"#error Do not run app-defaults files through xrdb!",
"#error That does not do what you might expect.",
"#error Put this file in /usr/lib/X11/app-defaults/XScreenSaver instead.",
+"*mode: random",
"*timeout: 0:10:00",
"*cycle: 0:10:00",
"*lockTimeout: 0:00:00",
"*passwdTimeout: 0:00:30",
"*dpmsEnabled: False",
+"*dpmsQuickoffEnabled: False",
"*dpmsStandby: 2:00:00",
"*dpmsSuspend: 2:00:00",
"*dpmsOff: 4:00:00",
+"*grabDesktopImages: True",
+"*grabVideoFrames: False",
+"*chooseRandomImages: True",
+"*imageDirectory: /Library/Desktop Pictures/",
"*nice: 10",
+"*memoryLimit: 0",
"*lock: False",
-"*lockVTs: True",
"*verbose: False",
-"*timestamp: False",
+"*timestamp: True",
"*fade: True",
"*unfade: False",
"*fadeSeconds: 0:00:03",
"*splashDuration: 0:00:05",
"*visualID: default",
"*captureStderr: True",
+"*ignoreUninstalledPrograms: False",
+"*authWarningSlack: 20",
+"*textMode: file",
+"*textLiteral: XScreenSaver",
+"*textFile: ",
+"*textProgram: fortune",
+"*textURL: https://en.wikipedia.org/w/index.php?title=Special:NewPages&feed=rss",
"*overlayTextForeground: #FFFF00",
"*overlayTextBackground: #000000",
"*overlayStderr: True",
"*font: *-medium-r-*-140-*-m-*",
"*sgiSaverExtension: True",
-"*mitSaverExtension: False",
"*xidleExtension: True",
"*procInterrupts: True",
+"*xinputExtensionDev: False",
+"GetViewPortIsFullOfLies: False",
"*demoCommand: xscreensaver-demo",
"*prefsCommand: xscreensaver-demo -prefs",
-"*helpURL: http://www.jwz.org/xscreensaver/man.html",
-"*loadURL: netscape -remote 'openURL(%s)' || netscape '%s'",
-"*manualCommand: xterm +sb -fg black -bg gray75 -T '%s manual' \
- -e /bin/sh -c 'man \"%s\" || read foo'",
+"*helpURL: https://www.jwz.org/xscreensaver/man.html",
+"*loadURL: firefox '%s' || mozilla '%s' || netscape '%s'",
+"*manualCommand: xterm -sb -fg black -bg gray75 -T '%s manual' \
+ -e /bin/sh -c 'man \"%s\" ; read foo'",
"*dateFormat: %d-%b-%y (%a); %I:%M %p",
"*installColormap: True",
"*programs: \
- \"Qix (solid)\" qix -root -solid -delay 0 -segments 100 \\n\
- \"Qix (transparent)\" qix -root -count 4 -solid -transparent \\n\
- \"Qix (linear)\" qix -root -count 5 -solid -transparent \
- -linear -segments 250 -size 100 \\n\
-- mono: \"Qix (xor)\" qix -root -linear -count 5 -size 200 \
- -spread 30 -segments 75 -solid -xor \\n\
- \
- \"Attraction (balls)\" attraction -root -mode balls \\n\
- \"Attraction (lines)\" attraction -root -mode lines -points 3 \
- -segments 200 \\n\
-- \"Attraction (poly)\" attraction -root -mode polygons \\n\
- \"Attraction (splines)\" attraction -root -mode splines -segments \
- 300 \\n\
- \"Attraction (orbital)\" attraction -root -mode lines -radius 300 \
- -orbit -vmult 0.5 \\n\
- \
- pyro -root \\n\
- rocks -root \\n\
+ maze -root \\n\
+ GL: superquadrics -root \\n\
+ attraction -root \\n\
+ blitspin -root \\n\
+ greynetic -root \\n\
helix -root \\n\
- pedal -root \\n\
- rorschach -root -offset 7 \\n\
hopalong -root \\n\
- greynetic -root \\n\
imsmap -root \\n\
- slidescreen -root \\n\
+- noseguy -root \\n\
+- pyro -root \\n\
+ qix -root \\n\
+- rocks -root \\n\
+ rorschach -root \\n\
decayscreen -root \\n\
- jigsaw -root \\n\
- blitspin -root -grab \\n\
- slip -root \\n\
- distort -root \\n\
- spotlight -root \\n\
- \"Ripples (oily)\" ripples -root -oily -light 2 \\n\
- \"Ripples (stir)\" ripples -root -oily -light 2 -stir \\n\
- \"Ripples (desktop)\" ripples -root -water -light 6 \\n\
- hypercube -root \\n\
- hyperball -root \\n\
- halo -root \\n\
- maze -root \\n\
- noseguy -root \\n\
flame -root \\n\
- lmorph -root \\n\
+ halo -root \\n\
+ slidescreen -root \\n\
+ pedal -root \\n\
+ bouboule -root \\n\
+- braid -root \\n\
+ coral -root \\n\
deco -root \\n\
- moire -root \\n\
- moire2 -root \\n\
- lightning -root \\n\
- strange -root \\n\
- spiral -root \\n\
- laser -root \\n\
- grav -root \\n\
- \"Grav (trails)\" grav -root -trail -decay \\n\
drift -root \\n\
+- fadeplot -root \\n\
+ galaxy -root \\n\
+ goop -root \\n\
+ grav -root \\n\
ifs -root \\n\
+ GL: jigsaw -root \\n\
julia -root \\n\
+- kaleidescope -root \\n\
+ GL: moebius -root \\n\
+ moire -root \\n\
+ GL: morph3d -root \\n\
+ mountain -root \\n\
+ munch -root \\n\
penrose -root \\n\
- sierpinski -root \\n\
- braid -root \\n\
- galaxy -root \\n\
- bouboule -root \\n\
- swirl -root \\n\
- flag -root \\n\
- sphere -root \\n\
- forest -root \\n\
- lisa -root \\n\
- lissie -root \\n\
- goop -root -max-velocity 0.5 -elasticity \
- 0.9 \\n\
+ GL: pipes -root \\n\
+ rd-bomb -root \\n\
+ GL: rubik -root \\n\
+- sierpinski -root \\n\
+ slip -root \\n\
+ GL: sproingies -root \\n\
starfish -root \\n\
- \"Starfish (blob)\" starfish -root -blob \\n\
- munch -root \\n\
- fadeplot -root \\n\
- coral -root -delay 0 \\n\
- mountain -root \\n\
- triangle -root -delay 1 \\n\
- worm -root \\n\
- rotor -root \\n\
- ant -root \\n\
- demon -root \\n\
- loop -root \\n\
- vines -root \\n\
- kaleidescope -root \\n\
+ strange -root \\n\
+ swirl -root \\n\
+ triangle -root \\n\
xjack -root \\n\
- xlyap -root -randomize \\n\
+ xlyap -root \\n\
+ GL: atlantis -root \\n\
+ bsod -root \\n\
+ GL: bubble3d -root \\n\
+ GL: cage -root \\n\
+- crystal -root \\n\
cynosure -root \\n\
- flow -root \\n\
+ discrete -root \\n\
+ distort -root \\n\
epicycle -root \\n\
+ flow -root \\n\
+ GL: glplanet -root \\n\
interference -root \\n\
- truchet -root -randomize \\n\
- bsod -root \\n\
- crystal -root \\n\
- discrete -root \\n\
kumppa -root \\n\
- rd-bomb -root \\n\
- \"RD-Bomb (mobile)\" rd-bomb -root -speed 1 -size 0.1 \\n\
- sonar -root \\n\
- t3d -root \\n\
- penetrate -root \\n\
- deluxe -root \\n\
+ GL: lament -root \\n\
+ moire2 -root \\n\
+ GL: sonar -root \\n\
+ GL: stairs -root \\n\
+ truchet -root \\n\
+- vidwhacker -root \\n\
+ blaster -root \\n\
+ bumps -root \\n\
+ ccurve -root \\n\
compass -root \\n\
+ deluxe -root \\n\
+- demon -root \\n\
+ GL: extrusion -root \\n\
+- loop -root \\n\
+ penetrate -root \\n\
+ petri -root \\n\
+ phosphor -root \\n\
+ GL: pulsar -root \\n\
+ ripples -root \\n\
+ shadebobs -root \\n\
+ GL: sierpinski3d -root \\n\
+ spotlight -root \\n\
squiral -root \\n\
- xflame -root \\n\
wander -root \\n\
- \"Wander (spots)\" wander -root -advance 0 -size 10 -circles \
- True -length 10000 -reset 100000 \\n\
- critical -root \\n\
- phosphor -root \\n\
+- webcollage -root \\n\
+ xflame -root \\n\
xmatrix -root \\n\
- petri -root -size 2 -count 20 \\n\
- \"Petri 2\" petri -root -minlifespeed 0.02 \
- -maxlifespeed 0.03 -minlifespan 1 \
- -maxlifespan 1 -instantdeathchan 0 \
- -minorchan 0 -anychan 0.3 \\n\
- shadebobs -root \\n\
- ccurve -root \\n\
- blaster -root \\n\
- bumps -root \\n\
- xteevee -root \\n\
- xspirograph -root \\n\
- nerverot -root \\n\
-- \"NerveRot (dense)\" nerverot -root -count 1000 \\n\
-- \"NerveRot (thick)\" nerverot -root -count 100 -line-width 4 \
- -max-nerve-radius 0.8 -nervousness 0.5 -db \\n\
+ GL: gflux -root \\n\
+- nerverot -root \\n\
xrayswarm -root \\n\
-- \"Zoom (Fatbits)\" zoom -root \\n\
- \"Zoom (Lenses)\" zoom -root -lenses \\n\
+ xspirograph -root \\n\
+ GL: circuit -root \\n\
+ GL: dangerball -root \\n\
+- GL: dnalogo -root \\n\
+ GL: engine -root \\n\
+ GL: flipscreen3d -root \\n\
+ GL: gltext -root \\n\
