1 /* carousel, Copyright (c) 2005-2014 Jamie Zawinski <jwz@jwz.org>
2 * Loads a sequence of images and rotates them around.
4 * Permission to use, copy, modify, distribute, and sell this software and its
5 * documentation for any purpose is hereby granted without fee, provided that
6 * the above copyright notice appear in all copies and that both that
7 * copyright notice and this permission notice appear in supporting
8 * documentation. No representations are made about the suitability of this
9 * software for any purpose. It is provided "as is" without express or
12 * Created: 21-Feb-2005
15 #define DEF_FONT "-*-helvetica-bold-r-normal-*-*-240-*-*-*-*-*-*"
16 #define DEFAULTS "*count: 7 \n" \
18 "*wireframe: False \n" \
19 "*showFPS: False \n" \
20 "*fpsSolid: True \n" \
22 "*font: " DEF_FONT "\n" \
23 "*desktopGrabber: xscreensaver-getimage -no-desktop %s\n" \
24 "*grabDesktopImages: False \n" \
25 "*chooseRandomImages: True \n"
27 # define refresh_carousel 0
28 # define release_carousel 0
29 # include "xlockmore.h"
32 #define countof(x) (sizeof((x))/sizeof((*x)))
36 # define DEF_SPEED "1.0"
37 # define DEF_DURATION "20"
38 # define DEF_TITLES "True"
39 # define DEF_ZOOM "True"
40 # define DEF_TILT "XY"
41 # define DEF_MIPMAP "True"
42 # define DEF_DEBUG "False"
45 #include "gltrackball.h"
46 #include "grab-ximage.h"
50 # include <X11/Intrinsic.h> /* for XrmDatabase in -debug mode */
53 /* Should be in <GL/glext.h> */
54 # ifndef GL_TEXTURE_MAX_ANISOTROPY_EXT
55 # define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
57 # ifndef GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT
58 # define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
65 typedef enum { EARLY, NORMAL, LOADING, OUT, IN, DEAD } fade_mode;
66 static int fade_ticks = 60;
69 char *title; /* the filename of this image */
70 int w, h; /* size in pixels of the image */
71 int tw, th; /* size in pixels of the texture */
72 XRectangle geom; /* where in the image the bits are */
78 image current, loading;
79 GLfloat r, theta; /* radius and rotation on the tube */
80 rotator *rot; /* for zoomery */
81 Bool from_top_p; /* whether this image drops in or rises up */
82 time_t expires; /* when this image should be replaced */
83 fade_mode mode; /* in/out animation state */
85 Bool loaded_p; /* whether background load is done */
90 GLXContext *glx_context;
93 trackball_state *trackball;
95 time_t button_down_time;
97 int nframes; /* how many frames are loaded */
99 image_frame **frames; /* pointers to the frames */
101 Bool awaiting_first_images_p;
102 int loads_in_progress;
104 texture_font_data *texfont;
109 int loading_sw, loading_sh;
111 time_t last_time, now;
116 static carousel_state *sss = NULL;
119 /* Command-line arguments
121 static GLfloat speed; /* animation speed scale factor */
122 static int duration; /* reload images after this long */
123 static Bool mipmap_p; /* Use mipmaps instead of single textures. */
124 static Bool titles_p; /* Display image titles. */
125 static Bool zoom_p; /* Throb the images in and out as they spin. */
126 static char *tilt_str;
127 static Bool tilt_x_p; /* Tilt axis towards the viewer */
128 static Bool tilt_y_p; /* Tilt axis side to side */
129 static Bool debug_p; /* Be loud and do weird things. */
132 static XrmOptionDescRec opts[] = {
133 {"-zoom", ".zoom", XrmoptionNoArg, "True" },
134 {"-no-zoom", ".zoom", XrmoptionNoArg, "False" },
135 {"-tilt", ".tilt", XrmoptionSepArg, 0 },
136 {"-no-tilt", ".tilt", XrmoptionNoArg, "" },
137 {"-titles", ".titles", XrmoptionNoArg, "True" },
138 {"-no-titles", ".titles", XrmoptionNoArg, "False" },
139 {"-mipmaps", ".mipmap", XrmoptionNoArg, "True" },
140 {"-no-mipmaps", ".mipmap", XrmoptionNoArg, "False" },
141 {"-duration", ".duration", XrmoptionSepArg, 0 },
142 {"-debug", ".debug", XrmoptionNoArg, "True" },
143 {"-font", ".font", XrmoptionSepArg, 0 },
144 {"-speed", ".speed", XrmoptionSepArg, 0 },
147 static argtype vars[] = {
148 { &mipmap_p, "mipmap", "Mipmap", DEF_MIPMAP, t_Bool},
149 { &debug_p, "debug", "Debug", DEF_DEBUG, t_Bool},
150 { &titles_p, "titles", "Titles", DEF_TITLES, t_Bool},
151 { &zoom_p, "zoom", "Zoom", DEF_ZOOM, t_Bool},
152 { &tilt_str, "tilt", "Tilt", DEF_TILT, t_String},
153 { &speed, "speed", "Speed", DEF_SPEED, t_Float},
154 { &duration, "duration", "Duration", DEF_DURATION, t_Int},
157 ENTRYPOINT ModeSpecOpt carousel_opts = {countof(opts), opts, countof(vars), vars, NULL};
160 /* Allocates a frame structure and stores it in the list.
