)\" attraction -root -mode lines -points 3 \
56 - \"Attraction (poly)\" attraction -root -mode polygons \\n\
57 \"Attraction (splines)\" attraction -root -mode splines -segments \
59 \"Attraction (orbital)\" attraction -root -mode lines -radius 300 \
60 -orbit -vmult 0.5 \\n\
66 rorschach -root -offset 7 \\n\
70 slidescreen -root \\n\
71 decayscreen -root \\n\
73 blitspin -root -grab \\n\
77 \"Ripples (oily)\" ripples -root -oily -light 2 \\n\
78 \"Ripples (stir)\" ripples -root -oily -light 2 -stir \\n\
79 \"Ripples (desktop)\" ripples -root -water -light 6 \\n\
95 \"Grav (trails)\" grav -root -trail -decay \\n\
100 sierpinski -root \\n\
110 goop -root -max-velocity 0.5 -elasticity \
113 \"Starfish (blob)\" starfish -root -blob \\n\
116 coral -root -delay 0 \\n\
118 triangle -root -delay 1 \\n\
125 kaleidescope -root \\n\
127 xlyap -root -randomize \\n\
131 interference -root \\n\
132 truchet -root -randomize \\n\
138 \"RD-Bomb (mobile)\" rd-bomb -root -speed 1 -size 0.1 \\n\
147 \"Wander (spots)\" wander -root -advance 0 -size 10 -circles \
148 True -length 10000 -reset 100000 \\n\
152 petri -root -size 2 -count 20 \\n\
153 \"Petri 2\" petri -root -minlifespeed 0.02 \
154 -maxlifespeed 0.03 -minlifespan 1 \
155 -maxlifespan 1 -instantdeathchan 0 \
156 -minorchan 0 -anychan 0.3 \\n\
162 xspirograph -root \\n\
164 - \"NerveRot (dense)\" nerverot -root -count 1000 \\n\
165 - \"NerveRot (thick)\" nerverot -root -count 100 -line-width 4 \
166 -max-nerve-radius 0.8 -nervousness 0.5 -db \\n\
168 - \"Zoom (Fatbits)\" zoom -root \\n\
169 \"Zoom (Lenses)\" zoom -root -lenses \\n\
171 - \"RotZoomer (mobile)\" rotzoomer -root -move \\n\
172 - \"RotZoomer (sweep)\" rotzoomer -root -sweep \\n\
173 whirlwindwarp -root \\n\
174 \"WhirlyGig\" whirlygig -root \\n\
175 \"SpeedMine\" speedmine -root \\n\
176 \"SpeedWorm\" speedmine -root -worm \\n\
177 vermiculate -root \\n\
178 color: bubbles -root \\n\
179 default-n: webcollage -root \\n\
180 default-n: \"WebCollage (whacked)\" \
181 webcollage -root -filter \
182 'vidwhacker -stdin -stdout' \\n\
183 - default-n: vidwhacker -root \\n\
186 GL: \"Gears (planetary)\" gears -root -planetary \\n\
187 GL: superquadrics -root \\n\
188 GL: morph3d -root \\n\
190 GL: moebius -root \\n\
191 GL: stairs -root \\n\
193 GL: sproingies -root \\n\
195 GL: atlantis -root \\n\
196 GL: lament -root \\n\
197 GL: bubble3d -root \\n\
198 GL: glplanet -root \\n\
199 GL: pulsar -root \\n\
200 - GL: \"Pulsar (textures)\" \
201 pulsar -root -texture -mipmap \
202 -texture_quality -light -fog \\n\
203 GL: extrusion -root \\n\
204 GL: sierpinski3d -root \\n\
206 GL: stonerview -root \\n\
207 GL: starwars -root \\n\
208 GL: gltext -root \\n\
209 GL: \"GLText (clock)\" gltext -text \"%A%n%d %b %Y%n%r\" -root \\n\
210 GL: \"Molecule\" molecule -root \\n\
211 GL: \"Molecule (lumpy)\" molecule -root -no-bonds -no-labels \\n\
212 GL: dangerball -root \\n\
213 GL: circuit -root \\n\
215 - xdaliclock -root -builtin3 -cycle \\n\
216 - default-n: xearth -nofork -nostars -ncolors 50 \
217 -night 3 -wait 0 -timewarp 400.0 -pos \
219 - xplanetbg -xscreensaver -moonside \
220 -markerfile earth -wait 1 -timewarp 400 \\n\
221 - ssystem -fullscreen :32 \\n\
222 - xmountains -b -M -Z 0 -r 1 \\n\
223 - \"XMountains (top)\" xmountains -b -M -Z 0 -r 1 -m \\n\
224 - xaos -fullscreen -autopilot \
225 -incoloring -1 -outcoloring -1 \\n\
226 - xfishtank -d -s \\n\
231 - GL: sphereEversion --root \\n",
232 "XScreenSaver.pointerPollTime: 0:00:05",
233 "XScreenSaver.initialDelay: 0:00:00",
234 "XScreenSaver.windowCreationTimeout: 0:00:30",
235 "XScreenSaver.bourneShell: /bin/sh",
236 "*Dialog.headingFont: *-times-bold-r-*-*-*-180-*-*-*-iso8859-1",
237 "*Dialog.bodyFont: *-helvetica-bold-r-*-*-*-140-*-*-*-iso8859-1",
238 "*Dialog.labelFont: *-helvetica-bold-r-*-*-*-140-*-*-*-iso8859-1",
239 "*Dialog.buttonFont: *-helvetica-bold-r-*-*-*-140-*-*-*-iso8859-1",
240 "*Dialog.dateFont: *-courier-medium-r-*-*-*-80-*-*-*-iso8859-1",
241 "*Dialog.foreground: #000000",
242 "*Dialog.background: #BFBFBF",
243 "*Dialog.Button.foreground: #000000",
244 "*Dialog.Button.background: #D0D0D0",
245 "*Dialog.text.foreground: #000000",
246 "*Dialog.text.background: #FFFFFF",
247 "*passwd.thermometer.foreground: #FF0000",
248 "*passwd.thermometer.background: #FFFFFF",
249 "*Dialog.topShadowColor: #E7E7E7",
250 "*Dialog.bottomShadowColor: #737373",
251 "*Dialog.logo.width: 210",
252 "*Dialog.logo.height: 210",
253 "*Dialog.internalBorderWidth: 30",
254 "*Dialog.borderWidth: 1",
255 "*Dialog.shadowThickness: 4",
256 "*passwd.heading.label: XScreenSaver %s",
257 "*passwd.body.label: This display is locked.",
258 "*passwd.user.label: User:",
259 "*passwd.passwd.label: Password:",
260 "*passwd.passwdFont: *-courier-medium-r-*-*-*-140-*-*-*-iso8859-1",
261 "*passwd.thermometer.width: 8",
262 "*splash.heading.label: XScreenSaver %s",
263 "*splash.body.label: Copyright © 1991-2001 by",
264 "*splash.body2.label: Jamie Zawinski <jwz@jwz.org>",
265 "*splash.demo.label: Demo",
266 "*splash.prefs.label: Prefs",
267 "*splash.help.label: Help",
268 "*fontList: *-helvetica-medium-r-*-*-*-120-*-*-*-iso8859-1",
269 "*demoDialog*label1.fontList: *-helvetica-medium-r-*-*-*-140-*-*-*-iso8859-1",
270 "*cmdText.fontList: *-courier-medium-r-*-*-*-120-*-*-*-iso8859-1",
271 "*label0.fontList: *-helvetica-bold-r-*-*-*-140-*-*-*-iso8859-1",
272 "XScreenSaver*doc.fontList: *-helvetica-medium-r-*-*-*-100-*-*-*-iso8859-1",
273 "*foreground: #000000",
274 "*background: #C0C0C0",
275 "*XmTextField.foreground: #000000",
276 "*XmTextField.background: #FFFFFF",
277 "*list.foreground: #000000",
278 "*list.background: #FFFFFF",
279 "*ApplicationShell.title: XScreenSaver",
280 "*warning.title: XScreenSaver",
281 "*warning_popup.title: XScreenSaver",
282 "*allowShellResize: True",
