"#error Do not run app-defaults files through xrdb!",
"#error That does not do what you might expect.",
"#error Put this file in /usr/lib/X11/app-defaults/XScreenSaver instead.",
-"*timeout: 10",
-"*cycle: 10",
-"*lockTimeout: 0",
-"*passwdTimeout: 30",
+"*timeout: 0:10:00",
+"*cycle: 0:10:00",
+"*lockTimeout: 0:00:00",
+"*passwdTimeout: 0:00:30",
+"*dpmsEnabled: False",
+"*dpmsStandby: 2:00:00",
+"*dpmsSuspend: 2:00:00",
+"*dpmsOff: 4:00:00",
+"*grabDesktopImages: True",
+"*grabVideoFrames: False",
+"*chooseRandomImages: False",
+"*imageDirectory: ",
"*nice: 10",
+"*memoryLimit: 0",
"*lock: False",
"*lockVTs: True",
"*verbose: False",
-"*timestamp: False",
+"*timestamp: True",
"*fade: True",
"*unfade: False",
-"*fadeSeconds: 3",
+"*fadeSeconds: 0:00:03",
"*fadeTicks: 20",
"*splash: True",
-"*splashDuration: 5",
+"*splashDuration: 0:00:05",
"*visualID: default",
"*captureStderr: True",
+"*ignoreUninstalledPrograms: False",
"*overlayTextForeground: #FFFF00",
"*overlayTextBackground: #000000",
"*overlayStderr: True",
"*demoCommand: xscreensaver-demo",
"*prefsCommand: xscreensaver-demo -prefs",
"*helpURL: http://www.jwz.org/xscreensaver/man.html",
-"*loadURL: netscape -remote 'openURL(%s)' || netscape '%s'",
-"*manualCommand: xterm +sb -fg black -bg gray75 -T '%s manual' \
- -e /bin/sh -c 'man \"%s\" || read foo'",
+"*loadURL: gnome-url-show '%s' || gnome-moz-remote --newwin '%s'",
+"*manualCommand: yelp 'man:%s' || gnome-help-browser 'man:%s'",
"*dateFormat: %d-%b-%y (%a); %I:%M %p",
"*installColormap: True",
"*programs: \
- \"Qix (solid)\" qix -root -solid -delay 0 -segments 100 \\n\
+ \"Qix (solid)\" qix -root -solid -segments 100 \\n\
\"Qix (transparent)\" qix -root -count 4 -solid -transparent \\n\
\"Qix (linear)\" qix -root -count 5 -solid -transparent \
-linear -segments 250 -size 100 \\n\
-- mono: \"Qix (xor)\" qix -root -linear -count 5 -size 200 \
+- \"Qix (xor)\" qix -root -linear -count 5 -size 200 \
-spread 30 -segments 75 -solid -xor \\n\
\
\"Attraction (balls)\" attraction -root -mode balls \\n\
rorschach -root -offset 7 \\n\
hopalong -root \\n\
greynetic -root \\n\
- xroger -root \\n\
imsmap -root \\n\
slidescreen -root \\n\
decayscreen -root \\n\
\"Ripples (stir)\" ripples -root -oily -light 2 -stir \\n\
\"Ripples (desktop)\" ripples -root -water -light 6 \\n\
hypercube -root \\n\
- hyperball -root \\n\
+- hyperball -root \\n\
halo -root \\n\
maze -root \\n\
noseguy -root \\n\
starfish -root \\n\
\"Starfish (blob)\" starfish -root -blob \\n\
munch -root \\n\
+ mismunch -root \\n\
fadeplot -root \\n\
coral -root -delay 0 \\n\
mountain -root \\n\
xflame -root \\n\
wander -root \\n\
\"Wander (spots)\" wander -root -advance 0 -size 10 -circles \
- True -length 10000 -reset 100000 \\n\
+ -length 10000 -reset 100000 \\n\
critical -root \\n\
phosphor -root \\n\
xmatrix -root \\n\
blaster -root \\n\
bumps -root \\n\
xteevee -root \\n\
+ xanalogtv -root \\n\
xspirograph -root \\n\
nerverot -root \\n\
- \"NerveRot (dense)\" nerverot -root -count 1000 \\n\
- \"NerveRot (thick)\" nerverot -root -count 100 -line-width 4 \
-max-nerve-radius 0.8 -nervousness 0.5 -db \\n\
xrayswarm -root \\n\
- color: bubbles -root \\n\
- default-n: webcollage -root \\n\
- default-n: \"WebCollage (whacked)\" \
+- \"Zoom (Fatbits)\" zoom -root \\n\
+ \"Zoom (Lenses)\" zoom -root -lenses \\n\
+ rotzoomer -root \\n\
+- \"RotZoomer (mobile)\" rotzoomer -root -move \\n\
+- \"RotZoomer (sweep)\" rotzoomer -root -sweep \\n\
+ whirlwindwarp -root \\n\