163 alloc_frame (ModeInfo *mi)
165 carousel_state *ss = &sss[MI_SCREEN(mi)];
166 image_frame *frame = (image_frame *) calloc (1, sizeof (*frame));
170 frame->rot = make_rotator (0, 0, 0, 0, 0.04 * frand(1.0) * speed, False);
172 glGenTextures (1, &frame->current.texid);
173 glGenTextures (1, &frame->loading.texid);
174 if (frame->current.texid <= 0) abort();
175 if (frame->loading.texid <= 0) abort();
177 if (ss->frames_size <= ss->nframes)
179 ss->frames_size = (ss->frames_size * 1.2) + ss->nframes;
180 ss->frames = (image_frame **)
181 realloc (ss->frames, ss->frames_size * sizeof(*ss->frames));
184 fprintf (stderr, "%s: out of memory (%d images)\n",
185 progname, ss->frames_size);
190 ss->frames[ss->nframes++] = frame;
196 static void image_loaded_cb (const char *filename, XRectangle *geom,
197 int image_width, int image_height,
198 int texture_width, int texture_height,
202 /* Load a new file into the given image struct.
205 load_image (ModeInfo *mi, image_frame *frame)
207 carousel_state *ss = &sss[MI_SCREEN(mi)];
208 int wire = MI_IS_WIREFRAME(mi);
210 if (debug_p && !wire && frame->current.w != 0)
211 fprintf (stderr, "%s: dropped %4d x %-4d %4d x %-4d \"%s\"\n",
213 frame->current.geom.width,
214 frame->current.geom.height,
215 frame->current.tw, frame->current.th,
216 (frame->current.title ? frame->current.title : "(null)"));
221 case NORMAL: frame->mode = LOADING; break;
225 ss->loads_in_progress++;
228 image_loaded_cb (0, 0, 0, 0, 0, 0, frame);
231 int w = (MI_WIDTH(mi) / 2) - 1;
232 int h = (MI_HEIGHT(mi) / 2) - 1;
235 load_texture_async (mi->xgwa.screen, mi->window, *ss->glx_context, w, h,
236 mipmap_p, frame->loading.texid,
237 image_loaded_cb, frame);
242 /* Callback that tells us that the texture has been loaded.
245 image_loaded_cb (const char *filename, XRectangle *geom,
246 int image_width, int image_height,
247 int texture_width, int texture_height,
250 image_frame *frame = (image_frame *) closure;
251 ModeInfo *mi = frame->mi;
252 carousel_state *ss = &sss[MI_SCREEN(mi)];
253 int wire = MI_IS_WIREFRAME(mi);
257 frame->loading.w = MI_WIDTH (mi) * (0.5 + frand (1.0));
258 frame->loading.h = MI_HEIGHT (mi);
259 frame->loading.geom.width = frame->loading.w;
260 frame->loading.geom.height = frame->loading.h;
264 if (image_width == 0 || image_height == 0)
267 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
268 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
269 mipmap_p ? GL_LINEAR_MIPMAP_LINEAR : GL_LINEAR);
271 if (ss->anisotropic >= 1.0)
272 glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT,
275 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
276 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
278 frame->loading.w = image_width;
279 frame->loading.h = image_height;
280 frame->loading.tw = texture_width;
281 frame->loading.th = texture_height;
282 frame->loading.geom = *geom;
284 if (frame->loading.title)
285 free (frame->loading.title);
286 frame->loading.title = (filename ? strdup (filename) : 0);
288 /* xscreensaver-getimage returns paths relative to the image directory
289 now, so leave the sub-directory part in. Unless it's an absolute path.