283 "*autoUnmanage: False",
284 "*menubar*file.labelString: File",
285 "*menubar*file.mnemonic: F",
286 "*file.blank.labelString: Blank Screen Now",
287 "*file.blank.mnemonic: B",
288 "*file.lock.labelString: Lock Screen Now",
289 "*file.lock.mnemonic: L",
290 "*file.kill.labelString: Kill Daemon",
291 "*file.kill.mnemonic: K",
292 "*file.restart.labelString: Restart Daemon",
293 "*file.restart.mnemonic: R",
294 "*file.exit.labelString: Exit",
295 "*file.exit.mnemonic: E",
296 "*menubar*edit.labelString: Edit",
297 "*menubar*edit.mnemonic: E",
298 "*edit.cut.labelString: Cut",
299 "*edit.cut.mnemonic: u",
300 "*edit.copy.labelString: Copy",
301 "*edit.copy.mnemonic: C",
302 "*edit.paste.labelString: Paste",
303 "*edit.paste.mnemonic: P",
304 "*menubar*help.labelString: Help",
305 "*menubar*help.mnemonic: H",
306 "*help.about.labelString: About...",
307 "*help.about.mnemonic: A",
308 "*help.docMenu.labelString: Documentation...",
309 "*help.docMenu.mnemonic: D",
310 "*demoTab.marginWidth: 10",
311 "*optionsTab.marginWidth: 10",
312 "*XmScrolledWindow.topOffset: 10",
313 "*XmScrolledWindow.leftOffset: 10",
314 "*demoTab.topOffset: 4",
315 "*form1.bottomOffset: 10",
316 "*form3.leftOffset: 10",
317 "*form3.rightOffset: 10",
318 "*frame.topOffset: 10",
319 "*frame.bottomOffset: 10",
320 "*enabled.topOffset: 10",
321 "*visLabel.topOffset: 10",
322 "*combo.topOffset: 10",
323 "*form4.bottomOffset: 4",
324 "*hr.bottomOffset: 4",
325 "*XmComboBox.marginWidth: 0",
326 "*XmComboBox.marginHeight: 0",
327 "*demo.marginWidth: 30",
328 "*demo.marginHeight: 4",
329 "*man.marginWidth: 10",
330 "*man.marginHeight: 4",
331 "*down.leftOffset: 40",
332 "*down.marginWidth: 4",
333 "*down.marginHeight: 4",
334 "*up.marginWidth: 4",
335 "*up.marginHeight: 4",
336 "*frame.traversalOn: False",
337 "*list.automaticSelection: True",
338 "*list.visibleItemCount: 20",
340 "*combo.columns: 11",
341 "*demoTab.labelString: Graphics Demos",
342 "*optionsTab.labelString: Screensaver Options",
343 "*down.labelString: \\\\/ ",
344 "*up.labelString: /\\\\ ",
345 "*frameLabel.labelString: ",
346 "*cmdLabel.labelString: Command Line:",
347 "*cmdLabel.alignment: ALIGNMENT_BEGINNING",
348 "*enabled.labelString: Enabled",
349 "*visLabel.labelString: Visual:",
350 "*visLabel.alignment: ALIGNMENT_END",
351 "*visLabel.leftOffset: 20",
352 "*demo.labelString: Demo",
353 "*man.labelString: Documentation...",
354 "*done.labelString: Quit",
355 "*preferencesLabel.labelString: XScreenSaver Parameters",
356 "*timeoutLabel.labelString: Saver Timeout",
357 "*cycleLabel.labelString: Cycle Timeout",
358 "*fadeSecondsLabel.labelString: Fade Duration",
359 "*fadeTicksLabel.labelString: Fade Ticks",
360 "*lockLabel.labelString: Lock Timeout",
361 "*passwdLabel.labelString: Password Timeout",
362 "*preferencesForm*XmTextField.columns: 8",
363 "*verboseToggle.labelString: Verbose",
364 "*cmapToggle.labelString: Install Colormap",
365 "*fadeToggle.labelString: Fade Colormap",
366 "*unfadeToggle.labelString: Unfade Colormap",
367 "*lockToggle.labelString: Require Password",
368 "*OK.marginWidth: 30",
369 "*OK.marginHeight: 4",
370 "*OK.leftOffset: 10",
371 "*OK.bottomOffset: 10",
372 "*Cancel.marginWidth: 30",
373 "*Cancel.marginHeight: 4",
374 "*Cancel.rightOffset: 10",
375 "*Cancel.bottomOffset: 10",
376 "*hacks.documentation.isInstalled: True",
377 "*hacks.qix.documentation: \
378 This is the swiss army chainsaw of qix programs. It bounces a series \
379 of line segments around the screen, and uses variations on this basic \
380 motion pattern to produce all sorts of different presentations: line \
381 segments, filled polygons, overlapping translucent areas... Written \
383 "*hacks.attraction.documentation: \
384 Like qix, this uses a simple simple motion model to generate many \
385 different display modes. The control points attract each other up to \
386 a certain distance, and then begin to repel each other. The \
387 attraction/repulsion is proportional to the distance between any two \
388 particles, similar to the strong and weak nuclear forces. \
390 One of the most interesting ways to watch this hack is simply as \
391 bouncing balls, because their motions and interactions with each \
392 other are so odd. Sometimes two balls will get into a tight orbit \
393 around each other, to be interrupted later by a third, or by the edge \
394 of the screen. It looks quite chaotic. \
396 Written by Jamie Zawinski, based on Lisp code by John Pezaris.",
397 "*hacks.pyro.documentation: \
398 Pyro draws exploding fireworks. Blah blah blah. Written by Jamie \
400 "*hacks.helix.documentation: \
401 This repeatedly generates spirally string-art-ish patterns. Written \
403 "*hacks.pedal.documentation: \
404 This is sort of a combination spirograph/string-art. It generates a \
405 large, complex polygon, and lets the X server do the bulk of the work \
406 by giving it an even/odd winding rule. Written by Dale Moore, based \
407 on some ancient PDP-11 code.",
408 "*hacks.rorschach.documentation: \
409 This generates random inkblot patterns. The algorithm is deceptively \
410 simple for how well it works; it merely walks a dot around the screen \
411 randomly, and then reflects the image horizontally, vertically, or \
412 both. Any deep-seated neurotic tendencies which this program reveals \
413 are your own problem. Written by Jamie Zawinski.",
414 "*hacks.hopalong.documentation: \
415 This draws lacy fractal patterns, based on iteration in the imaginary \
416 plane, from a 1986 Scientific American article. Mostly written by \
418 "*hacks.greynetic.documentation: \
419 This draws random colored and stippled rectangles. Written by Jamie \
421 "*hacks.imsmap.name: IMSmap",
422 "*hacks.imsmap.documentation: \
423 This generates random cloud-like patterns. It looks quite different \
