1 .TH XScreenSaver 1 "" "X Version 11"
6 [\-display \fIhost:display.screen\fP]
7 [\-visual \fIvisual\fP]
11 [\-delay \fInumber\fP]
14 [\-columns \fInumber\fP]
16 [\-wall-texture \fItexture\fP]
17 [\-floor-texture \fItexture\fP]
18 [\-ceiling-texture \fItexture\fP]
23 [\-inverters \fInumber\fP]
26 A recreation of the 3D Maze screensaver from Windows 95.
29 .B \-visual \fIvisual\fP
30 Specify which visual to use. Legal values are the name of a visual class,
31 or the id number (decimal or hex) of a specific visual.
34 Draw on a newly-created window. This is the default.
37 Draw on the root window.
39 .B \-speed \fInumber\fP
40 Speed of the dungeon crawl. 2 is twice as fast, 0.5 is half as fast.
42 .B \-delay \fInumber\fP
43 Per-frame delay, in microseconds. Default: 20000 (0.02 seconds).
46 Display the current frame rate and CPU load.
48 .B \-rows \fInumber\fP
49 The number of rows in the maze. Default: 12.
51 .B \-columns \fInumber\fP
52 The number of columns in the maze. Default: 12.
55 Overlays a minimap of the maze on the screen.
57 .B \-wall-texture \fItexture\fP
58 Sets the wall texture. \fItexture\fP can be a path to an image file, or it can be one of the built-in textures (see TEXTURES below).
60 .B \-floor-texture \fItexture\fP
61 Sets the floor texture. \fItexture\fP can be a path to an image file, or it can be one of the built-in textures (see TEXTURES below).
63 .B \-ceiling-texture \fItexture\fP
64 Sets the ceiling texture. \fItexture\fP can be a path to an image file, or it can be one of the built-in textures (see TEXTURES below).
67 Continuously shifts the hue of the wall texture. (This looks like an LSD trip, hence the name.)
70 Continuously shifts the hue of the floor texture.
72 .B \-drop-acid-ceiling
73 Continuously shifts the hue of the ceiling texture.
78 .B \-inverters \fInumber\fP
79 Sets the number of inverters (the spinny grey things that flip the camera upside-down) in the maze. Default: 10.
81 .B \-rats \fInumber\fP
82 Sets the number of rats, or rather "Bobs", in the maze. Default: 1.
85 The wall, ceiling, and floor textures can be set to one of the following:
88 A brick wall. This is the default wall texture.
91 A wooden floor. This is the default floor texture.
94 Ceiling tiles. This is the default ceiling texture.
96 You can also specify a path to an image file, instead of using one of the built-in textures.
101 to get the default host and display number.
104 to get the name of a resource file that overrides the global resources
105 stored in the RESOURCE_MANAGER property.
110 Copyright \(co 2018 by sudoer@riseup.net. Permission to use, copy, modify,
111 distribute, and sell this software and its documentation for any purpose is
112 hereby granted without fee, provided that the above copyright notice appear
113 in all copies and that both that copyright notice and this permission notice
114 appear in supporting documentation. No representations are made about the
115 suitability of this software for any purpose. It is provided "as is" without
116 express or implied warranty.