291 if (frame->loading.title && frame->loading.title[0] == '/')
292 { /* strip filename to part after last /. */
293 char *s = strrchr (frame->loading.title, '/');
294 if (s) strcpy (frame->loading.title, s+1);
298 fprintf (stderr, "%s: loaded %4d x %-4d %4d x %-4d \"%s\"\n",
300 frame->loading.geom.width,
301 frame->loading.geom.height,
302 frame->loading.tw, frame->loading.th,
303 (frame->loading.title ? frame->loading.title : "(null)"));
307 frame->loaded_p = True;
309 if (ss->loads_in_progress <= 0) abort();
310 ss->loads_in_progress--;
312 /* This image expires N seconds after it finished loading. */
313 frame->expires = time((time_t *) 0) + (duration * MI_COUNT(mi));
317 case EARLY: /* part of the initial batch of images */
319 image swap = frame->current;
320 frame->current = frame->loading;
321 frame->loading = swap;
324 case LOADING: /* start dropping the old image out */
327 frame->mode_tick = fade_ticks / speed;
328 frame->from_top_p = random() & 1;
337 static void loading_msg (ModeInfo *mi, int n);
340 load_initial_images (ModeInfo *mi)
342 carousel_state *ss = &sss[MI_SCREEN(mi)];
344 Bool all_loaded_p = True;
345 for (i = 0; i < ss->nframes; i++)
346 if (! ss->frames[i]->loaded_p)
347 all_loaded_p = False;
351 if (ss->nframes < MI_COUNT (mi))
353 /* The frames currently on the list are fully loaded.
354 Start the next one loading. (We run the image loader
355 asynchronously, but we load them one at a time.)
357 load_image (mi, alloc_frame (mi));
361 /* The first batch of images are now all loaded!
362 Stagger the expire times so that they don't all drop out at once.
364 time_t now = time((time_t *) 0);
367 for (i = 0; i < ss->nframes; i++)
369 image_frame *frame = ss->frames[i];
371 frame->theta = i * 360.0 / ss->nframes;
372 frame->expires = now + (duration * (i + 1));
373 frame->mode = NORMAL;
376 /* Instead of always going clockwise, shuffle the expire times
377 of the frames so that they drop out in a random order.
379 for (i = 0; i < ss->nframes; i++)
381 image_frame *frame1 = ss->frames[i];
382 image_frame *frame2 = ss->frames[random() % ss->nframes];
383 time_t swap = frame1->expires;
384 frame1->expires = frame2->expires;
385 frame2->expires = swap;
388 ss->awaiting_first_images_p = False;
392 loading_msg (mi, ss->nframes-1);
394 return !ss->awaiting_first_images_p;
399 reshape_carousel (ModeInfo *mi, int width, int height)
401 GLfloat h = (GLfloat) height / (GLfloat) width;
403 glViewport (0, 0, (GLint) width, (GLint) height);
405 glMatrixMode(GL_PROJECTION);
407 gluPerspective (60.0, 1/h, 1.0, 8.0);
409 glMatrixMode(GL_MODELVIEW);
411 gluLookAt( 0.0, 0.0, 2.6,
415 glClear(GL_COLOR_BUFFER_BIT);
420 carousel_handle_event (ModeInfo *mi, XEvent *event)
422 carousel_state *ss = &sss[MI_SCREEN(mi)];
424 if (event->xany.type == ButtonPress &&
425 event->xbutton.button == Button1)
427 if (! ss->button_down_p)
428 ss->button_down_time = time((time_t *) 0);
430 else if (event->xany.type == ButtonRelease &&
431 event->xbutton.button == Button1)
433 if (ss->button_down_p)
435 /* Add the time the mouse was held to the expire times of all