424 in monochrome and color. The basic idea is to take four points on \
425 the edge of the image, and assign each a random ``elevation''. Then \
426 find the point between them, and give it a value which is the average \
427 of the other four, plus some small random offset. Then coloration is \
428 done based on elevation. \
430 The color selection is done by binding the elevation to either hue, \
431 saturation, or brightness, and assigning random values to the others. \
432 The ``brightness'' mode tends to yield cloudlike patterns, and the \
433 others tend to generate images that look like heat-maps or CAT-scans. \
434 Written by Juergen Nickelsen and Jamie Zawinski.",
435 "*hacks.slidescreen.name: SlideScreen",
436 "*hacks.slidescreen.documentation: \
437 This takes an image, divides it into a grid, and then randomly shuffles \
438 the squares around as if it was one of those annoying ``16-puzzle'' \
439 games, where there is a grid of squares, one of which is missing. \
440 I hate trying to solve those puzzles, but watching one permute itself \
441 is more amusing. Written by Jamie Zawinski.",
442 "*hacks.decayscreen.name: DecayScreen",
443 "*hacks.decayscreen.documentation: \
444 This takes an image and makes it melt. You've no doubt seen this \
445 effect before, but no screensaver would really be complete without it. \
446 It works best if there's something colorful visible. Warning, if the \
447 effect continues after the screen saver is off, seek medical attention. \
448 Written by David Wald and Vivek Khera.",
449 "*hacks.jigsaw.documentation: \
450 This grabs a screen image, carves it up into a jigsaw puzzle, \
451 shuffles it, and then solves the puzzle. This works especially well \
452 when you feed it an external video signal instead of letting it grab \
453 the screen image (actually, I guess this is generally true...) When \
454 it is grabbing a video image, it is sometimes pretty hard to guess \
455 what the image is going to look like once the puzzle is solved. \
456 Written by Jamie Zawinski.",
457 "*hacks.blitspin.name: BlitSpin",
458 "*hacks.blitspin.documentation: \
459 The ``blitspin'' hack repeatedly rotates a bitmap by 90 degrees by \
460 using logical operations: the bitmap is divided into quadrants, and \
461 the quadrants are shifted clockwise. Then the same thing is done \
462 again with progressively smaller quadrants, except that all \
463 sub-quadrants of a given size are rotated in parallel. Written by \
464 Jamie Zawinski based on some cool SmallTalk code seen in in Byte \
467 As you watch it, the image appears to dissolve into static and then \
468 reconstitute itself, but rotated. You can provide the image to use, \
469 as an XBM or XPM file, or tell it to grab a screen image and rotate \
471 "*hacks.slip.documentation: \
472 This program throws some random bits on the screen, then sucks them \
473 through a jet engine and spews them out the other side. To avoid \
474 turning the image completely to mush, every now and then it will and \
475 then it interjects some splashes of color into the scene, or go into \
476 a spin cycle, or stretch the image like taffy, or (this is my \
477 addition) grab an image of your current desktop to chew on. \
478 Originally written by Scott Draves; whacked on by Jamie Zawinski.",
479 "*hacks.distort.documentation: \
480 This hack grabs an image of the screen, and then lets a transparent \
481 lens wander around the screen, magnifying whatever is underneath. \
482 Written by Jonas Munsin.",
483 "*hacks.spotlight.documentation: \
484 Draws a spotlight scanning across a black screen, illumnating the \
485 underlying desktop when it passes. Written by Rick Schultz.",
486 "*hacks.hypercube.documentation: \
487 This displays 2D projections of the sequence of 3D objects which are \
488 the projections of the 4D analog to the cube: as a square is composed \
489 of four lines, each touching two others; and a cube is composed of \
490 six squares, each touching four others; a hypercube is composed of \
491 eight cubes, each touching six others. To make it easier to \
492 visualize the rotation, it uses a different color for the edges of \
493 each face. Don't think about it too long, or your brain will melt. \
494 Written by Joe Keane, Fritz Mueller, and Jamie Zawinski.",
495 "*hacks.hyperball.documentation: \
496 Hyperball is to hypercube as dodecahedron is to cube: this displays \
497 a 2D projection of the sequence of 3D objects which are the projections \
498 of the 4D analog to the dodecahedron. Written by Joe Keane.",
499 "*hacks.halo.documentation: \
500 This draws trippy psychedelic circular patterns that hurt to look at. \
501 It can also animate the control-points, but that takes a lot of CPU \
502 and bandwidth. Written by Jamie Zawinski.",
503 "*hacks.maze.documentation: \
504 This is the ancient X maze demo, modified to work with xscreensaver. \
505 It generates a random maze, then solves it with visual feedback. \
506 Originally by Jim Randell; modified by a cast of thousands.",
507 "*hacks.noseguy.documentation: \
508 A little man with a big nose wanders around your screen saying \
509 things. The things which he says can come from a file, or from an \
510 external program like `zippy' or `fortune'. This was extracted from \
511 `xnlock' by Dan Heller. Colorized by Jamie Zawinski.",
512 "*hacks.flame.documentation: \
513 Another iterative fractal generator. Written by Scott Draves.",
514 "*hacks.lmorph.name: LMorph",
515 "*hacks.lmorph.documentation: \
516 This generates random spline-ish line drawings and morphs between \
517 them. Written by Sverre H. Huseby and Glenn T. Lines.",
518 "*hacks.deco.documentation: \
519 This one subdivides and colors rectangles randomly. It looks kind of \