+ \"WhirlyGig\" whirlygig -root \\n\
+ \"SpeedMine\" speedmine -root \\n\
+ \"SpeedWorm\" speedmine -root -worm \\n\
+ vermiculate -root \\n\
+ twang -root \\n\
+ apollonian -root \\n\
+ euler2d -root \\n\
+ \"Euler2d (dense)\" euler2d -root -count 4000 -eulertail 400 \
+ -ncolors 230 \\n\
+- juggle -root \\n\
+ polyominoes -root \\n\
+- thornbird -root \\n\
+ fluidballs -root \\n\
+ anemone -root \\n\
+ halftone -root \\n\
+ metaballs -root \\n\
+ eruption -root \\n\
+ popsquares -root \\n\
+ barcode -root \\n\
+ piecewise -root \\n\
+ cloudlife -root \\n\
+ \"FontGlide\" fontglide -root -page \\n\
+ \"FontGlide (scroller)\" fontglide -root -scroll \\n\
+ apple2 -root \\n\
+ bubbles -root \\n\
+ pong -root \\n\
+ wormhole -root \\n\
+ pacman -root \\n\
+- default-n: webcollage -root \\n\
+- default-n: \"WebCollage (whacked)\" \
webcollage -root -filter \
'vidwhacker -stdin -stdout' \\n\
- default-n: vidwhacker -root \\n\
\
GL: gears -root \\n\
+ GL: \"Gears (planetary)\" gears -root -planetary \\n\
GL: superquadrics -root \\n\
GL: morph3d -root \\n\
GL: cage -root \\n\
GL: lament -root \\n\
GL: bubble3d -root \\n\
GL: glplanet -root \\n\
+ GL: flurry -root -preset random \\n\
GL: pulsar -root \\n\
- GL: \"Pulsar (textures)\" \
pulsar -root -texture -mipmap \
-texture_quality -light -fog \\n\
- GL: extrusion -root \\n\
+- GL: extrusion -root \\n\
GL: sierpinski3d -root \\n\
- GL: gflux -root \\n\
+ GL: menger -root \\n\
+ GL: \"GFlux\" gflux -root \\n\
+ GL: \"GFlux (grab)\" gflux -root -mode grab \\n\
+ GL: stonerview -root \\n\
+ GL: starwars -root \\n\
+ GL: gltext -root \\n\
+ GL: \"GLText (clock)\" gltext -text \"%A%n%d %b %Y%n%r\" -root \\n\
+ GL: \"Molecule\" molecule -root \\n\
+ GL: \"Molecule (lumpy)\" molecule -root -no-bonds -no-labels \\n\
+ GL: dangerball -root \\n\
+ GL: circuit -root \\n\
+ GL: engine -root \\n\
+ GL: flipscreen3d -root \\n\
+ GL: glsnake -root \\n\
+ GL: boxed -root \\n\
+ GL: \"GLForestFire\" glforestfire -root \\n\
+- GL: \"GLForestFire (rain)\" glforestfire -root -rain \\n\
+ GL: sballs -root \\n\
+ GL: cubenetic -root \\n\
+ GL: spheremonics -root \\n\
+ GL: lavalite -root \\n\
+ GL: queens -root \\n\
+ GL: endgame -root \\n\
+- GL: glblur -root \\n\
+ GL: atunnel -root \\n\
+ GL: flyingtoasters -root \\n\
+ GL: bouncingcow -root \\n\
+ GL: jigglypuff -root -random \\n\
+ GL: klein -root -random \\n\
+ GL: \"HyperTorus (striped)\" hypertorus -root \\n\
+ GL: \"HyperTorus (solid)\" hypertorus -root -solid -transp \\n\
+ GL: glmatrix -root \\n\
+ GL: cubestorm -root \\n\
+ GL: glknots -root \\n\
+ GL: blocktube -root \\n\
+ GL: flipflop -root \\n\
+ GL: antspotlight -root \\n\
+- GL: glslideshow -root \\n\
+ GL: polytopes -root \\n\
+ GL: gleidescope -root \\n\
+- GL: mirrorblob -root \\n\
+ GL: \"MirrorBlob (color only)\" \
+ mirrorblob -root -colour -no-texture \\n\
+ GL: blinkbox -root \\n\
+ GL: noof -root \\n\
\
- xdaliclock -root -builtin3 -cycle \\n\
- default-n: xearth -nofork -nostars -ncolors 50 \
-night 3 -wait 0 -timewarp 400.0 -pos \
sunrel/38/-30 \\n\
-- ssystem -fullscreen :32 \\n\
+- xplanet -vroot -wait 1 -timewarp 90000 \
+ -label -origin moon \\n\
- xmountains -b -M -Z 0 -r 1 \\n\
- \"XMountains (top)\" xmountains -b -M -Z 0 -r 1 -m \\n\
-- xaos -root -autopilot -incoloring -1 \
- -nogui -outcoloring -1 \\n\
+- xaos -root -autopilot -nogui -delay 10000 \
+ -maxframerate 30 \
+ -incoloring -1 -outcoloring -1 \\n\
- xfishtank -d -s \\n\
- xsnow \\n\
- goban -root \\n\
-- electricsheep \\n",