436 frames, so that mouse-dragging doesn't count against
439 int secs = time((time_t *) 0) - ss->button_down_time;
441 for (i = 0; i < ss->nframes; i++)
442 ss->frames[i]->expires += secs;
446 if (gltrackball_event_handler (event, ss->trackball,
447 MI_WIDTH (mi), MI_HEIGHT (mi),
450 else if (screenhack_event_helper (MI_DISPLAY(mi), MI_WINDOW(mi), event))
452 int i = random() % ss->nframes;
453 ss->frames[i]->expires = 0;
461 /* Kludge to add "-v" to invocation of "xscreensaver-getimage" in -debug mode
464 hack_resources (Display *dpy)
467 char *res = "desktopGrabber";
468 char *val = get_string_resource (dpy, res, "DesktopGrabber");
472 XrmDatabase db = XtDatabase (dpy);
473 sprintf (buf1, "%.100s.%.100s", progname, res);
474 sprintf (buf2, "%.200s -v", val);
476 value.size = strlen(buf2);
477 XrmPutResource (&db, buf1, "String", &value);
478 # endif /* !HAVE_COCOA */
483 loading_msg (ModeInfo *mi, int n)
485 carousel_state *ss = &sss[MI_SCREEN(mi)];
486 int wire = MI_IS_WIREFRAME(mi);
492 sprintf (text, "Loading images...");
494 sprintf (text, "Loading images... (%d%%)",
495 (int) (n * 100 / MI_COUNT(mi)));
497 if (ss->loading_sw == 0) /* only do this once, so that the string doesn't move. */
498 ss->loading_sw = texture_string_width (ss->texfont, text, &ss->loading_sh);
500 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
502 glMatrixMode(GL_PROJECTION);
506 glMatrixMode(GL_MODELVIEW);
511 double rot = current_device_rotation();
512 glRotatef(rot, 0, 0, 1);
513 if ((rot > 45 && rot < 135) ||
514 (rot < -45 && rot > -135))
516 GLfloat s = MI_WIDTH(mi) / (GLfloat) MI_HEIGHT(mi);
517 glScalef (s, 1/s, 1);
521 if (MI_WIDTH(mi) < MI_HEIGHT(mi)) /* USE_IPHONE portrait orientation */
523 GLfloat s = (MI_WIDTH(mi) / (GLfloat) MI_HEIGHT(mi));
525 glTranslatef(-s/2, 0, 0);
528 glOrtho(0, MI_WIDTH(mi), 0, MI_HEIGHT(mi), -1, 1);
529 glTranslatef ((MI_WIDTH(mi) - ss->loading_sw) / 2,
530 (MI_HEIGHT(mi) - ss->loading_sh) / 2,
533 glEnable (GL_TEXTURE_2D);
534 glDisable (GL_DEPTH_TEST);
535 print_texture_string (ss->texfont, text);
536 glEnable (GL_DEPTH_TEST);
539 glMatrixMode(GL_PROJECTION);
542 glMatrixMode(GL_MODELVIEW);
545 glXSwapBuffers (MI_DISPLAY (mi), MI_WINDOW(mi));
550 init_carousel (ModeInfo *mi)
552 int screen = MI_SCREEN(mi);
554 int wire = MI_IS_WIREFRAME(mi);
557 if ((sss = (carousel_state *)
558 calloc (MI_NUM_SCREENS(mi), sizeof(carousel_state))) == NULL)
563 if ((ss->glx_context = init_GL(mi)) != NULL) {
564 reshape_carousel (mi, MI_WIDTH(mi), MI_HEIGHT(mi));
565 clear_gl_error(); /* WTF? sometimes "invalid op" from glViewport! */
570 if (!tilt_str || !*tilt_str)
572 else if (!strcasecmp (tilt_str, "0"))
574 else if (!strcasecmp (tilt_str, "X"))
576 else if (!strcasecmp (tilt_str, "Y"))
578 else if (!strcasecmp (tilt_str, "XY"))
579 tilt_x_p = tilt_y_p = 1;
582 fprintf (stderr, "%s: tilt must be 'X', 'Y', 'XY' or '', not '%s'\n",
588 double spin_speed = speed * 0.2; /* rotation of tube around axis */
589 double spin_accel = speed * 0.1;
590 double wander_speed = speed * 0.001; /* tilting of axis */