520 like Brady-Bunch-era rec-room wall paneling. (Raven says: ``this \
521 screensaver is ugly enough to peel paint.'') Written by Jamie \
522 Zawinski, inspired by Java code by Michael Bayne.",
523 "*hacks.moire.documentation: \
524 This one draws cool circular interference patterns. Most of the \
525 circles you see aren't explicitly rendered, but show up as a result \
526 of interactions between the other pixels that were drawn. Written by \
527 Jamie Zawinski, inspired by Java code by Michael Bayne. As he \
528 pointed out, the beauty of this one is that the heart of the display \
529 algorithm can be expressed with just a pair of loops and a handful of \
530 arithmetic, giving it a high ``display hack metric''.",
531 "*hacks.moire2.documentation: \
532 Another example of the fun you can have with moire \
533 interference patterns; this hack generates fields of concentric \
534 circles or ovals, and combines the planes with various operations. \
535 The planes are moving independently of one another, causing the \
536 interference lines to ``spray.'' Written by Jamie Zawinski.",
537 "*hacks.lightning.documentation: \
538 This one draws crackling fractal lightning bolts. It's simple, \
539 direct, and to the point. If only it had sound... Written by Keith \
541 "*hacks.strange.documentation: \
542 This draws strange attractors: it's a colorful, \
543 unpredictably-animating field of dots that swoops and twists around. \
544 The motion is very nice. Written by Massimino Pascal.",
545 "*hacks.spiral.documentation: \
546 Moving circular patterns, by Peter Schmitzberger. Moving circular \
547 patterns means moire; interference patterns, of course.",
548 "*hacks.laser.documentation: \
549 Moving radiating lines, that look vaguely like scanning laser beams. \
550 Written by Pascal Pensa. (Frankie say: relax.)",
551 "*hacks.grav.documentation: \
552 This program draws a simple orbital simulation. If you turn on \
553 trails, it looks kind of like a cloud-chamber photograph. Written \
555 "*hacks.drift.documentation: \
556 How could one possibly describe this except as ``drifting recursive \
557 fractal cosmic flames?'' Another fine hack from the Scott Draves \
558 collection of fine hacks.",
559 "*hacks.ifs.name: IFS",
560 "*hacks.ifs.documentation: \
561 This one draws spinning, colliding iterated-function-system images. \
562 Written by Massimino Pascal.",
563 "*hacks.julia.documentation: \
564 This one draws spinning, animating (are you detecting a pattern here \
565 yet?) explorations of the Julia set. You've probably seen static \
566 images of this fractal form before, but it's a lot of fun to watch in \
567 motion as well. One interesting thing is that there is a small \
568 swinging dot passing in front of the image, which indicates the \
569 control point from which the rest of the image was generated. \
570 Written by Sean McCullough.",
571 "*hacks.penrose.documentation: \
572 Draws quasiperiodic tilings; think of the implications on modern \
573 formica technology. Written by Timo Korvola. \
575 In April 1997, Sir Roger Penrose, a British math professor who has \
576 worked with Stephen Hawking on such topics as relativity, black \
577 holes, and whether time has a beginning, filed a \
578 copyright-infringement lawsuit against the Kimberly-Clark \
579 Corporation, which Penrose said copied a pattern he created (a \
580 pattern demonstrating that ``a nonrepeating pattern could exist in \
581 nature'') for its Kleenex quilted toilet paper. Penrose said he \
582 doesn't like litigation but, ``When it comes to the population of \
583 Great Britain being invited by a multinational to wipe their bottoms \
584 on what appears to be the work of a Knight of the Realm, then a last \
585 stand must be taken.'' \
587 As reported by News of the Weird #491, 4-jul-1997.",
588 "*hacks.sierpinski.documentation: \
589 This draws the two-dimensional variant of the recursive Sierpinski \
590 triangle fractal. Written by Desmond Daignault.",
591 "*hacks.braid.documentation: \
592 Draws random color-cycling inter-braided concentric circles. Written \
594 "*hacks.galaxy.documentation: \
595 This draws spinning galaxies, which then collide and scatter their \
596 stars to the, uh, four winds or something. Originally an Amiga \
597 program by Uli Siegmund.",
598 "*hacks.bouboule.documentation: \
599 This draws what looks like a spinning, deforming baloon with \
600 varying-sized spots painted on its invisible surface. Written by \
602 "*hacks.swirl.documentation: \
603 More flowing, swirly patterns. This version is by M. Dobie and R. \
604 Taylor, but you might have seen a Mac program similar to this called \
605 FlowFazer. There is also a cool Java applet of a similar concept",
606 "*hacks.flag.documentation: \
607 This draws a waving colored flag, that undulates its way around the \
608 screen. The trick is the flag can contain arbitrary text and images. \
609 By default, it displays either the current system name and OS \
610 type, or a picture of ``Bob,'' but you can replace the text or the \
611 image with a command-line option. Written by Charles Vidal and Jamie \
613 "*hacks.sphere.documentation: \
614 Another of the classic screenhacks of the distant past, this one \
615 draws shaded spheres in multiple colors. This hack traces its \
616 lineage back to Tom Duff in 1982.",
617 "*hacks.forest.documentation: \
618 This draws fractal trees. Written by Peter Baumung. Everybody loves \
620 "*hacks.lisa.documentation: \
621 This draws Lisajous loops, by Caleb Cullen. Remember that device \
622 they had the Phantom Zone prisoners in during their trial in \
623 Superman? I think that was one of these.",
624 "*hacks.lissie.documentation: \
625 Another Lissajous figure. This one draws the progress of circular \
626 shapes along a path. Written by Alexander Jolk.",
