1 .TH XScreenSaver 1 "" "X Version 11"
3 surfaces - Draws some interesting 3d parametric surfaces.
6 [\-display \fIhost:display.screen\fP]
7 [\-visual \fIvisual\fP]
10 [\-speed \fInumber\fP]
15 [\-surface \fIsurface-name\fP]
29 [\-mode \fIdisplay-mode\fP]
35 This draws one of several three dimensional parametric surfaces.
38 .B \-visual \fIvisual\fP
39 Specify which visual to use. Legal values are the name of a visual
40 class, or the id number (decimal or hex) of a specific visual.
43 Draw on a newly-created window. This is the default.
46 Draw on the root window.
48 .B \-delay \fInumber\fP
49 Per-frame delay, in microseconds. Default: 20000 (0.02 seconds.).
51 .B \-speed \fInumber\fP
52 Number of frames before changing shape. Default: 1000.
54 .B \-surface random \fP(Shortcut: \fB\-random-surface\fP)
55 Display a random surface. This is the default.
57 .B \-surface dini \fP(Shortcut: \fB\-dini\fP)
58 Display Dini's surface.
60 .B \-surface enneper \fP(Shortcut: \fB\-enneper\fP)
61 Display Enneper's minimal surface.
63 .B \-surface kuen \fP(Shortcut: \fB\-kuen\fP)
64 Display the Kuen surface.
66 .B \-surface moebius \fP(Shortcut: \fB\-moebius\fP)
67 Display the Moebius strip.
69 .B \-surface seashell \fP(Shortcut: \fB\-seashell\fP)
70 Display the seashell surface.
72 .B \-surface swallowtail \fP(Shortcut: \fB\-swallowtail\fP)
73 Display the swallowtail catastrophe.
75 .B \-surface bohemian \fP(Shortcut: \fB\-bohemian\fP)
76 Display the Bohemian dome.
78 .B \-surface whitney \fP(Shortcut: \fB\-whitney\fP)
79 Display the Whitney umbrella.
81 .B \-surface pluecker \fP(Shortcut: \fB\-pluecker\fP)
82 Display Pluecker's conoid.
84 .B \-surface henneberg \fP(Shortcut: \fB\-henneberg\fP)
85 Display Henneberg's minimal surface.
87 .B \-surface catalan \fP(Shortcut: \fB\-catalan\fP)
88 Display Catalan's minimal surface.
90 .B \-surface corkscrew \fP(Shortcut: \fB\-corkscrew\fP)
91 Display the corkscrew surface.
93 .B \-mode random \fP(Shortcut: \fB\-random-mode\fP)
94 Use random OpenGL primitives to display the surface. This is the
97 .B \-mode points \fP(Shortcut: \fB\-points\fP)
98 Use OpenGL points to display the surface.
100 .B \-mode lines \fP(Shortcut: \fB\-lines\fP)
101 Use OpenGL lines to display the surface.
103 .B \-mode line-loops \fP(Shortcut: \fB\-line-loops\fP)
104 Use OpenGL line loops to display the surface.
106 .B \-wander | \-no-wander
107 Whether to wander around the screen.
109 .B \-spin | \-no-spin
110 Whether to rotate around the center of the figure.
113 Display the current frame rate, CPU load, and polygon count.
118 to get the default host and display number.
121 to get the name of a resource file that overrides the global resources
122 stored in the RESOURCE_MANAGER property.
127 Andrey Mirtchovski, Carsten Steger