592 spin_speed *= 0.9 + frand(0.2);
593 wander_speed *= 0.9 + frand(0.2);
595 ss->rot = make_rotator (spin_speed, spin_speed, spin_speed,
596 spin_accel, wander_speed, True);
598 ss->trackball = gltrackball_init (False);
601 if (strstr ((char *) glGetString(GL_EXTENSIONS),
602 "GL_EXT_texture_filter_anisotropic"))
603 glGetFloatv (GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &ss->anisotropic);
605 ss->anisotropic = 0.0;
607 glDisable (GL_LIGHTING);
608 glEnable (GL_DEPTH_TEST);
609 glDisable (GL_CULL_FACE);
613 glShadeModel (GL_SMOOTH);
614 glEnable (GL_LINE_SMOOTH);
615 /* This gives us a transparent diagonal slice through each image! */
616 /* glEnable (GL_POLYGON_SMOOTH); */
617 glHint (GL_LINE_SMOOTH_HINT, GL_NICEST);
619 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
620 glEnable (GL_ALPHA_TEST);
622 glEnable (GL_POLYGON_OFFSET_FILL);
623 glPolygonOffset (1.0, 1.0);
627 ss->texfont = load_texture_font (MI_DISPLAY(mi), "font");
630 hack_resources (MI_DISPLAY (mi));
633 ss->frames_size = 10;
634 ss->frames = (image_frame **)
635 calloc (1, ss->frames_size * sizeof(*ss->frames));
638 ss->mode_tick = fade_ticks / speed;
640 ss->awaiting_first_images_p = True;
645 draw_frame (ModeInfo *mi, image_frame *frame, time_t now, Bool body_p)
647 carousel_state *ss = &sss[MI_SCREEN(mi)];
648 int wire = MI_IS_WIREFRAME(mi);
650 GLfloat texw = frame->current.geom.width / (GLfloat) frame->current.tw;
651 GLfloat texh = frame->current.geom.height / (GLfloat) frame->current.th;
652 GLfloat texx1 = frame->current.geom.x / (GLfloat) frame->current.tw;
653 GLfloat texy1 = frame->current.geom.y / (GLfloat) frame->current.th;
654 GLfloat texx2 = texx1 + texw;
655 GLfloat texy2 = texy1 + texh;
656 GLfloat aspect = ((GLfloat) frame->current.geom.height /
657 (GLfloat) frame->current.geom.width);
659 glBindTexture (GL_TEXTURE_2D, frame->current.texid);
663 /* Position this image on the wheel.
665 glRotatef (frame->theta, 0, 1, 0);
666 glTranslatef (0, 0, frame->r);
668 /* Scale down the image so that all N frames fit on the wheel
669 without bumping in to each other.
675 case 1: t = -1.0; s = 1.7; break;
676 case 2: t = -0.8; s = 1.6; break;
677 case 3: t = -0.4; s = 1.5; break;
678 case 4: t = -0.2; s = 1.3; break;
679 default: t = 0.0; s = 6.0 / ss->nframes; break;
681 glTranslatef (0, 0, t);
685 /* Center this image on the wheel plane.
687 glTranslatef (-0.5, -(aspect/2), 0);
689 /* Move as per the "zoom in and out" setting.
694 /* Only use the Z component of the rotator for in/out position. */
695 get_position (frame->rot, &x, &y, &z, !ss->button_down_p);
696 glTranslatef (0, 0, z/2);
699 /* Compute the "drop in and out" state.
707 if (!ss->button_down_p &&
708 now >= frame->expires &&
709 ss->loads_in_progress == 0) /* only load one at a time */
710 load_image (mi, frame);
715 if (--frame->mode_tick <= 0) {
716 image swap = frame->current;
717 frame->current = frame->loading;
718 frame->loading = swap;
721 frame->mode_tick = fade_ticks / speed;
725 if (--frame->mode_tick <= 0)
726 frame->mode = NORMAL;
732 /* Now translate for current in/out state.