627 "*hacks.goop.documentation: \
628 This draws set of animating, transparent, amoeba-like blobs. The \
629 blobs change shape as they wander around the screen, and they are \
630 translucent, so you can see the lower blobs through the higher ones, \
631 and when one passes over another, their colors merge. Written by \
632 Jamie Zawinski. I got the idea for this from a cool mouse pad I \
633 have, which achieves the same kind of effect in real life by having \
634 several layers plastic with colored oil between them. Written by \
636 "*hacks.starfish.documentation: \
637 This generates a sequence of undulating, throbbing, star-like \
638 patterns which pulsate, rotate, and turn inside out. Another display \
639 mode uses these shapes to lay down a field of colors, which are then \
640 cycled. The motion is very organic. Written by Jamie Zawinski.",
641 "*hacks.munch.documentation: \\n\
648 As reported by HAKMEM, in 1962, Jackson Wright wrote the above PDP-1 \
649 code. That code still lives on in this screenhack, some 35 years \
650 later. The number of lines of enclosing code has increased \
651 substantially, however. This version is by Tim Showalter.",
652 "*hacks.fadeplot.name: FadePlot",
653 "*hacks.fadeplot.documentation: \
654 Draws what looks like a waving ribbon following a sinusoidal path. \
655 Written by Bas van Gaalen and Charles Vidal.",
656 "*hacks.coral.documentation: \
657 Simulates coral growth, albeit somewhat slowly. This image doesn't \
658 really do it justice. Written by Frederick Roeber.",
659 "*hacks.mountain.documentation: \
660 Generates random 3d plots that look vaguely mountainous. Written by \
662 "*hacks.triangle.documentation: \
663 Generates random mountain ranges using iterative subdivision of \
664 triangles. Written by Tobias Gloth.",
665 "*hacks.worm.documentation: \
666 An ancient xlock hack that draws multicolored worms that crawl around \
667 the screen. Written by Brad Taylor, Dave Lemke, Boris Putanec, and \
669 "*hacks.rotor.documentation: \
670 Another ancient xlock demo, this one by Tom Lawrence. It draws a \
671 line segment moving along a complex spiraling curve. I tweaked this \
672 to generate curvier lines, but still frames of it don't look like \
674 "*hacks.ant.documentation: \
675 A cellular automaton that is really a two-dimensional Turing machine: \
676 as the heads (``ants'') walk along the screen, they change pixel \
677 values in their path. Then, as they pass over changed pixels, their \
678 behavior is influenced. Written by David Bagley.",
679 "*hacks.demon.documentation: \
680 A cellular automaton that starts with a random field, and organizes \
681 it into stripes and spirals. Written by David Bagley.",
682 "*hacks.loop.documentation: \
683 This one produces loop-shaped colonies that spawn, age, and \
684 eventually die. Written by David Bagley.",
685 "*hacks.vines.documentation: \
686 This one generates a continuous sequence of small, curvy geometric \
687 patterns. It scatters them around your screen until it fills up, \
688 then it clears the screen and starts over. Written by Tracy Camp and \
690 "*hacks.kaleidescope.documentation: \
691 Another clone of an ancient meme, consisting largely of frenetic \
692 rotational motion of colored lines. This one is by Ron Tapia. The \
693 motion is nice, but I think it needs more solids, or perhaps just \
694 brighter colors. More variations in the rotational speed might help, \
696 "*hacks.xjack.documentation: \
697 This program behaves schizophrenically and makes a lot of typos. \
698 Written by Jamie Zawinski. If you haven't seen Stanley Kubrick's \
699 masterpiece, ``The Shining,'' you won't get it. Those who have \
700 describe this hack as ``inspired.''",
701 "*hacks.xlyap.documentation: \
702 This generates pretty fractal pictures by doing funky math involving \
703 the ``Lyapunov exponent.'' It has a cool interactive mode, too. \
704 Written by Ron Record.",
705 "*hacks.cynosure.documentation: \
706 A hack similar to `greynetic', but less frenetic. The first \
707 implementation was by Stephen Linhart; then Ozymandias G. Desiderata \
708 wrote a Java applet clone. That clone was discovered by Jamie \
709 Zawinski, and ported to C for inclusion here.",
710 "*hacks.flow.documentation: \
711 Another series of strange attractors: a flowing series of points, \
712 making strange rotational shapes. Written by Jeff Butterworth.",
713 "*hacks.epicycle.documentation: \
714 This program draws the path traced out by a point on the edge of a \
715 circle. That circle rotates around a point on the rim of another \
716 circle, and so on, several times. These were the basis for the \
717 pre-heliocentric model of planetary motion. Written by James \
719 "*hacks.interference.documentation: \
720 Another color-field hack, this one works by computing decaying \
721 sinusoidal waves, and allowing them to interfere with each other as \
722 their origins move. Written by Hannu Mallat.",
723 "*hacks.truchet.documentation: \
724 This draws line- and arc-based Truchet patterns that tile the screen. \
725 Written by Adrian Likins.",
726 "*hacks.bsod.name: BSOD",
727 "*hacks.bsod.documentation: \
728 BSOD stands for ``Blue Screen of Death.'' The finest in personal \
729 computer emulation, this hack simulates popular screen savers from a \
730 number of less robust operating systems. Written by Jamie Zawinski.",
731 "*hacks.crystal.documentation: \
732 Moving polygons, similar to a kaleidescope (more like a kaleidescope \
733 than the hack called `kaleid,' actually.) This one by Jouk Jansen.",
734 "*hacks.discrete.documentation: \
735 More ``discrete map'' systems, including new variants of Hopalong and \
736 Julia, and a few others. Written by Tim Auckland.",
737 "*hacks.kumppa.documentation: \