+ GL: menger -root \\n\
+ GL: molecule -root \\n\
rotzoomer -root \\n\
-- \"RotZoomer (mobile)\" rotzoomer -root -move \\n\
-- \"RotZoomer (sweep)\" rotzoomer -root -sweep \\n\
+ speedmine -root \\n\
+ GL: starwars -root \\n\
+ GL: stonerview -root \\n\
+ vermiculate -root \\n\
whirlwindwarp -root \\n\
- color: bubbles -root \\n\
- default-n: webcollage -root \\n\
- default-n: \"WebCollage (whacked)\" \
- webcollage -root -filter \
- 'vidwhacker -stdin -stdout' \\n\
-- default-n: vidwhacker -root \\n\
- \
- GL: gears -root \\n\
- GL: \"Gears (planetary)\" gears -root -planetary \\n\
- GL: superquadrics -root \\n\
- GL: morph3d -root \\n\
- GL: cage -root \\n\
- GL: moebius -root \\n\
- GL: stairs -root \\n\
- GL: pipes -root \\n\
- GL: sproingies -root \\n\
- GL: rubik -root \\n\
- GL: atlantis -root \\n\
- GL: lament -root \\n\
- GL: bubble3d -root \\n\
- GL: glplanet -root \\n\
- GL: pulsar -root \\n\
-- GL: \"Pulsar (textures)\" \
- pulsar -root -texture -mipmap \
- -texture_quality -light -fog \\n\
- GL: extrusion -root \\n\
- GL: sierpinski3d -root \\n\
- GL: gflux -root \\n\
- GL: stonerview -root \\n\
- GL: starwars -root \\n\
- GL: gltext -root \\n\
- GL: \"GLText (clock)\" gltext -text \"%A%n%d %b %Y%n%r\" -root \\n\
- GL: \"Molecule\" molecule -root \\n\
- GL: \"Molecule (lumpy)\" molecule -root -no-bonds -no-labels \\n\
- GL: dangerball -root \\n\
- \
-- xdaliclock -root -builtin3 -cycle \\n\
-- default-n: xearth -nofork -nostars -ncolors 50 \
- -night 3 -wait 0 -timewarp 400.0 -pos \
- sunrel/38/-30 \\n\
-- ssystem -fullscreen :32 \\n\
-- xmountains -b -M -Z 0 -r 1 \\n\
-- \"XMountains (top)\" xmountains -b -M -Z 0 -r 1 -m \\n\
-- xaos -root -autopilot -incoloring -1 \
- -nogui -outcoloring -1 \\n\
-- xfishtank -d -s \\n\
-- xsnow \\n\
-- goban -root \\n\
-- electricsheep \\n\
-- cosmos -root \\n",
+ zoom -root \\n\
+ anemone -root \\n\
+ apollonian -root \\n\
+ GL: boxed -root \\n\
+ GL: cubenetic -root \\n\
+ GL: endgame -root \\n\
+ euler2d -root \\n\
+ fluidballs -root \\n\
+ GL: flurry -root \\n\
+- GL: glblur -root \\n\
+ GL: glsnake -root \\n\
+ halftone -root \\n\
+ GL: juggler3d -root \\n\
+ GL: lavalite -root \\n\
+- polyominoes -root \\n\
+ GL: queens -root \\n\
+- GL: sballs -root \\n\
+ GL: spheremonics -root \\n\
+- thornbird -root \\n\
+ twang -root \\n\
+- GL: antspotlight -root \\n\
+ apple2 -root \\n\
+ GL: atunnel -root \\n\
+ barcode -root \\n\
+ GL: blinkbox -root \\n\
+ GL: blocktube -root \\n\
+ GL: bouncingcow -root \\n\
+ cloudlife -root \\n\
+ GL: cubestorm -root \\n\
+ eruption -root \\n\
+ GL: flipflop -root \\n\
+ GL: flyingtoasters -root \\n\
+ fontglide -root \\n\
+ GL: gleidescope -root \\n\
+ GL: glknots -root \\n\
+ GL: glmatrix -root \\n\
+- GL: glslideshow -root \\n\
+ GL: hypertorus -root \\n\
+- GL: jigglypuff -root \\n\
+ metaballs -root \\n\
+ GL: mirrorblob -root \\n\
+ piecewise -root \\n\
+ GL: polytopes -root \\n\
+ pong -root \\n\
+ popsquares -root \\n\
+ GL: surfaces -root \\n\
+ xanalogtv -root \\n\
+ abstractile -root \\n\
+ anemotaxis -root \\n\
+- GL: antinspect -root \\n\
+ fireworkx -root \\n\
+ fuzzyflakes -root \\n\
+ interaggregate -root \\n\
+ intermomentary -root \\n\
+ memscroller -root \\n\
+ GL: noof -root \\n\
+ pacman -root \\n\
+ GL: pinion -root \\n\
+ GL: polyhedra -root \\n\
+- GL: providence -root \\n\
+ substrate -root \\n\
+ wormhole -root \\n\
+- GL: antmaze -root \\n\
+ GL: boing -root \\n\
+ boxfit -root \\n\
+ GL: carousel -root \\n\
+ celtic -root \\n\
+ GL: crackberg -root \\n\
+ GL: cube21 -root \\n\
+ fiberlamp -root \\n\
+ GL: fliptext -root \\n\
+ GL: glhanoi -root \\n\
+ GL: tangram -root \\n\
+ GL: timetunnel -root \\n\
+ GL: glschool -root \\n\
+ GL: topblock -root \\n\
+ GL: cubicgrid -root \\n\
+ cwaves -root \\n\
+ GL: gears -root \\n\
+ GL: glcells -root \\n\
+ GL: lockward -root \\n\
+ m6502 -root \\n\
+ GL: moebiusgears -root \\n\
+ GL: voronoi -root \\n\
+ GL: hypnowheel -root \\n\
+ GL: klein -root \\n\
+- lcdscrub -root \\n\
+ GL: photopile -root \\n\
+ GL: skytentacles -root \\n\
+ GL: rubikblocks -root \\n\
+ GL: companioncube -root \\n\
+ GL: hilbert -root \\n\
+ GL: tronbit -root \\n\
+ GL: geodesic -root \\n\
+ hexadrop -root \\n\
+ GL: kaleidocycle -root \\n\
+ GL: quasicrystal -root \\n\
+ GL: unknownpleasures -root \\n\
+ binaryring -root \\n\
+ GL: cityflow -root \\n\
+ GL: geodesicgears -root \\n\
+ GL: projectiveplane -root \\n\
+ GL: romanboy -root \\n\
+ tessellimage -root \\n\
+ GL: winduprobot -root \\n\
+ GL: splitflap -root \\n\
+ GL: cubestack -root \\n\
+ GL: cubetwist -root \\n\
+ GL: discoball -root \\n\
+ GL: dymaxionmap -root \\n\
+ GL: energystream -root \\n\
+ GL: hexstrut -root \\n\
+ GL: hydrostat -root \\n\
+ GL: raverhoop -root \\n\
+ GL: splodesic -root \\n\
+ GL: unicrud -root \\n\
+ GL: esper -root \\n\
+ GL: vigilance -root \\n",
"XScreenSaver.pointerPollTime: 0:00:05",
+"XScreenSaver.pointerHysteresis: 10",
"XScreenSaver.initialDelay: 0:00:00",
"XScreenSaver.windowCreationTimeout: 0:00:30",
"XScreenSaver.bourneShell: /bin/sh",
-"*Dialog.headingFont: *-times-bold-r-*-*-*-180-*-*-*-iso8859-1",
-"*Dialog.bodyFont: *-helvetica-bold-r-*-*-*-140-*-*-*-iso8859-1",
-"*Dialog.labelFont: *-helvetica-bold-r-*-*-*-140-*-*-*-iso8859-1",
-"*Dialog.buttonFont: *-helvetica-bold-r-*-*-*-140-*-*-*-iso8859-1",
-"*Dialog.dateFont: *-courier-medium-r-*-*-*-80-*-*-*-iso8859-1",
+"*Dialog.headingFont: -*-helvetica-bold-r-*-*-*-180-*-*-*-*-iso8859-1",
+"*Dialog.bodyFont: -*-helvetica-bold-r-*-*-*-140-*-*-*-*-iso8859-1",
+"*Dialog.labelFont: -*-helvetica-bold-r-*-*-*-140-*-*-*-*-iso8859-1",
+"*Dialog.unameFont: -*-helvetica-bold-r-*-*-*-120-*-*-*-*-iso8859-1",
+"*Dialog.buttonFont: -*-helvetica-bold-r-*-*-*-140-*-*-*-*-iso8859-1",
+"*Dialog.dateFont: -*-helvetica-medium-r-*-*-*-80-*-*-*-*-iso8859-1",
+"*Dialog.headingFont2: -*-bitstream charter-bold-r-*-*-*-160-*-*-*-*-iso8859-1",
+"*Dialog.bodyFont2: -*-bitstream charter-bold-r-*-*-*-120-*-*-*-*-iso8859-1",
+"*Dialog.labelFont2: -*-bitstream charter-bold-r-*-*-*-120-*-*-*-*-iso8859-1",
+"*Dialog.unameFont2: -*-bitstream charter-bold-r-*-*-*-100-*-*-*-*-iso8859-1",
+"*Dialog.buttonFont2: -*-bitstream charter-bold-r-*-*-*-120-*-*-*-*-iso8859-1",
+"*Dialog.dateFont2: -*-bitstream charter-medium-r-*-*-*-80-*-*-*-*-iso8859-1",
+"*Dialog.headingFont3: -*-*-bold-r-*-*-*-180-*-*-p-*-iso8859-1",
+"*Dialog.bodyFont3: -*-*-bold-r-*-*-*-140-*-*-p-*-iso8859-1",
+"*Dialog.labelFont3: -*-*-bold-r-*-*-*-140-*-*-p-*-iso8859-1",
+"*Dialog.unameFont3: -*-*-bold-r-*-*-*-120-*-*-p-*-iso8859-1",
+"*Dialog.buttonFont3: -*-*-bold-r-*-*-*-140-*-*-p-*-iso8859-1",
+"*Dialog.dateFont3: -*-*-medium-r-*-*-*-80-*-*-p-*-iso8859-1",
+"*passwd.passwdFont: -*-courier-medium-r-*-*-*-140-*-*-*-iso8859-1",
+"*passwd.passwdFont2: -*-bitstream-courier 10 pitch-medium-r-*-*-*-140-*-*-*-iso8859-1",
+"*passwd.passwdFont3: -*-*-medium-r-*-*-*-140-*-m-*-iso8859-1",
+"*passwd.passwdFont4: -*-*-medium-r-*-*-*-140-*-c-*-iso8859-1",
"*Dialog.foreground: #000000",
-"*Dialog.background: #BFBFBF",
+"*Dialog.background: #E6E6E6",
"*Dialog.Button.foreground: #000000",
-"*Dialog.Button.background: #D0D0D0",
+"*Dialog.Button.background: #F5F5F5",
