1 <?xml version="1.0" encoding="ISO-8859-1"?>
3 <screensaver name="hypercube" _label="Hypercube">
7 <number id="delay" type="slider" arg="-delay %"
8 _label="Speed" _low-label="Slow" _high-label="Fast"
9 low="0" high="20000" default="10000"
12 <number id="z" type="slider" arg="-observer-z %"
13 _label="Zoom" _low-label="Near" _high-label="Far"
14 low="1.125" high="10.0" default="3.0"/>
18 <number id="xw" type="slider" arg="-xw %"
19 _label="XW Rotation" _low-label="Low" _high-label="High"
20 low="0" high="20" default="0"/>
21 <number id="xy" type="slider" arg="-xy %"
22 _label="XY Rotation" _low-label="Low" _high-label="High"
23 low="0" high="20" default="3"/>
24 <number id="xz" type="slider" arg="-xz %"
25 _label="XZ Rotation" _low-label="Low" _high-label="High"
26 low="0" high="20" default="5"/>
29 <number id="yw" type="slider" arg="-yw %"
30 _label="YW Rotation" _low-label="Low" _high-label="High"
31 low="0" high="20" default="10"/>
32 <number id="yz" type="slider" arg="-yz %"
33 _label="YZ Rotation" _low-label="Low" _high-label="High"
34 low="0" high="20" default="0"/>
35 <number id="zw" type="slider" arg="-zw %"
36 _label="ZW Rotation" _low-label="Low" _high-label="High"
37 low="0" high="20" default="0"/>
41 <!-- #### -color0 [magenta] -->
42 <!-- #### -color1 [yellow] -->
43 <!-- #### -color2 [#FF9300] -->
44 <!-- #### -color3 [#FF0093] -->
45 <!-- #### -color4 [green] -->
46 <!-- #### -color5 [#8080FF] -->
47 <!-- #### -color6 [#00D0FF] -->
48 <!-- #### -color7 [#00FFD0] -->
51 This displays 2D projections of the sequence of 3D objects which are
52 the projections of the 4D analog to the cube: as a square is composed
53 of four lines, each touching two others; and a cube is composed of
54 six squares, each touching four others; a hypercube is composed of
55 eight cubes, each touching six others. To make it easier to
56 visualize the rotation, it uses a different color for the edges of
57 each face. Don't think about it too long, or your brain will melt.
59 See also "polytopes" for a more general version of this using OpenGL.
61 Written by Joe Keane, Fritz Mueller, and Jamie Zawinski; 1992.