738 Spiraling, spinning, and very, very fast splashes of color rush \
739 toward the screen. Written by Teemu Suutari.",
740 "*hacks.rd-bomb.name: RD-Bomb",
741 "*hacks.rd-bomb.documentation: \
742 Another variation of the `Bomb' program by Scott Draves. This draws \
743 a grid of growing square-like shapes that, once they overtake each \
744 other, react in unpredictable ways. ``RD'' stands for \
745 reaction-diffusion.",
746 "*hacks.sonar.documentation: \
747 This program draws a simulation of a sonar screen. Written by \
748 default, it displays a random assortment of ``bogies'' on the screen, \
749 but if compiled properly, it can ping (pun intended) your local \
750 network, and actually plot the proximity of the other hosts on your \
751 network to you. It would be easy to make it monitor other sources of \
752 data, too. (Processes? Active network connections? CPU usage per \
753 user?) Written by Stephen Martin.",
754 "*hacks.t3d.name: T3D",
755 "*hacks.t3d.documentation: \
756 This draws a working analog clock composed of floating, throbbing \
757 bubbles. Written by Bernd Paysan.",
758 "*hacks.penetrate.documentation: \
759 This hack simulates the classic arcade game Missile Command. Written \
761 "*hacks.deluxe.documentation: \
762 This draws a pulsing sequence of stars, circles, and lines. It would \
763 look better if it was faster, but as far as I can tell, there is no \
764 way to make this be both: fast, and flicker-free. Yet another reason \
765 X sucks. Written by Jamie Zawinski.",
766 "*hacks.compass.documentation: \
767 This draws a compass, with all elements spinning about randomly, for \
768 that ``lost and nauseous'' feeling. Written by Jamie Zawinski.",
769 "*hacks.squiral.documentation: \
770 Draws a set of interacting, square-spiral-producing automata. The \
771 spirals grow outward until they hit something, then they go around \
772 it. Written by Jeff Epler.",
773 "*hacks.xflame.documentation: \
774 Draws a simulation of pulsing fire. It can also take an arbitrary \
775 image and set it on fire too. Written by Carsten Haitzler, hacked on \
777 "*hacks.wander.documentation: \
778 Draws a colorful random-walk, in various forms. Written by Rick \
780 "*hacks.critical.documentation: \
781 Draws a system of self-organizing lines. It starts out as random \
782 squiggles, but after a few iterations, order begins to appear. \
783 Written by Martin Pool.",
784 "*hacks.phosphor.documentation: \
785 Draws a simulation of an old terminal, with large pixels and \
786 long-sustain phosphor. It can run any program as a source of the text \
787 it displays. Written by Jamie Zawinski.",
788 "*hacks.xmatrix.documentation: \
789 A rendition of the text scrolls seen in the movie ``The Matrix.'' \
790 Written by Jamie Zawinski.",
791 "*hacks.petri.documentation: \
792 This simulates colonies of mold growing in a petri dish. Growing \
793 colored circles overlap and leave spiral interference in their wake. \
794 Written by Dan Bornstein.",
795 "*hacks.shadebobs.name: ShadeBobs",
796 "*hacks.shadebobs.documentation: \
797 This draws smoothly-shaded oscilating oval patterns, that look \
798 something like vapor trails or neon tubes. Written by Shane Smit.",
799 "*hacks.ccurve.name: C Curve",
800 "*hacks.ccurve.documentation: \
801 Generates self-similar linear fractals, including the classic ``C \
802 Curve.'' Written by Rick Campbell.",
803 "*hacks.blaster.documentation: \
804 Draws a simulation of flying space-combat robots (cleverly disguised \
805 as colored circles) doing battle in front of a moving star field. \
806 Written by Jonathan Lin.",
807 "*hacks.bumps.documentation: \
808 A bit like `Spotlight', except that instead of merely exposing part \
809 of your desktop, it creates a bump map from it. Basically, it \
810 3D-izes a roaming section of your desktop, based on color intensity. \
811 Written by Shane Smit.",
812 "*hacks.xteevee.name: XTeeVee",
813 "*hacks.xteevee.documentation: \
814 XTeeVee simulates various television problems, including static, \
815 loss of vertical hold, and a test pattern. By Greg Knauss.",
816 "*hacks.xspirograph.name: XSpiroGraph",
817 "*hacks.xspirograph.documentation: \
818 Simulates that pen-in-nested-plastic-gears toy from your childhood. \
820 "*hacks.nerverot.name: NerveRot",
821 "*hacks.nerverot.documentation: \
822 Draws different shapes composed of nervously vibrating squiggles, \
823 as if seen through a camera operated by a monkey on crack. \
825 "*hacks.webcollage.name: WebCollage",
826 "*hacks.webcollage.documentation: \
827 This program makes collages out of random images pulled off of the \
828 World Wide Web. It finds these images by doing random web searches, \
829 and then extracting images from the returned pages. It can also be \
830 set up to filter the images through the `VidWhacker' program, above, \
831 which looks really great. \
833 (Note that most of the images it finds are text, and not pictures. \
834 This is because most of the web is pictures of text. Which is pretty \
835 sad.) Written by Jamie Zawinski.",
836 "*hacks.vidwhacker.name: VidWhacker",
837 "*hacks.vidwhacker.documentation: \
838 This is actually just a shell script that grabs a frame of video from \
839 the system's video input, and then uses some PBM filters (chosen at \
840 random) to manipulate and recombine the video frame in various ways \
841 (edge detection, subtracting the image from a rotated version of \
842 itself, etc.) Then it displays that image for a few seconds, and \
843 does it again. This works really well if you just feed broadcast \
844 television into it. \
846 Currently, the three lines of the script that actually grab the \
847 source picture are SGI specific, but it should be trivial to adapt it \
848 to work on other systems that can grab video (please send me the \