"*Dialog.text.foreground: #000000",
"*Dialog.text.background: #FFFFFF",
-"*passwd.thermometer.foreground: #FF0000",
+"*passwd.thermometer.foreground: #4464AC",
"*passwd.thermometer.background: #FFFFFF",
-"*Dialog.topShadowColor: #E7E7E7",
-"*Dialog.bottomShadowColor: #737373",
+"*Dialog.topShadowColor: #FFFFFF",
+"*Dialog.bottomShadowColor: #CECECE",
"*Dialog.logo.width: 210",
"*Dialog.logo.height: 210",
-"*Dialog.internalBorderWidth: 30",
+"*Dialog.internalBorderWidth: 24",
"*Dialog.borderWidth: 1",
-"*Dialog.shadowThickness: 4",
+"*Dialog.shadowThickness: 2",
"*passwd.heading.label: XScreenSaver %s",
-"*passwd.body.label: This display is locked.",
-"*passwd.user.label: User:",
-"*passwd.passwd.label: Password:",
-"*passwd.passwdFont: *-courier-medium-r-*-*-*-140-*-*-*-iso8859-1",
+"*passwd.body.label: This screen is locked.",
+"*passwd.unlock.label: OK",
+"*passwd.login.label: New Login",
+"*passwd.user.label: Username:",
"*passwd.thermometer.width: 8",
+"*passwd.asterisks: True",
+"*passwd.uname: True",
"*splash.heading.label: XScreenSaver %s",
-"*splash.body.label: Copyright © 1991-2001 by",
+"*splash.body.label: Copyright \\251 1991-2017 by",
"*splash.body2.label: Jamie Zawinski <jwz@jwz.org>",
-"*splash.demo.label: Demo",
-"*splash.prefs.label: Prefs",
+"*splash.demo.label: Settings",
"*splash.help.label: Help",
-"*fontList: *-helvetica-medium-r-*-*-*-120-*-*-*-iso8859-1",
-"*demoDialog*label1.fontList: *-helvetica-medium-r-*-*-*-140-*-*-*-iso8859-1",
-"*cmdText.fontList: *-courier-medium-r-*-*-*-120-*-*-*-iso8859-1",
-"*label0.fontList: *-helvetica-bold-r-*-*-*-140-*-*-*-iso8859-1",
-"XScreenSaver*doc.fontList: *-helvetica-medium-r-*-*-*-100-*-*-*-iso8859-1",
-"*foreground: #000000",
-"*background: #C0C0C0",
-"*XmTextField.foreground: #000000",
-"*XmTextField.background: #FFFFFF",
-"*list.foreground: #000000",
-"*list.background: #FFFFFF",
-"*ApplicationShell.title: XScreenSaver",
-"*warning.title: XScreenSaver",
-"*warning_popup.title: XScreenSaver",
-"*allowShellResize: True",
-"*autoUnmanage: False",
-"*menubar*file.labelString: File",
-"*menubar*file.mnemonic: F",
-"*file.blank.labelString: Blank Screen Now",
-"*file.blank.mnemonic: B",
-"*file.lock.labelString: Lock Screen Now",
-"*file.lock.mnemonic: L",
-"*file.kill.labelString: Kill Daemon",
-"*file.kill.mnemonic: K",
-"*file.restart.labelString: Restart Daemon",
-"*file.restart.mnemonic: R",
-"*file.exit.labelString: Exit",
-"*file.exit.mnemonic: E",
-"*menubar*edit.labelString: Edit",
-"*menubar*edit.mnemonic: E",
-"*edit.cut.labelString: Cut",
-"*edit.cut.mnemonic: u",
-"*edit.copy.labelString: Copy",
-"*edit.copy.mnemonic: C",
-"*edit.paste.labelString: Paste",
-"*edit.paste.mnemonic: P",
-"*menubar*help.labelString: Help",
-"*menubar*help.mnemonic: H",
-"*help.about.labelString: About...",
-"*help.about.mnemonic: A",
-"*help.docMenu.labelString: Documentation...",
-"*help.docMenu.mnemonic: D",
-"*demoTab.marginWidth: 10",
-"*optionsTab.marginWidth: 10",
-"*XmScrolledWindow.topOffset: 10",
-"*XmScrolledWindow.leftOffset: 10",
-"*demoTab.topOffset: 4",
-"*form1.bottomOffset: 10",
-"*form3.leftOffset: 10",
-"*form3.rightOffset: 10",
-"*frame.topOffset: 10",
-"*frame.bottomOffset: 10",
-"*enabled.topOffset: 10",
-"*visLabel.topOffset: 10",
-"*combo.topOffset: 10",
-"*form4.bottomOffset: 4",
-"*hr.bottomOffset: 4",
-"*XmComboBox.marginWidth: 0",
-"*XmComboBox.marginHeight: 0",
-"*demo.marginWidth: 30",
-"*demo.marginHeight: 4",
-"*man.marginWidth: 10",
-"*man.marginHeight: 4",
-"*down.leftOffset: 40",
-"*down.marginWidth: 4",
-"*down.marginHeight: 4",
-"*up.marginWidth: 4",
-"*up.marginHeight: 4",
-"*frame.traversalOn: False",
-"*list.automaticSelection: True",
-"*list.visibleItemCount: 20",
-"*doc.columns: 60",
-"*combo.columns: 11",
-"*demoTab.labelString: Graphics Demos",
-"*optionsTab.labelString: Screensaver Options",
-"*down.labelString: \\\\/ ",
-"*up.labelString: /\\\\ ",
-"*frameLabel.labelString: ",
-"*cmdLabel.labelString: Command Line:",
-"*cmdLabel.alignment: ALIGNMENT_BEGINNING",
-"*enabled.labelString: Enabled",
-"*visLabel.labelString: Visual:",
-"*visLabel.alignment: ALIGNMENT_END",
-"*visLabel.leftOffset: 20",
-"*demo.labelString: Demo",
-"*man.labelString: Documentation...",
-"*done.labelString: Quit",
-"*preferencesLabel.labelString: XScreenSaver Parameters",
-"*timeoutLabel.labelString: Saver Timeout",
-"*cycleLabel.labelString: Cycle Timeout",
-"*fadeSecondsLabel.labelString: Fade Duration",
-"*fadeTicksLabel.labelString: Fade Ticks",
-"*lockLabel.labelString: Lock Timeout",
-"*passwdLabel.labelString: Password Timeout",
-"*preferencesForm*XmTextField.columns: 8",
-"*verboseToggle.labelString: Verbose",
-"*cmapToggle.labelString: Install Colormap",
-"*fadeToggle.labelString: Fade Colormap",
-"*unfadeToggle.labelString: Unfade Colormap",
-"*lockToggle.labelString: Require Password",
-"*OK.marginWidth: 30",
-"*OK.marginHeight: 4",
-"*OK.leftOffset: 10",
-"*OK.bottomOffset: 10",
-"*Cancel.marginWidth: 30",
-"*Cancel.marginHeight: 4",
-"*Cancel.rightOffset: 10",
-"*Cancel.bottomOffset: 10",
+"*hacks.antinspect.name: AntInspect",
+"*hacks.antmaze.name: AntMaze",
+"*hacks.antspotlight.name: AntSpotlight",
+"*hacks.binaryring.name: BinaryRing",
+"*hacks.blinkbox.name: BlinkBox",
+"*hacks.blitspin.name: BlitSpin",
+"*hacks.blocktube.name: BlockTube",
+"*hacks.bouncingcow.name: BouncingCow",
+"*hacks.boxfit.name: BoxFit",
+"*hacks.bsod.name: BSOD",
+"*hacks.bubble3d.name: Bubble3D",
+"*hacks.ccurve.name: CCurve",
+"*hacks.cloudlife.name: CloudLife",
+"*hacks.companioncube.name: CompanionCube",
+"*hacks.cubestack.name: CubeStack",
+"*hacks.cubestorm.name: CubeStorm",
+"*hacks.cubetwist.name: CubeTwist",
+"*hacks.cubicgrid.name: CubicGrid",
+"*hacks.cwaves.name: CWaves",
+"*hacks.dangerball.name: DangerBall",
+"*hacks.decayscreen.name: DecayScreen",
+"*hacks.dnalogo.name: DNA Logo",
+"*hacks.dymaxionmap.name: DymaxionMap",
+"*hacks.energystream.name: EnergyStream",
+"*hacks.euler2d.name: Euler2D",
+"*hacks.fadeplot.name: FadePlot",
+"*hacks.flipflop.name: FlipFlop",
+"*hacks.flipscreen3d.name: FlipScreen3D",
+"*hacks.fliptext.name: FlipText",
+"*hacks.fluidballs.name: FluidBalls",
+"*hacks.flyingtoasters.name: FlyingToasters",
+"*hacks.fontglide.name: FontGlide",
+"*hacks.fuzzyflakes.name: FuzzyFlakes",
+"*hacks.geodesicgears.name: GeodesicGears",
+"*hacks.gflux.name: GFlux",
+"*hacks.gleidescope.name: Gleidescope",
+"*hacks.glforestfire.name: GLForestFire",
+"*hacks.hyperball.name: HyperBall",
+"*hacks.hypercube.name: HyperCube",
+"*hacks.ifs.name: IFS",
+"*hacks.imsmap.name: IMSMap",
+"*hacks.jigglypuff.name: JigglyPuff",
+"*hacks.juggler3d.name: Juggler3D",
+"*hacks.lcdscrub.name: LCDscrub",
+"*hacks.lmorph.name: LMorph",
+"*hacks.m6502.name: m6502",
+"*hacks.memscroller.name: MemScroller",
+"*hacks.metaballs.name: MetaBalls",
+"*hacks.mirrorblob.name: MirrorBlob",
+"*hacks.moebiusgears.name: MoebiusGears",
+"*hacks.morph3d.name: Morph3D",
+"*hacks.nerverot.name: NerveRot",
+"*hacks.noseguy.name: NoseGuy",
+"*hacks.popsquares.name: PopSquares",
+"*hacks.projectiveplane.name:ProjectivePlane",
+"*hacks.quasicrystal.name: QuasiCrystal",
+"*hacks.raverhoop.name: RaverHoop",