-"XScreenSaver.pointerPollTime: 5",
-"XScreenSaver.initialDelay: 0",
-"XScreenSaver.windowCreationTimeout: 30",
+- electricsheep \\n\
+- cosmos -root \\n\
+- GL: sphereEversion --root \\n\
+- GL: fireflies -root \\n",
+"XScreenSaver.pointerPollTime: 0:00:05",
+"XScreenSaver.initialDelay: 0:00:00",
+"XScreenSaver.windowCreationTimeout: 0:00:30",
"XScreenSaver.bourneShell: /bin/sh",
"*Dialog.headingFont: *-times-bold-r-*-*-*-180-*-*-*-iso8859-1",
"*Dialog.bodyFont: *-helvetica-bold-r-*-*-*-140-*-*-*-iso8859-1",
"*Dialog.buttonFont: *-helvetica-bold-r-*-*-*-140-*-*-*-iso8859-1",
"*Dialog.dateFont: *-courier-medium-r-*-*-*-80-*-*-*-iso8859-1",
"*Dialog.foreground: #000000",
-"*Dialog.background: #BFBFBF",
+"*Dialog.background: #D6D6D6",
"*Dialog.Button.foreground: #000000",
-"*Dialog.Button.background: #D0D0D0",
+"*Dialog.Button.background: #EAEAEA",
"*Dialog.text.foreground: #000000",
"*Dialog.text.background: #FFFFFF",
-"*Dialog.logo.foreground: #FF0000",
-"*Dialog.logo.background: #FFFFFF",
-"*Dialog.topShadowColor: #E7E7E7",
-"*Dialog.bottomShadowColor: #737373",
-"*Dialog.logo.width: 200",
-"*Dialog.logo.height: 200",
+"*passwd.thermometer.foreground: #FF0000",
+"*passwd.thermometer.background: #FFFFFF",
+"*Dialog.topShadowColor: #FFFFFF",
+"*Dialog.bottomShadowColor: #666666",
+"*Dialog.logo.width: 210",
+"*Dialog.logo.height: 210",
"*Dialog.internalBorderWidth: 30",
"*Dialog.borderWidth: 1",
-"*Dialog.shadowThickness: 4",
+"*Dialog.shadowThickness: 2",
"*passwd.heading.label: XScreenSaver %s",
"*passwd.body.label: This display is locked.",
"*passwd.user.label: User:",
"*passwd.passwdFont: *-courier-medium-r-*-*-*-140-*-*-*-iso8859-1",
"*passwd.thermometer.width: 8",
"*splash.heading.label: XScreenSaver %s",
-"*splash.body.label: Copyright © 1991-2000 by",
+"*splash.body.label: Copyright © 1991-2004 by",
"*splash.body2.label: Jamie Zawinski <jwz@jwz.org>",
-"*splash.demo.label: Demo",
-"*splash.prefs.label: Prefs",
+"*splash.demo.label: Settings",
"*splash.help.label: Help",
"*fontList: *-helvetica-medium-r-*-*-*-120-*-*-*-iso8859-1",
"*demoDialog*label1.fontList: *-helvetica-medium-r-*-*-*-140-*-*-*-iso8859-1",
"*Cancel.marginHeight: 4",
"*Cancel.rightOffset: 10",
"*Cancel.bottomOffset: 10",
+"*hacks.imsmap.name: IMSmap",
+"*hacks.slidescreen.name: SlideScreen",
+"*hacks.decayscreen.name: DecayScreen",
+"*hacks.blitspin.name: BlitSpin",
+"*hacks.lmorph.name: LMorph",
+"*hacks.ifs.name: IFS",
+"*hacks.fadeplot.name: FadePlot",
+"*hacks.bsod.name: BSOD",
+"*hacks.rd-bomb.name: RD-Bomb",
+"*hacks.t3d.name: T3D",
+"*hacks.shadebobs.name: ShadeBobs",
+"*hacks.ccurve.name: C Curve",
+"*hacks.xteevee.name: XTeeVee",
+"*hacks.xanalogtv.name: XAnalogTV",
+"*hacks.xspirograph.name: XSpiroGraph",
+"*hacks.nerverot.name: NerveRot",
+"*hacks.webcollage.name: WebCollage",
+"*hacks.vidwhacker.name: VidWhacker",
+"*hacks.morph3d.name: Morph3D",
+"*hacks.bubble3d.name: Bubble3D",
+"*hacks.sierpinski3d.name: Sierpinski3D",
+"*hacks.gflux.name: GFlux",
+"*hacks.xrayswarm.name: XRaySwarm",
+"*hacks.whirlwindwarp.name: WhirlwindWarp",
+"*hacks.rotzoomer.name: RotZoomer",
+"*hacks.stonerview.name: StonerView",
+"*hacks.starwars.name: StarWars",
+"*hacks.dangerball.name: DangerBall",
+"*hacks.whirlygig.name: WhirlyGig",
+"*hacks.speedmine.name: SpeedMine",
+"*hacks.glforestfire.name: GLForestFire",
+"*hacks.sballs.name: SBalls",
+"*hacks.xdaliclock.name: XDaliClock",
+"*hacks.xplanetbg.name: XPlanet",
+"*hacks.xplanet.name: XPlanet",
+"*hacks.xaos.name: XaoS",