734 if (frame->mode == OUT || frame->mode == IN)
736 GLfloat t = (frame->mode == OUT
737 ? frame->mode_tick / (fade_ticks / speed)
738 : (((fade_ticks / speed) - frame->mode_tick + 1) /
739 (fade_ticks / speed)));
741 if (frame->from_top_p) t = -t;
742 glTranslatef (0, t, 0);
745 if (body_p) /* Draw the image quad. */
750 glNormal3f (0, 0, 1);
751 glEnable (GL_TEXTURE_2D);
753 glNormal3f (0, 0, 1);
754 glTexCoord2f (texx1, texy2); glVertex3f (0, 0, 0);
755 glTexCoord2f (texx2, texy2); glVertex3f (1, 0, 0);
756 glTexCoord2f (texx2, texy1); glVertex3f (1, aspect, 0);
757 glTexCoord2f (texx1, texy1); glVertex3f (0, aspect, 0);
761 /* Draw a box around it.
764 glColor3f (0.5, 0.5, 0.5);
765 glDisable (GL_TEXTURE_2D);
766 glBegin (GL_LINE_LOOP);
767 glVertex3f (0, 0, 0);
768 glVertex3f (1, 0, 0);
769 glVertex3f (1, aspect, 0);
770 glVertex3f (0, aspect, 0);
774 else /* Draw a title under the image. */
777 GLfloat scale = 0.05;
778 char *title = frame->current.title ? frame->current.title : "(untitled)";
779 sw = texture_string_width (ss->texfont, title, &sh);
781 glTranslatef (0, -scale, 0);
784 glScalef (scale, scale, scale);
786 glTranslatef (((1/scale) - sw) / 2, 0, 0);
791 glEnable (GL_TEXTURE_2D);
792 print_texture_string (ss->texfont, title);
796 glBegin (GL_LINE_LOOP);
797 glVertex3f (0, 0, 0);
798 glVertex3f (sw, 0, 0);
799 glVertex3f (sw, sh, 0);
800 glVertex3f (0, sh, 0);
810 draw_carousel (ModeInfo *mi)
812 carousel_state *ss = &sss[MI_SCREEN(mi)];
815 if (!ss->glx_context)
818 glXMakeCurrent(MI_DISPLAY(mi), MI_WINDOW(mi), *(ss->glx_context));
820 if (ss->awaiting_first_images_p)
821 if (!load_initial_images (mi))
824 /* Only check the wall clock every 10 frames */
826 if (ss->now == 0 || ss->draw_tick++ > 10)
828 ss->now = time((time_t *) 0);
829 if (ss->last_time == 0) ss->last_time = ss->now;
835 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
839 glRotatef(current_device_rotation(), 0, 0, 1);
842 /* Run the startup "un-shrink" animation.
847 if (--ss->mode_tick <= 0)
850 ss->last_time = time((time_t *) 0);
860 /* Scale as per the startup "un-shrink" animation.
862 if (ss->mode != NORMAL)
864 GLfloat s = (ss->mode == OUT
865 ? ss->mode_tick / (fade_ticks / speed)
866 : (((fade_ticks / speed) - ss->mode_tick + 1) /
867 (fade_ticks / speed)));
871 /* Rotate and tilt as per the user, and the motion modeller.
875 gltrackball_rotate (ss->trackball);
877 /* Tilt the tube up or down by up to 30 degrees */
878 get_position (ss->rot, &x, &y, &z, !ss->button_down_p);
880 glRotatef (15 - (x * 30), 1, 0, 0);
882 glRotatef (7 - (y * 14), 0, 0, 1);
884 /* Only use the Y component of the rotator. */
885 get_rotation (ss->rot, &x, &y, &z, !ss->button_down_p);
886 glRotatef (y * 360, 0, 1, 0);
889 /* First draw each image, then draw the titles. GL insists that you
890 draw back-to-front in order to make alpha blending work properly,
891 so we need to draw all of the 100% opaque images before drawing
892 any of the not-100%-opaque titles.
894 for (i = 0; i < ss->nframes; i++)
895 draw_frame (mi, ss->frames[i], ss->now, True);
897 for (i = 0; i < ss->nframes; i++)
898 draw_frame (mi, ss->frames[i], ss->now, False);
902 if (mi->fps_p) do_fps (mi);
904 glXSwapBuffers (MI_DISPLAY (mi), MI_WINDOW(mi));
907 XSCREENSAVER_MODULE ("Carousel", carousel)