+"*hacks.rd-bomb.name: RDbomb",
+"*hacks.rdbomb.name: RDbomb",
+"*hacks.romanboy.name: RomanBoy",
+"*hacks.rotzoomer.name: RotZoomer",
+"*hacks.rubikblocks.name: RubikBlocks",
+"*hacks.sballs.name: SBalls",
+"*hacks.shadebobs.name: ShadeBobs",
+"*hacks.sierpinski3d.name: Sierpinski3D",
+"*hacks.skytentacles.name: SkyTentacles",
+"*hacks.slidescreen.name: SlideScreen",
+"*hacks.speedmine.name: SpeedMine",
+"*hacks.splitflap.name: SplitFlap",
+"*hacks.starwars.name: StarWars",
+"*hacks.stonerview.name: StonerView",
+"*hacks.t3d.name: T3D",
+"*hacks.testx11.name: TestX11",
+"*hacks.timetunnel.name: TimeTunnel",
+"*hacks.topblock.name: TopBlock",
+"*hacks.tronbit.name: TronBit",
+"*hacks.unknownpleasures.name:UnknownPleasures",
+"*hacks.vidwhacker.name: VidWhacker",
+"*hacks.webcollage.name: WebCollage",
+"*hacks.whirlwindwarp.name: WhirlWindWarp",
+"*hacks.winduprobot.name: WindupRobot",
+"*hacks.xanalogtv.name: XAnalogTV",
+"*hacks.xrayswarm.name: XRaySwarm",
"*hacks.documentation.isInstalled: True",
-"*hacks.qix.documentation: \
-This is the swiss army chainsaw of qix programs. It bounces a series \
-of line segments around the screen, and uses variations on this basic \
-motion pattern to produce all sorts of different presentations: line \
-segments, filled polygons, overlapping translucent areas... Written \
-by Jamie Zawinski.",
-"*hacks.attraction.documentation: \
-Like qix, this uses a simple simple motion model to generate many \
-different display modes. The control points attract each other up to \
-a certain distance, and then begin to repel each other. The \
-attraction/repulsion is proportional to the distance between any two \
-particles, similar to the strong and weak nuclear forces. \
- \\n\\n\
-One of the most interesting ways to watch this hack is simply as \
-bouncing balls, because their motions and interactions with each \
-other are so odd. Sometimes two balls will get into a tight orbit \
-around each other, to be interrupted later by a third, or by the edge \
-of the screen. It looks quite chaotic. \
- \\n\\n\
-Written by Jamie Zawinski, based on Lisp code by John Pezaris.",
-"*hacks.pyro.documentation: \
-Pyro draws exploding fireworks. Blah blah blah. Written by Jamie \
-Zawinski.",
-"*hacks.helix.documentation: \
-This repeatedly generates spirally string-art-ish patterns. Written \
-by Jamie Zawinski.",
-"*hacks.pedal.documentation: \
-This is sort of a combination spirograph/string-art. It generates a \
-large, complex polygon, and lets the X server do the bulk of the work \
-by giving it an even/odd winding rule. Written by Dale Moore, based \
-on some ancient PDP-11 code.",
-"*hacks.rorschach.documentation: \
-This generates random inkblot patterns. The algorithm is deceptively \
-simple for how well it works; it merely walks a dot around the screen \
-randomly, and then reflects the image horizontally, vertically, or \
-both. Any deep-seated neurotic tendencies which this program reveals \
-are your own problem. Written by Jamie Zawinski.",
-"*hacks.hopalong.documentation: \
-This draws lacy fractal patterns, based on iteration in the imaginary \
-plane, from a 1986 Scientific American article. Mostly written by \
-Patrick Naughton.",
-"*hacks.greynetic.documentation: \
-This draws random colored and stippled rectangles. Written by Jamie \
-Zawinski.",
-"*hacks.imsmap.name: IMSmap",
-"*hacks.imsmap.documentation: \
-This generates random cloud-like patterns. It looks quite different \
-in monochrome and color. The basic idea is to take four points on \
-the edge of the image, and assign each a random ``elevation''. Then \
-find the point between them, and give it a value which is the average \
-of the other four, plus some small random offset. Then coloration is \
-done based on elevation. \
- \\n\\n\
-The color selection is done by binding the elevation to either hue, \
-saturation, or brightness, and assigning random values to the others. \
-The ``brightness'' mode tends to yield cloudlike patterns, and the \
-others tend to generate images that look like heat-maps or CAT-scans. \
-Written by Juergen Nickelsen and Jamie Zawinski.",
-"*hacks.slidescreen.name: SlideScreen",
-"*hacks.slidescreen.documentation: \
-This grabs an image of whatever is on your screen, divides it into a \
-grid, and then randomly shuffles the squares around as if it was one \
-of those annoying ``16-puzzle'' games, where there is a grid of \
-squares, one of which is missing. I hate trying to solve those \
-puzzles, but watching one permute itself is more amusing. Written by \
-Jamie Zawinski.",
-"*hacks.decayscreen.name: DecayScreen",
-"*hacks.decayscreen.documentation: \
-This grabs an image of whatever is on your screen, and makes it melt. \
-You've no doubt seen this effect before, but no screensaver would \
-really be complete without it. It works best if there's something \
-colorful visible. Warning, if the effect continues after the screen \
-saver is off, seek medical attention. Written by David Wald and \
-Vivek Khera. \
- \\n\\n\
-A number of these screenhacks have the ability to take an image of \
-your desktop and manipulate it in some way. On SGI systems, these \
-programs are able to (at random) pull their source image from the \
-system's video input instead! This works nicely if you leave some \
-some random television station plugged in.",
-"*hacks.jigsaw.documentation: \
-This grabs a screen image, carves it up into a jigsaw puzzle, \
-shuffles it, and then solves the puzzle. This works especially well \
-when you feed it an external video signal instead of letting it grab \
-the screen image (actually, I guess this is generally true...) When \
-it is grabbing a video image, it is sometimes pretty hard to guess \
-what the image is going to look like once the puzzle is solved. \
-Written by Jamie Zawinski.",
-"*hacks.blitspin.name: BlitSpin",
-"*hacks.blitspin.documentation: \
-The ``blitspin'' hack repeatedly rotates a bitmap by 90 degrees by \
-using logical operations: the bitmap is divided into quadrants, and \
-the quadrants are shifted clockwise. Then the same thing is done \
-again with progressively smaller quadrants, except that all \
-sub-quadrants of a given size are rotated in parallel. Written by \
-Jamie Zawinski based on some cool SmallTalk code seen in in Byte \
-Magazine in 1981. \
- \\n\\n\
-As you watch it, the image appears to dissolve into static and then \
-reconstitute itself, but rotated. You can provide the image to use, \
-as an XBM or XPM file, or tell it to grab a screen image and rotate \
-that.",
-"*hacks.slip.documentation: \
-This program throws some random bits on the screen, then sucks them \
-through a jet engine and spews them out the other side. To avoid \
-turning the image completely to mush, every now and then it will and \
-then it interjects some splashes of color into the scene, or go into \
-a spin cycle, or stretch the image like taffy, or (this is my \
-addition) grab an image of your current desktop to chew on. \
-Originally written by Scott Draves; whacked on by Jamie Zawinski.",
-"*hacks.distort.documentation: \
-This hack grabs an image of the screen, and then lets a transparent \