+"*hacks.xfishtank.name: XFishTank",
+"*hacks.electricsheep.name: ElectricSheep",
+"*hacks.sphereEversion.name: SphereEversion",
+"*hacks.fluidballs.name: FluidBalls",
+"*hacks.flyingtoasters.name: FlyingToasters",
+"*hacks.bouncingcow.name: BouncingCow",
+"*hacks.jigglypuff.name: JigglyPuff",
+"*hacks.hypertorus.name: HyperTorus",
+"*hacks.cubestorm.name: CubeStorm",
+"*hacks.blocktube.name: BlockTube",
+"*hacks.flipflop.name: FlipFlop",
+"*hacks.antspotlight.name: AntSpotlight",
+"*hacks.fontglide.name: FontGlide",
+"*hacks.mirrorblob.name: MirrorBlob",
+"*hacks.blinkbox.name: BlinkBox",
"*hacks.documentation.isInstalled: True",
-"*hacks.qix.documentation: \
-This is the swiss army chainsaw of qix programs. It bounces a series \
-of line segments around the screen, and uses variations on this basic \
-motion pattern to produce all sorts of different presentations: line \
-segments, filled polygons, overlapping translucent areas... Written \
-by Jamie Zawinski.",
-"*hacks.attraction.documentation: \
-Like qix, this uses a simple simple motion model to generate many \
-different display modes. The control points attract each other up to \
-a certain distance, and then begin to repel each other. The \
-attraction/repulsion is proportional to the distance between any two \
-particles, similar to the strong and weak nuclear forces. \
- \\n\\n\
-One of the most interesting ways to watch this hack is simply as \
-bouncing balls, because their motions and interactions with each \
-other are so odd. Sometimes two balls will get into a tight orbit \
-around each other, to be interrupted later by a third, or by the edge \
-of the screen. It looks quite chaotic. \
- \\n\\n\
-Written by Jamie Zawinski, based on Lisp code by John Pezaris.",
-"*hacks.pyro.documentation: \
-Pyro draws exploding fireworks. Blah blah blah. Written by Jamie \
-Zawinski.",
-"*hacks.helix.documentation: \
-This repeatedly generates spirally string-art-ish patterns. Written \
-by Jamie Zawinski.",
-"*hacks.pedal.documentation: \
-This is sort of a combination spirograph/string-art. It generates a \
-large, complex polygon, and lets the X server do the bulk of the work \
-by giving it an even/odd winding rule. Written by Dale Moore, based \
-on some ancient PDP-11 code.",
-"*hacks.rorschach.documentation: \
-This generates random inkblot patterns. The algorithm is deceptively \
-simple for how well it works; it merely walks a dot around the screen \
-randomly, and then reflects the image horizontally, vertically, or \
-both. Any deep-seated neurotic tendencies which this program reveals \
-are your own problem. Written by Jamie Zawinski.",
-"*hacks.hopalong.documentation: \
-This draws lacy fractal patterns, based on iteration in the imaginary \
-plane, from a 1986 Scientific American article. Mostly written by \
-Patrick Naughton.",
-"*hacks.greynetic.documentation: \
-This draws random colored and stippled rectangles. Written by Jamie \
-Zawinski.",
-"*hacks.xroger.documentation: \
-The XScreenSaver logo. Don't you hate it? So do I. Would you like \
-to design a new logo for XScreenSaver? If so, send jwz your \
-submissions.",
-"*hacks.imsmap.name: IMSmap",
-"*hacks.imsmap.documentation: \
-This generates random cloud-like patterns. It looks quite different \
-in monochrome and color. The basic idea is to take four points on \
-the edge of the image, and assign each a random ``elevation''. Then \
-find the point between them, and give it a value which is the average \
