1 .TH XScreenSaver 1 "" "X Version 11"
3 gleidescope - a tiled OpenGL kaleidescope
6 [\-display \fIhost:display.screen\fP]
7 [\-visual \fIvisual\fP]
17 [-duration \fInumber\fP]
19 A tiled kaleidescope using OpenGL.
22 .B \-visual \fIvisual\fP
23 Specify which visual to use. Legal values are the name of a visual class,
24 or the id number (decimal or hex) of a specific visual.
27 Draw on a newly-created window. This is the default.
30 Draw on the root window.
32 .B \-delay \fInumber\fP
33 Per-frame delay, in microseconds. Default: 20000 (0.02 seconds.).
42 Zoom the camera in and out.
45 The texture map to use at the end of the kaleidescope.
48 Whether to show a frames-per-second display at the bottom of the screen.
50 .B \-size \fInumber\fP
51 The size of the hexagons being displayed [1(small)-10(large)]
53 .B \-duration \fInumber\fP
54 The time in seconds before another image is chosen.
60 to get the default host and display number.
63 to get the name of a resource file that overrides the global resources
64 stored in the RESOURCE_MANAGER property.
69 Copyright \(co 2003 by Andrew Dean Permission to use, copy, modify,
70 distribute, and sell this software and its documentation for any purpose is
71 hereby granted without fee, provided that the above copyright notice appear
72 in all copies and that both that copyright notice and this permission notice
73 appear in supporting documentation. No representations are made about the
74 suitability of this software for any purpose. It is provided "as is" without
75 express or implied warranty.