-lens wander around the screen, magnifying whatever is underneath. \
-Written by Jonas Munsin.",
-"*hacks.spotlight.documentation: \
-Draws a spotlight scanning across a black screen, illumnating the \
-underlying desktop when it passes. Written by Rick Schultz.",
-"*hacks.hypercube.documentation: \
-This displays 2D projections of the sequence of 3D objects which are \
-the projections of the 4D analog to the cube: as a square is composed \
-of four lines, each touching two others; and a cube is composed of \
-six squares, each touching four others; a hypercube is composed of \
-eight cubes, each touching six others. To make it easier to \
-visualize the rotation, it uses a different color for the edges of \
-each face. Don't think about it too long, or your brain will melt. \
-Written by Joe Keane, Fritz Mueller, and Jamie Zawinski.",
-"*hacks.hyperball.documentation: \
-Hyperball is to hypercube as dodecahedron is to cube: this displays \
-a 2D projection of the sequence of 3D objects which are the projections \
-of the 4D analog to the dodecahedron. Written by Joe Keane.",
-"*hacks.halo.documentation: \
-This draws trippy psychedelic circular patterns that hurt to look at. \
-It can also animate the control-points, but that takes a lot of CPU \
-and bandwidth. Written by Jamie Zawinski.",
-"*hacks.maze.documentation: \
-This is the ancient X maze demo, modified to work with xscreensaver. \
-It generates a random maze, then solves it with visual feedback. \
-Originally by Jim Randell; modified by a cast of thousands.",
-"*hacks.noseguy.documentation: \
-A little man with a big nose wanders around your screen saying \
-things. The things which he says can come from a file, or from an \
-external program like `zippy' or `fortune'. This was extracted from \
-`xnlock' by Dan Heller. Colorized by Jamie Zawinski.",
-"*hacks.flame.documentation: \
-Another iterative fractal generator. Written by Scott Draves.",
-"*hacks.lmorph.name: LMorph",
-"*hacks.lmorph.documentation: \
-This generates random spline-ish line drawings and morphs between \
-them. Written by Sverre H. Huseby and Glenn T. Lines.",
-"*hacks.deco.documentation: \
-This one subdivides and colors rectangles randomly. It looks kind of \
-like Brady-Bunch-era rec-room wall paneling. (Raven says: ``this \
-screensaver is ugly enough to peel paint.'') Written by Jamie \
-Zawinski, inspired by Java code by Michael Bayne.",
-"*hacks.moire.documentation: \
-This one draws cool circular interference patterns. Most of the \
-circles you see aren't explicitly rendered, but show up as a result \
-of interactions between the other pixels that were drawn. Written by \
-Jamie Zawinski, inspired by Java code by Michael Bayne. As he \
-pointed out, the beauty of this one is that the heart of the display \
-algorithm can be expressed with just a pair of loops and a handful of \
-arithmetic, giving it a high ``display hack metric''.",
-"*hacks.moire2.documentation: \
-Another example of the fun you can have with moire \
-interference patterns; this hack generates fields of concentric \
-circles or ovals, and combines the planes with various operations. \
-The planes are moving independently of one another, causing the \
-interference lines to ``spray.'' Written by Jamie Zawinski.",
-"*hacks.lightning.documentation: \
-This one draws crackling fractal lightning bolts. It's simple, \
-direct, and to the point. If only it had sound... Written by Keith \
-Romberg.",
-"*hacks.strange.documentation: \
-This draws strange attractors: it's a colorful, \
-unpredictably-animating field of dots that swoops and twists around. \
-The motion is very nice. Written by Massimino Pascal.",
-"*hacks.spiral.documentation: \
-Moving circular patterns, by Peter Schmitzberger. Moving circular \
-patterns means moire; interference patterns, of course.",
-"*hacks.laser.documentation: \
-Moving radiating lines, that look vaguely like scanning laser beams. \
-Written by Pascal Pensa. (Frankie say: relax.)",
-"*hacks.grav.documentation: \
-This program draws a simple orbital simulation. If you turn on \
-trails, it looks kind of like a cloud-chamber photograph. Written \
-by Greg Bowering.",
-"*hacks.drift.documentation: \
-How could one possibly describe this except as ``drifting recursive \
-fractal cosmic flames?'' Another fine hack from the Scott Draves \
-collection of fine hacks.",
-"*hacks.ifs.name: IFS",
-"*hacks.ifs.documentation: \
-This one draws spinning, colliding iterated-function-system images. \
-Written by Massimino Pascal.",
-"*hacks.julia.documentation: \
-This one draws spinning, animating (are you detecting a pattern here \
-yet?) explorations of the Julia set. You've probably seen static \
-images of this fractal form before, but it's a lot of fun to watch in \
-motion as well. One interesting thing is that there is a small \
-swinging dot passing in front of the image, which indicates the \
-control point from which the rest of the image was generated. \
-Written by Sean McCullough.",
-"*hacks.penrose.documentation: \
-Draws quasiperiodic tilings; think of the implications on modern \
-formica technology. Written by Timo Korvola. \
- \\n\\n\
-In April 1997, Sir Roger Penrose, a British math professor who has \
-worked with Stephen Hawking on such topics as relativity, black \
-holes, and whether time has a beginning, filed a \
-copyright-infringement lawsuit against the Kimberly-Clark \
-Corporation, which Penrose said copied a pattern he created (a \
-pattern demonstrating that ``a nonrepeating pattern could exist in \
-nature'') for its Kleenex quilted toilet paper. Penrose said he \
-doesn't like litigation but, ``When it comes to the population of \
-Great Britain being invited by a multinational to wipe their bottoms \
-on what appears to be the work of a Knight of the Realm, then a last \
-stand must be taken.'' \
- \\n\\n\
-As reported by News of the Weird #491, 4-jul-1997.",
-"*hacks.sierpinski.documentation: \
-This draws the two-dimensional variant of the recursive Sierpinski \
-triangle fractal. Written by Desmond Daignault.",
-"*hacks.braid.documentation: \
-Draws random color-cycling inter-braided concentric circles. Written \
-by John Neil.",
-"*hacks.galaxy.documentation: \
-This draws spinning galaxies, which then collide and scatter their \
-stars to the, uh, four winds or something. Originally an Amiga \
-program by Uli Siegmund.",
-"*hacks.bouboule.documentation: \
-This draws what looks like a spinning, deforming baloon with \
-varying-sized spots painted on its invisible surface. Written by \
-Jeremie Petit.",
-"*hacks.swirl.documentation: \
-More flowing, swirly patterns. This version is by M. Dobie and R. \
-Taylor, but you might have seen a Mac program similar to this called \
-FlowFazer. There is also a cool Java applet of a similar concept",
-"*hacks.flag.documentation: \
-This draws a waving colored flag, that undulates its way around the \
-screen. The trick is the flag can contain arbitrary text and images. \
-By default, it displays either the current system name and OS \
-type, or a picture of ``Bob,'' but you can replace the text or the \