-of the other four, plus some small random offset. Then coloration is \
-done based on elevation. \
- \\n\\n\
-The color selection is done by binding the elevation to either hue, \
-saturation, or brightness, and assigning random values to the others. \
-The ``brightness'' mode tends to yield cloudlike patterns, and the \
-others tend to generate images that look like heat-maps or CAT-scans. \
-Written by Juergen Nickelsen and Jamie Zawinski.",
-"*hacks.slidescreen.name: SlideScreen",
-"*hacks.slidescreen.documentation: \
-This grabs an image of whatever is on your screen, divides it into a \
-grid, and then randomly shuffles the squares around as if it was one \
-of those annoying ``16-puzzle'' games, where there is a grid of \
-squares, one of which is missing. I hate trying to solve those \
-puzzles, but watching one permute itself is more amusing. Written by \
-Jamie Zawinski.",
-"*hacks.decayscreen.name: DecayScreen",
-"*hacks.decayscreen.documentation: \
-This grabs an image of whatever is on your screen, and makes it melt. \
-You've no doubt seen this effect before, but no screensaver would \
-really be complete without it. It works best if there's something \
-colorful visible. Warning, if the effect continues after the screen \
-saver is off, seek medical attention. Written by David Wald and \
-Vivek Khera. \
- \\n\\n\
-A number of these screenhacks have the ability to take an image of \
-your desktop and manipulate it in some way. On SGI systems, these \
-programs are able to (at random) pull their source image from the \
-system's video input instead! This works nicely if you leave some \
-some random television station plugged in.",
-"*hacks.jigsaw.documentation: \
-This grabs a screen image, carves it up into a jigsaw puzzle, \
-shuffles it, and then solves the puzzle. This works especially well \
-when you feed it an external video signal instead of letting it grab \
-the screen image (actually, I guess this is generally true...) When \
-it is grabbing a video image, it is sometimes pretty hard to guess \
-what the image is going to look like once the puzzle is solved. \
-Written by Jamie Zawinski.",
-"*hacks.blitspin.name: BlitSpin",
-"*hacks.blitspin.documentation: \
-The ``blitspin'' hack repeatedly rotates a bitmap by 90 degrees by \
-using logical operations: the bitmap is divided into quadrants, and \
-the quadrants are shifted clockwise. Then the same thing is done \
-again with progressively smaller quadrants, except that all \
-sub-quadrants of a given size are rotated in parallel. Written by \
-Jamie Zawinski based on some cool SmallTalk code seen in in Byte \
-Magazine in 1981. \
- \\n\\n\
-As you watch it, the image appears to dissolve into static and then \
-reconstitute itself, but rotated. You can provide the image to use, \
-as an XBM or XPM file, or tell it to grab a screen image and rotate \
-that.",
-"*hacks.slip.documentation: \
-This program throws some random bits on the screen, then sucks them \
-through a jet engine and spews them out the other side. To avoid \
-turning the image completely to mush, every now and then it will and \
-then it interjects some splashes of color into the scene, or go into \
-a spin cycle, or stretch the image like taffy, or (this is my \
-addition) grab an image of your current desktop to chew on. \
-Originally written by Scott Draves; whacked on by Jamie Zawinski.",
-"*hacks.distort.documentation: \
-This hack grabs an image of the screen, and then lets a transparent \