849 changes if you do this...)",
850 "*hacks.rocks.documentation: \
851 This draws an animation of flight through an asteroid field, with \
852 changes in rotation and direction. It can also display 3D \
853 separations for red/blue glasses! Mostly written by Jamie Zawinski.",
854 "*hacks.bubbles.documentation: \
855 This simulates the kind of bubble formation that happens when water \
856 boils:small bubbles appear, and as they get closer to each other, \
857 they combine to form larger bubbles, which eventually pop. Written \
859 "*hacks.gears.documentation: \
860 This draws sets of turning, interlocking gears, rotating in three \
861 dimensions. Another GL hack, by Danny Sung, Brian Paul, Ed Mackey, \
862 and Jamie Zawinski.",
863 "*hacks.superquadrics.documentation: \
864 Ed Mackey reports that he wrote the first version of this program in \
865 BASIC on a Commodore 64 in 1987, as a 320x200 black and white \
866 wireframe. Now it is GL and has specular reflections.",
867 "*hacks.morph3d.name: Morph3D",
868 "*hacks.morph3d.documentation: \
869 Another 3d shape-changing GL hack, by Marcelo Vianna. It has the \
870 same shiny-plastic feel as Superquadrics, as many computer-generated \
872 "*hacks.cage.documentation: \
873 This draws Escher's ``Impossible Cage,'' a 3d analog of a moebius \
874 strip, and rotates it in three dimensions. Written by Marcelo \
876 "*hacks.moebius.documentation: \
877 Another M. C. Escher hack by Marcelo Vianna, this one draws \
878 ``Moebius Strip II,'' a GL image of ants walking along the surface of \
880 "*hacks.stairs.documentation: \
881 by Marcelo Vianna's third Escher GL hack, this one draws an \
882 ``infinite'' staircase.",
883 "*hacks.pipes.documentation: \
884 If you've ever been in the same room with a Windows NT machine, \
885 you've probably seen this GL hack. This version is by Marcelo \
887 "*hacks.sproingies.documentation: \
888 Q-Bert meets Marble Madness! Written by Ed Mackey.",
889 "*hacks.rubik.documentation: \
890 Draws a Rubik's Cube that rotates in three dimensions and repeatedly \
891 shuffles and solves itself. Another fine GL hack by Marcelo Vianna.",
892 "*hacks.atlantis.documentation: \
893 This is xfishtank writ large: a GL animation of a number of sharks, \
894 dolphins, and whales. The swimming motions are great. Originally \
895 written by Mark Kilgard.",
896 "*hacks.lament.documentation: \
897 Animates a simulation of Lemarchand's Box, repeatedly solving itself. \
898 Requires OpenGL, and a machine with fast hardware support for texture \
899 maps. Warning: occasionally opens doors. Written by Jamie Zawinski.",
900 "*hacks.bubble3d.name: Bubble3D",
901 "*hacks.bubble3d.documentation: \
902 Draws a stream of rising, undulating 3D bubbles, rising toward the \
903 top of the screen, with nice specular reflections. Written by Richard \
905 "*hacks.glplanet.name: GLPlanet",
906 "*hacks.glplanet.documentation: \
907 Draws a planet bouncing around in space. Written by David Konerding. \
908 The built-in image is a map of the earth (extracted from `xearth'), \
909 but you can wrap any texture around the sphere, e.g., the planetary \
910 textures that come with `ssystem'.",
911 "*hacks.pulsar.documentation: \
912 Draws some intersecting planes, making use of alpha blending, fog, \
913 textures, and mipmaps, plus a ``frames per second'' meter so that you \
914 can tell how fast your graphics card is... Requires OpenGL. Written \
915 by David Konerding.",
916 "*hacks.extrusion.documentation: \
917 Draws various rotating extruded shapes that twist around, lengthen, \
918 and turn inside out. Created by David Konerding from the samples \
919 that come with the GL Extrusion library by Linas Vepstas.",
920 "*hacks.sierpinski3d.name: Sierpinski3D",
921 "*hacks.sierpinski3d.documentation: \
922 This draws the three-dimensional variant of the recursive Sierpinski \
923 triangle fractal, using GL. Written by Tim Robinson and Jamie Zawinski.",
924 "*hacks.ripples.documentation: \
925 This draws rippling interference patterns like splashing water. \
926 With the -water option, it manipulates your desktop image to look \
927 like something is dripping into it. Written by Tom Hammersley.",
928 "*hacks.gflux.name: GFlux",
929 "*hacks.gflux.documentation: \
930 Draws a rippling waves on a rotating wireframe grid, using GL. \
931 Written by Josiah Pease.",
932 "*hacks.xrayswarm.name: XRaySwarm",
933 "*hacks.xrayswarm.documentation: \
934 Draws a few swarms of critters flying around the screen, with nicely \
935 faded color trails behind them. Written by Chris Leger.",
936 "*hacks.zoom.documentation: \
937 Zooms in on a part of the screen and then moves around. With the \
938 -lenses option the result is like looking through many overlapping \
939 lenses rather than just a simple zoom. Written by James Macnicol.",
940 "*hacks.whirlwindwarp.name: WhirlwindWarp",
941 "*hacks.whirlwindwarp.documentation: \
942 Floating stars are acted upon by a mixture of simple 2D \
943 forcefields. The strength of each forcefield changes \
944 continuously, and it is also switched on and off at random. \
945 By Paul 'Joey' Clark.",
946 "*hacks.rotzoomer.name: RotZoomer",
947 "*hacks.rotzoomer.documentation: \
948 Creates a collage of rotated and scaled portions of the \
949 screen. Written by Claudio Matsuoka.",
950 "*hacks.stonerview.name: StonerView",
951 "*hacks.stonerview.documentation: \
952 Chains of colorful squares dance around each other in complex spiral \
953 patterns. Written by Andrew Plotkin, based on SGI's `electropaint' \
955 "*hacks.starwars.name: StarWars",
956 "*hacks.starwars.documentation: \
957 Draws a stream of text slowly scrolling into the distance at an \
958 angle, over a star field, like at the beginning of the movie of the \