-image with a command-line option. Written by Charles Vidal and Jamie \
-Zawinski.",
-"*hacks.sphere.documentation: \
-Another of the classic screenhacks of the distant past, this one \
-draws shaded spheres in multiple colors. This hack traces its \
-lineage back to Tom Duff in 1982.",
-"*hacks.forest.documentation: \
-This draws fractal trees. Written by Peter Baumung. Everybody loves \
-fractals, right?",
-"*hacks.lisa.documentation: \
-This draws Lisajous loops, by Caleb Cullen. Remember that device \
-they had the Phantom Zone prisoners in during their trial in \
-Superman? I think that was one of these.",
-"*hacks.lissie.documentation: \
-Another Lissajous figure. This one draws the progress of circular \
-shapes along a path. Written by Alexander Jolk.",
-"*hacks.goop.documentation: \
-This draws set of animating, transparent, amoeba-like blobs. The \
-blobs change shape as they wander around the screen, and they are \
-translucent, so you can see the lower blobs through the higher ones, \
-and when one passes over another, their colors merge. Written by \
-Jamie Zawinski. I got the idea for this from a cool mouse pad I \
-have, which achieves the same kind of effect in real life by having \
-several layers plastic with colored oil between them. Written by \
-Jamie Zawinski.",
-"*hacks.starfish.documentation: \
-This generates a sequence of undulating, throbbing, star-like \
-patterns which pulsate, rotate, and turn inside out. Another display \
-mode uses these shapes to lay down a field of colors, which are then \
-cycled. The motion is very organic. Written by Jamie Zawinski.",
-"*hacks.munch.documentation: \\n\
- DATAI 2 \\n\
- ADDB 1,2 \\n\
- ROTC 2,-22 \\n\
- XOR 1,2 \\n\
- JRST .-4 \\n\
- \\n\
-As reported by HAKMEM, in 1962, Jackson Wright wrote the above PDP-1 \
-code. That code still lives on in this screenhack, some 35 years \
-later. The number of lines of enclosing code has increased \
-substantially, however. This version is by Tim Showalter.",
-"*hacks.fadeplot.name: FadePlot",
-"*hacks.fadeplot.documentation: \
-Draws what looks like a waving ribbon following a sinusoidal path. \
-Written by Bas van Gaalen and Charles Vidal.",
-"*hacks.coral.documentation: \
-Simulates coral growth, albeit somewhat slowly. This image doesn't \
-really do it justice. Written by Frederick Roeber.",
-"*hacks.mountain.documentation: \
-Generates random 3d plots that look vaguely mountainous. Written by \
-Pascal Pensa.",
-"*hacks.triangle.documentation: \
-Generates random mountain ranges using iterative subdivision of \
-triangles. Written by Tobias Gloth.",
-"*hacks.worm.documentation: \
-An ancient xlock hack that draws multicolored worms that crawl around \
-the screen. Written by Brad Taylor, Dave Lemke, Boris Putanec, and \
-Henrik Theiling.",
-"*hacks.rotor.documentation: \
-Another ancient xlock demo, this one by Tom Lawrence. It draws a \
-line segment moving along a complex spiraling curve. I tweaked this \
-to generate curvier lines, but still frames of it don't look like \
-much.",
-"*hacks.ant.documentation: \
-A cellular automaton that is really a two-dimensional Turing machine: \
-as the heads (``ants'') walk along the screen, they change pixel \
-values in their path. Then, as they pass over changed pixels, their \
-behavior is influenced. Written by David Bagley.",
-"*hacks.demon.documentation: \
-A cellular automaton that starts with a random field, and organizes \
-it into stripes and spirals. Written by David Bagley.",
-"*hacks.loop.documentation: \
-This one produces loop-shaped colonies that spawn, age, and \
-eventually die. Written by David Bagley.",
-"*hacks.vines.documentation: \
-This one generates a continuous sequence of small, curvy geometric \
-patterns. It scatters them around your screen until it fills up, \
-then it clears the screen and starts over. Written by Tracy Camp and \
-David Hansen.",
-"*hacks.kaleidescope.documentation: \
-Another clone of an ancient meme, consisting largely of frenetic \
-rotational motion of colored lines. This one is by Ron Tapia. The \
-motion is nice, but I think it needs more solids, or perhaps just \
-brighter colors. More variations in the rotational speed might help, \
-too.",
-"*hacks.xjack.documentation: \
-This program behaves schizophrenically and makes a lot of typos. \
-Written by Jamie Zawinski. If you haven't seen Stanley Kubrick's \
-masterpiece, ``The Shining,'' you won't get it. Those who have \
-describe this hack as ``inspired.''",
-"*hacks.xlyap.documentation: \
-This generates pretty fractal pictures by doing funky math involving \
-the ``Lyapunov exponent.'' It has a cool interactive mode, too. \
-Written by Ron Record.",
-"*hacks.cynosure.documentation: \
-A hack similar to `greynetic', but less frenetic. The first \
-implementation was by Stephen Linhart; then Ozymandias G. Desiderata \
-wrote a Java applet clone. That clone was discovered by Jamie \
-Zawinski, and ported to C for inclusion here.",
-"*hacks.flow.documentation: \
-Another series of strange attractors: a flowing series of points, \
-making strange rotational shapes. Written by Jeff Butterworth.",
-"*hacks.epicycle.documentation: \
-This program draws the path traced out by a point on the edge of a \
-circle. That circle rotates around a point on the rim of another \
-circle, and so on, several times. These were the basis for the \
-pre-heliocentric model of planetary motion. Written by James \
-Youngman.",
-"*hacks.interference.documentation: \
-Another color-field hack, this one works by computing decaying \
-sinusoidal waves, and allowing them to interfere with each other as \
-their origins move. Written by Hannu Mallat.",
-"*hacks.truchet.documentation: \
-This draws line- and arc-based Truchet patterns that tile the screen. \
-Written by Adrian Likins.",
-"*hacks.bsod.name: BSOD",
-"*hacks.bsod.documentation: \
-BSOD stands for ``Blue Screen of Death.'' The finest in personal \
-computer emulation, this hack simulates popular screen savers from a \
-number of less robust operating systems. Written by Jamie Zawinski.",
-"*hacks.crystal.documentation: \
-Moving polygons, similar to a kaleidescope (more like a kaleidescope \
-than the hack called `kaleid,' actually.) This one by Jouk Jansen.",
-"*hacks.discrete.documentation: \
-More ``discrete map'' systems, including new variants of Hopalong and \
-Julia, and a few others. Written by Tim Auckland.",
-"*hacks.kumppa.documentation: \
-Spiraling, spinning, and very, very fast splashes of color rush \
-toward the screen. Written by Teemu Suutari.",
-"*hacks.rd-bomb.name: RD-Bomb",
-"*hacks.rd-bomb.documentation: \
-Another variation of the `Bomb' program by Scott Draves. This draws \
-a grid of growing square-like shapes that, once they overtake each \
-other, react in unpredictable ways. ``RD'' stands for \
-reaction-diffusion.",
-"*hacks.sonar.documentation: \
-This program draws a simulation of a sonar screen. Written by \
-default, it displays a random assortment of ``bogies'' on the screen, \
-but if compiled properly, it can ping (pun intended) your local \
-network, and actually plot the proximity of the other hosts on your \
-network to you. It would be easy to make it monitor other sources of \