-lens wander around the screen, magnifying whatever is underneath. \
-Written by Jonas Munsin.",
-"*hacks.spotlight.documentation: \
-Draws a spotlight scanning across a black screen, illumnating the \
-underlying desktop when it passes. Written by Rick Schultz.",
-"*hacks.hypercube.documentation: \
-This displays 2D projections of the sequence of 3D objects which are \
-the projections of the 4D analog to the cube: as a square is composed \
-of four lines, each touching two others; and a cube is composed of \
-six squares, each touching four others; a hypercube is composed of \
-eight cubes, each touching six others. To make it easier to \
-visualize the rotation, it uses a different color for the edges of \
-each face. Don't think about it too long, or your brain will melt. \
-Written by Joe Keane, Fritz Mueller, and Jamie Zawinski.",
-"*hacks.hyperball.documentation: \
-Hyperball is to hypercube as icosahedron is to cube: this displays \
-a 2D projection of the sequence of 3D objects which are the projections \
-of the 4D analog to the icosahedron. Written by Joe Keane.",
-"*hacks.halo.documentation: \
-This draws trippy psychedelic circular patterns that hurt to look at. \
-It can also animate the control-points, but that takes a lot of CPU \
-and bandwidth. Written by Jamie Zawinski.",
-"*hacks.maze.documentation: \
-This is the ancient X maze demo, modified to work with xscreensaver. \
-It generates a random maze, then solves it with visual feedback. \
-Originally by Jim Randell; modified by a cast of thousands.",
-"*hacks.noseguy.documentation: \
-A little man with a big nose wanders around your screen saying \
-things. The things which he says can come from a file, or from an \
-external program like `zippy' or `fortune'. This was extracted from \
-`xnlock' by Dan Heller. Colorized by Jamie Zawinski.",
-"*hacks.flame.documentation: \
-Another iterative fractal generator. Written by Scott Draves.",
-"*hacks.lmorph.name: LMorph",
-"*hacks.lmorph.documentation: \
-This generates random spline-ish line drawings and morphs between \
-them. Written by Sverre H. Huseby and Glenn T. Lines.",
-"*hacks.deco.documentation: \
-This one subdivides and colors rectangles randomly. It looks kind of \
-like Brady-Bunch-era rec-room wall paneling. (Raven says: ``this \
-screensaver is ugly enough to peel paint.'') Written by Jamie \
-Zawinski, inspired by Java code by Michael Bayne.",
-"*hacks.moire.documentation: \
-This one draws cool circular interference patterns. Most of the \
-circles you see aren't explicitly rendered, but show up as a result \
-of interactions between the other pixels that were drawn. Written by \
-Jamie Zawinski, inspired by Java code by Michael Bayne. As he \
-pointed out, the beauty of this one is that the heart of the display \
-algorithm can be expressed with just a pair of loops and a handful of \
-arithmetic, giving it a high ``display hack metric''.",
-"*hacks.moire2.documentation: \
-Another example of the fun you can have with moire \
-interference patterns; this hack generates fields of concentric \
-circles or ovals, and combines the planes with various operations. \
-The planes are moving independently of one another, causing the \
-interference lines to ``spray.'' Written by Jamie Zawinski.",
-"*hacks.lightning.documentation: \
-This one draws crackling fractal lightning bolts. It's simple, \
-direct, and to the point. If only it had sound... Written by Keith \
-Romberg.",
-"*hacks.strange.documentation: \