959 same name. Written by Jamie Zawinski and Claudio Matauoka.",
960 "*hacks.gltext.name: GLText",
961 "*hacks.gltext.documentation: \
962 Displays a few lines of text spinning around in a solid 3D font. \
963 Written by Jamie Zawinski.",
964 "*hacks.molecule.documentation: \
965 Draws several different representations of molecules. Some common \
966 molecules are built in, and it can also read PDB (Protein Data Base) \
967 files as input. Written by Jamie Zawinski.",
968 "*hacks.dangerball.name: DangerBall",
969 "*hacks.dangerball.documentation: \
970 Draws a ball that periodically extrudes many random spikes. Ouch! \
971 Written by Jamie Zawinski.",
972 "*hacks.whirlygig.name: WhirlyGig",
973 "*hacks.whirlygig.documentation: \
974 Draws zooming chains of sinusoidal spots. Written by Ashton Trey Belew.",
975 "*hacks.speedmine.name: SpeedMine",
976 "*hacks.speedmine.documentation: \
977 Simulates speeding down a rocky mineshaft, or a funky dancing worm. \
978 Written by Conrad Parker.",
979 "*hacks.circuit.documentation: \
980 Animates a number of 3D electronic components. Written by Ben Buxton.",
981 "*hacks.vermiculate.documentation: \
982 Draws squiggly worm-like paths. Written by Tyler Pierce.",
983 "*hacks.xdaliclock.name: XDaliClock",
984 "*hacks.xdaliclock.documentation: \
985 XDaliClock draws a large digital clock, the numbers of which change by \
986 ``melting'' into their new shapes. Written by Jamie Zawinski. This \
987 is not included with the XScreenSaver package, but if you don't have \
988 it already, you can find it at <http://www.jwz.org/xdaliclock/>.",
989 "*hacks.xearth.documentation: \
990 XEarth draws an image of the Earth, as seen from your favorite vantage \
991 point in space, correctly shaded for the current position of the Sun. \
992 Written by Kirk Johnson. This is not included with the XScreenSaver \
993 package, but if you don't have it already, you can find it at \
994 <http://www.cs.colorado.edu/~tuna/xearth/>.",
995 "*hacks.xplanetbg.name: XPlanet",
996 "*hacks.xplanetbg.documentation: \
997 XPlanet is like XEarth, but with more options. It draws an image of \
998 the Earth (or other planets!), as seen from your favorite vantage \
999 point in space, correctly shaded for the current position of the Sun. \
1000 Written by Hari Nair. This is not included with the XScreenSaver \
1001 package, but if you don't have it already, you can find it at \
1002 <http://xplanet.sourceforge.net/>.",
1003 "*hacks.ssystem.name: SSystem",
1004 "*hacks.ssystem.documentation: \
1005 SSystem is a GL Solar System simulator. It simulates flybys of Sun, \
1006 the nine planets and a few major satellites, with four camera modes. \
1007 Written by Raul Alonso. This is not included with the XScreenSaver \
1008 package, but if you don't have it already, you can find it at \
1009 <http://www1.las.es/~amil/ssystem/>.",
1010 "*hacks.xmountains.documentation: \
1011 XMountains generates realistic-looking fractal terrains of snow-capped \
1012 mountains near water, with either a top view or a side view. \
1013 Written by Stephen Booth. This is not included with the XScreenSaver \
1014 package, but if you don't have it already, you can find it at \
1015 <http://www.epcc.ed.ac.uk/~spb/xmountains/>. \
1017 Be sure to compile it with -DVROOT or it won't work right when launched \
1018 by the xscreensaver daemon.",
1019 "*hacks.xaos.name: XaoS",
1020 "*hacks.xaos.documentation: \
1021 XaoS generates fast fly-through animations of the Mandelbrot and other \
1022 fractal sets. Written by Thomas Marsh and Jan Hubicka. This is not \
1023 included with the XScreenSaver package, but if you don't have it \
1024 already, you can find it at <http://limax.paru.cas.cz/~hubicka/XaoS/>.",
1025 "*hacks.xfishtank.name: XFishTank",
1026 "*hacks.xfishtank.documentation: \
1027 Fish! This is not included with the XScreenSaver package, but if you \
1028 don't have it already, you can find it at \
1029 <http://metalab.unc.edu/pub/Linux/X11/demos/>.",
1030 "*hacks.xsnow.documentation: \
1031 Draws falling snow and the occasional tiny Santa. By Rick Jansen. \
1032 You can find it at <http://www.euronet.nl/~rja/Xsnow/>.",
1033 "*hacks.goban.documentation: \
1034 Replays historical games of go (aka wei-chi and baduk) on the screen. \
1035 By Scott Draves. You can find it at <http://www.draves.org/goban/>.",
1036 "*hacks.electricsheep.name: ElectricSheep",
1037 "*hacks.electricsheep.documentation: \
1038 ElectricSheep is an xscreensaver module that displays mpeg video of \
1039 an animated fractal flame. In the background, it contributes render \
1040 cycles to the next animation. Periodically it uploades completed \
1041 frames to the server, where they are compressed for distribution to \
1044 This program is recommended only if you have a high bandwidth \
1045 connection to the Internet. \
1047 By Scott Draves. You can find it at <http://www.electricsheep.org/>. \
1048 See that web site for configuration information.",
1049 "*hacks.cosmos.documentation: \
1050 Draws fireworks and zooming, fading flares. By Tom Campbell. \
1051 You can find it at <http://www.mindspring.com/~campbell/cosmos/>.",
1052 "*hacks.sphereEversion.name: SphereEversion",
1053 "*hacks.sphereEversion.documentation: \
1054 SphereEversion draws an animation of a sphere being turned inside out. \
1055 A sphere can be turned inside out, without any tears, sharp creases or \
1056 discontinuities, if the surface of the sphere is allowed to intersect \
1057 itself. This program animates what is known as the Thurston Eversion. \
1058 Written by Nathaniel Thurston and Michael McGuffin. This program is \
1059 not included with the XScreenSaver package, but if you don't have it \
1060 already, you can find it at <http://www.dgp.utoronto.ca/~mjmcguff/eversion/>.",