-data, too. (Processes? Active network connections? CPU usage per \
-user?) Written by Stephen Martin.",
-"*hacks.t3d.name: T3D",
-"*hacks.t3d.documentation: \
-This draws a working analog clock composed of floating, throbbing \
-bubbles. Written by Bernd Paysan.",
-"*hacks.penetrate.documentation: \
-This hack simulates the classic arcade game Missile Command. Written \
-by Adam Miller.",
-"*hacks.deluxe.documentation: \
-This draws a pulsing sequence of stars, circles, and lines. It would \
-look better if it was faster, but as far as I can tell, there is no \
-way to make this be both: fast, and flicker-free. Yet another reason \
-X sucks. Written by Jamie Zawinski.",
-"*hacks.compass.documentation: \
-This draws a compass, with all elements spinning about randomly, for \
-that ``lost and nauseous'' feeling. Written by Jamie Zawinski.",
-"*hacks.squiral.documentation: \
-Draws a set of interacting, square-spiral-producing automata. The \
-spirals grow outward until they hit something, then they go around \
-it. Written by Jeff Epler.",
-"*hacks.xflame.documentation: \
-Draws a simulation of pulsing fire. It can also take an arbitrary \
-image and set it on fire too. Written by Carsten Haitzler, hacked on \
-by many others.",
-"*hacks.wander.documentation: \
-Draws a colorful random-walk, in various forms. Written by Rick \
-Campbell.",
-"*hacks.critical.documentation: \
-Draws a system of self-organizing lines. It starts out as random \
-squiggles, but after a few iterations, order begins to appear. \
-Written by Martin Pool.",
-"*hacks.phosphor.documentation: \
-Draws a simulation of an old terminal, with large pixels and \
-long-sustain phosphor. It can run any program as a source of the text \
-it displays. Written by Jamie Zawinski.",
-"*hacks.xmatrix.documentation: \
-A rendition of the text scrolls seen in the movie ``The Matrix.'' \
-Written by Jamie Zawinski.",
-"*hacks.petri.documentation: \
-This simulates colonies of mold growing in a petri dish. Growing \
-colored circles overlap and leave spiral interference in their wake. \
-Written by Dan Bornstein.",
-"*hacks.shadebobs.name: ShadeBobs",
-"*hacks.shadebobs.documentation: \
-This draws smoothly-shaded oscilating oval patterns, that look \
-something like vapor trails or neon tubes. Written by Shane Smit.",
-"*hacks.ccurve.name: C Curve",
-"*hacks.ccurve.documentation: \
-Generates self-similar linear fractals, including the classic ``C \
-Curve.'' Written by Rick Campbell.",
-"*hacks.blaster.documentation: \
-Draws a simulation of flying space-combat robots (cleverly disguised \
-as colored circles) doing battle in front of a moving star field. \
-Written by Jonathan Lin.",
-"*hacks.bumps.documentation: \
-A bit like `Spotlight', except that instead of merely exposing part \
-of your desktop, it creates a bump map from it. Basically, it \
-3D-izes a roaming section of your desktop, based on color intensity. \
-Written by Shane Smit.",
-"*hacks.xteevee.name: XTeeVee",
-"*hacks.xteevee.documentation: \
-XTeeVee simulates various television problems, including static, \
-loss of vertical hold, and a test pattern. By Greg Knauss.",
-"*hacks.xspirograph.name: XSpiroGraph",
-"*hacks.xspirograph.documentation: \
-Simulates that pen-in-nested-plastic-gears toy from your childhood. \
-By Rohit Singh.",
-"*hacks.nerverot.name: NerveRot",
-"*hacks.nerverot.documentation: \
-Draws different shapes composed of nervously vibrating squiggles, \
-as if seen through a camera operated by a monkey on crack. \
-By Dan Bornstein.",
-"*hacks.webcollage.name: WebCollage",
-"*hacks.webcollage.documentation: \
-This program makes collages out of random images pulled off of the \
-World Wide Web. It finds these images by doing random web searches, \
-and then extracting images from the returned pages. It can also be \
-set up to filter the images through the `VidWhacker' program, above, \
-which looks really great. \
- \\n\\n\
-(Note that most of the images it finds are text, and not pictures. \
-This is because most of the web is pictures of text. Which is pretty \
-sad.) Written by Jamie Zawinski.",
-"*hacks.vidwhacker.name: VidWhacker",
-"*hacks.vidwhacker.documentation: \
-This is actually just a shell script that grabs a frame of video from \
-the system's video input, and then uses some PBM filters (chosen at \
-random) to manipulate and recombine the video frame in various ways \
-(edge detection, subtracting the image from a rotated version of \
-itself, etc.) Then it displays that image for a few seconds, and \
-does it again. This works really well if you just feed broadcast \
-television into it. \
- \\n\\n\
-Currently, the three lines of the script that actually grab the \
-source picture are SGI specific, but it should be trivial to adapt it \
-to work on other systems that can grab video (please send me the \
-changes if you do this...)",
-"*hacks.rocks.documentation: \
-This draws an animation of flight through an asteroid field, with \
-changes in rotation and direction. It can also display 3D \
-separations for red/blue glasses! Mostly written by Jamie Zawinski.",
-"*hacks.bubbles.documentation: \
-This simulates the kind of bubble formation that happens when water \
-boils:small bubbles appear, and as they get closer to each other, \
-they combine to form larger bubbles, which eventually pop. Written \
-by James Macnicol.",
-"*hacks.gears.documentation: \
-This draws sets of turning, interlocking gears, rotating in three \
-dimensions. Another GL hack, by Danny Sung, Brian Paul, Ed Mackey, \
-and Jamie Zawinski.",
-"*hacks.superquadrics.documentation: \
-Ed Mackey reports that he wrote the first version of this program in \
-BASIC on a Commodore 64 in 1987, as a 320x200 black and white \
-wireframe. Now it is GL and has specular reflections.",
-"*hacks.morph3d.name: Morph3D",
-"*hacks.morph3d.documentation: \
-Another 3d shape-changing GL hack, by Marcelo Vianna. It has the \
-same shiny-plastic feel as Superquadrics, as many computer-generated \
-objects do...",
-"*hacks.cage.documentation: \
-This draws Escher's ``Impossible Cage,'' a 3d analog of a moebius \
-strip, and rotates it in three dimensions. Written by Marcelo \
-Vianna.",
-"*hacks.moebius.documentation: \
-Another M. C. Escher hack by Marcelo Vianna, this one draws \
-``Moebius Strip II,'' a GL image of ants walking along the surface of \
-a moebius strip.",
-"*hacks.stairs.documentation: \
-by Marcelo Vianna's third Escher GL hack, this one draws an \
-``infinite'' staircase.",
-"*hacks.pipes.documentation: \
-If you've ever been in the same room with a Windows NT machine, \
-you've probably seen this GL hack. This version is by Marcelo \
-Vianna.",
-"*hacks.sproingies.documentation: \
-Q-Bert meets Marble Madness! Written by Ed Mackey.",
-"*hacks.rubik.documentation: \
-Draws a Rubik's Cube that rotates in three dimensions and repeatedly \
-shuffles and solves itself. Another fine GL hack by Marcelo Vianna.",
-"*hacks.atlantis.documentation: \
-This is xfishtank writ large: a GL animation of a number of sharks, \
-dolphins, and whales. The swimming motions are great. Originally \
-written by Mark Kilgard.",
-"*hacks.lament.documentation: \
-Animates a simulation of Lemarchand's Box, repeatedly solving itself. \
-Requires OpenGL, and a machine with fast hardware support for texture \
-maps. Warning: occasionally opens doors. Written by Jamie Zawinski.",
-"*hacks.bubble3d.name: Bubble3D",
-"*hacks.bubble3d.documentation: \
-Draws a stream of rising, undulating 3D bubbles, rising toward the \
-top of the screen, with nice specular reflections. Written by Richard \
-Jones.",
-"*hacks.glplanet.name: GLPlanet",
-"*hacks.glplanet.documentation: \
-Draws a planet bouncing around in space. Written by David Konerding. \
-The built-in image is a map of the earth (extracted from `xearth'), \
-but you can wrap any texture around the sphere, e.g., the planetary \
-textures that come with `ssystem'.",
-"*hacks.pulsar.documentation: \
-Draws some intersecting planes, making use of alpha blending, fog, \
-textures, and mipmaps, plus a ``frames per second'' meter so that you \
-can tell how fast your graphics card is... Requires OpenGL. Written \
-by David Konerding.",
-"*hacks.extrusion.documentation: \
-Draws various rotating extruded shapes that twist around, lengthen, \
-and turn inside out. Created by David Konerding from the samples \
-that come with the GL Extrusion library by Linas Vepstas.",
-"*hacks.sierpinski3d.name: Sierpinski3D",
-"*hacks.sierpinski3d.documentation: \
-This draws the three-dimensional variant of the recursive Sierpinski \
-triangle fractal, using GL. Written by Tim Robinson and Jamie Zawinski.",
-"*hacks.ripples.documentation: \
-This draws rippling interference patterns like splashing water. \
-With the -water option, it manipulates your desktop image to look \
-like something is dripping into it. Written by Tom Hammersley.",
-"*hacks.gflux.name: GFlux",
-"*hacks.gflux.documentation: \
-Draws a rippling waves on a rotating wireframe grid, using GL. \
-Written by Josiah Pease.",
-"*hacks.xrayswarm.name: XRaySwarm",
-"*hacks.xrayswarm.documentation: \
-Draws a few swarms of critters flying around the screen, with nicely \
-faded color trails behind them. Written by Chris Leger.",
-"*hacks.zoom.documentation: \
-Zooms in on a part of the screen and then moves around. With the \
--lenses option the result is like looking through many overlapping \
-lenses rather than just a simple zoom. Written by James Macnicol.",
-"*hacks.whirlwindwarp.name: WhirlwindWarp",
-"*hacks.whirlwindwarp.documentation: \
-Floating stars are acted upon by a mixture of simple 2D \
-forcefields. The strength of each forcefield changes \
-continuously, and it is also switched on and off at random. \
-By Paul 'Joey' Clark.",
-"*hacks.rotzoomer.name: RotZoomer",
-"*hacks.rotzoomer.documentation: \
-Creates a collage of rotated and scaled portions of the \
-screen. Written by Claudio Matsuoka.",
-"*hacks.stonerview.name: StonerView",
-"*hacks.stonerview.documentation: \
-Chains of colorful squares dance around each other in complex spiral \
-patterns. Written by Andrew Plotkin, based on SGI's `electropaint' \
-screensaver.",
-"*hacks.starwars.name: StarWars",
-"*hacks.starwars.documentation: \
-Draws a stream of text slowly scrolling into the distance at an \
-angle, over a star field, like at the beginning of the movie of the \
-same name. Written by Jamie Zawinski and Claudio Matauoka.",
-"*hacks.gltext.name: GLText",
-"*hacks.gltext.documentation: \
-Displays a few lines of text spinning around in a solid 3D font. \
-Written by Jamie Zawinski.",
-"*hacks.molecule.documentation: \
-Draws several different representations of molecules. Some common \
-molecules are built in, and it can also read PDB (Protein Data Base) \
-files as input. Written by Jamie Zawinski.",
-"*hacks.dangerball.name: DangerBall",
-"*hacks.dangerball.documentation: \
-Draws a ball that periodically extrudes many random spikes. Ouch! \
-Written by Jamie Zawinski.",
-"*hacks.xdaliclock.name: XDaliClock",
-"*hacks.xdaliclock.documentation: \
-XDaliClock draws a large digital clock, the numbers of which change by \
-``melting'' into their new shapes. Written by Jamie Zawinski. This \
-is not included with the XScreenSaver package, but if you don't have \
-it already, you can find it at <http://www.jwz.org/xdaliclock/>.",
-"*hacks.xearth.documentation: \
-XEarth draws an image of the Earth, as seen from your favorite vantage \
-point in space, correctly shaded for the current position of the Sun. \
-Written by Kirk Johnson. This is not included with the XScreenSaver \
-package, but if you don't have it already, you can find it at \
-<http://www.cs.colorado.edu/~tuna/xearth/>.",
-"*hacks.ssystem.name: SSystem",
-"*hacks.ssystem.documentation: \
-SSystem is a GL Solar System simulator. It simulates flybys of Sun, \
-the nine planets and a few major satellites, with four camera modes. \
-Written by Raul Alonso. This is not included with the XScreenSaver \
-package, but if you don't have it already, you can find it at \
-<http://www1.las.es/~amil/ssystem/>.",
-"*hacks.xmountains.documentation: \
-XMountains generates realistic-looking fractal terrains of snow-capped \
-mountains near water, with either a top view or a side view. \
-Written by Stephen Booth. This is not included with the XScreenSaver \
-package, but if you don't have it already, you can find it at \
-<http://www.epcc.ed.ac.uk/~spb/xmountains/>. \
- \\n\\n\
-Be sure to compile it with -DVROOT or it won't work right when launched \
-by the xscreensaver daemon.",
-"*hacks.xaos.name: XaoS",
-"*hacks.xaos.documentation: \
-XaoS generates fast fly-through animations of the Mandelbrot and other \
-fractal sets. Written by Thomas Marsh and Jan Hubicka. This is not \
-included with the XScreenSaver package, but if you don't have it \
-already, you can find it at <http://limax.paru.cas.cz/~hubicka/XaoS/>.",
-"*hacks.xfishtank.name: XFishTank",
-"*hacks.xfishtank.documentation: \
-Fish! This is not included with the XScreenSaver package, but if you \
-don't have it already, you can find it at \
-<http://metalab.unc.edu/pub/Linux/X11/demos/>.",
-"*hacks.xsnow.documentation: \
-Draws falling snow and the occasional tiny Santa. By Rick Jansen. \
-You can find it at <http://www.euronet.nl/~rja/Xsnow/>.",
-"*hacks.goban.documentation: \
-Replays historical games of go (aka wei-chi and baduk) on the screen. \
-By Scott Draves. You can find it at <http://www.draves.org/goban/>.",
-"*hacks.electricsheep.name: ElectricSheep",
-"*hacks.electricsheep.documentation: \
-ElectricSheep is an xscreensaver module that displays mpeg video of \
-an animated fractal flame. In the background, it contributes render \
-cycles to the next animation. Periodically it uploades completed \
-frames to the server, where they are compressed for distribution to \
-all clients. \
- \\n\\n\
-This program is recommended only if you have a high bandwidth \
-connection to the Internet. \
- \\n\\n\
-By Scott Draves. You can find it at <http://www.electricsheep.org/>. \
-See that web site for configuration information.",
-"*hacks.cosmos.documentation: \
-Draws fireworks and zooming, fading flares. By Tom Campbell. \
-You can find it at <http://www.mindspring.com/~campbell/cosmos/>.",