-This draws strange attractors: it's a colorful, \
-unpredictably-animating field of dots that swoops and twists around. \
-The motion is very nice. Written by Massimino Pascal.",
-"*hacks.spiral.documentation: \
-Moving circular patterns, by Peter Schmitzberger. Moving circular \
-patterns means moire; interference patterns, of course.",
-"*hacks.laser.documentation: \
-Moving radiating lines, that look vaguely like scanning laser beams. \
-Written by Pascal Pensa. (Frankie say: relax.)",
-"*hacks.grav.documentation: \
-This program draws a simple orbital simulation. If you turn on \
-trails, it looks kind of like a cloud-chamber photograph. Written \
-by Greg Bowering.",
-"*hacks.drift.documentation: \
-How could one possibly describe this except as ``drifting recursive \
-fractal cosmic flames?'' Another fine hack from the Scott Draves \
-collection of fine hacks.",
-"*hacks.ifs.name: IFS",
-"*hacks.ifs.documentation: \
-This one draws spinning, colliding iterated-function-system images. \
-Written by Massimino Pascal.",
-"*hacks.julia.documentation: \
-This one draws spinning, animating (are you detecting a pattern here \
-yet?) explorations of the Julia set. You've probably seen static \
-images of this fractal form before, but it's a lot of fun to watch in \
-motion as well. One interesting thing is that there is a small \
-swinging dot passing in front of the image, which indicates the \
-control point from which the rest of the image was generated. \
-Written by Sean McCullough.",
-"*hacks.penrose.documentation: \
-Draws quasiperiodic tilings; think of the implications on modern \
-formica technology. Written by Timo Korvola. \
- \\n\\n\
-In April 1997, Sir Roger Penrose, a British math professor who has \
-worked with Stephen Hawking on such topics as relativity, black \
-holes, and whether time has a beginning, filed a \
-copyright-infringement lawsuit against the Kimberly-Clark \
-Corporation, which Penrose said copied a pattern he created (a \
-pattern demonstrating that ``a nonrepeating pattern could exist in \
-nature'') for its Kleenex quilted toilet paper. Penrose said he \
-doesn't like litigation but, ``When it comes to the population of \
-Great Britain being invited by a multinational to wipe their bottoms \
-on what appears to be the work of a Knight of the Realm, then a last \
-stand must be taken.'' \
- \\n\\n\
-As reported by News of the Weird #491, 4-jul-1997.",
-"*hacks.sierpinski.documentation: \
-This draws the two-dimensional variant of the recursive Sierpinski \
-triangle fractal. Written by Desmond Daignault.",
-"*hacks.braid.documentation: \
-Draws random color-cycling inter-braided concentric circles. Written \
-by John Neil.",
-"*hacks.galaxy.documentation: \
-This draws spinning galaxies, which then collide and scatter their \
-stars to the, uh, four winds or something. Originally an Amiga \
-program by Uli Siegmund.",
-"*hacks.bouboule.documentation: \
-This draws what looks like a spinning, deforming baloon with \
-varying-sized spots painted on its invisible surface. Written by \
-Jeremie Petit.",
-"*hacks.swirl.documentation: \
-More flowing, swirly patterns. This version is by M. Dobie and R. \
-Taylor, but you might have seen a Mac program similar to this called \
-FlowFazer. There is also a cool Java applet of a similar concept",
-"*hacks.flag.documentation: \
-This draws a waving colored flag, that undulates its way around the \
-screen. The trick is the flag can contain arbitrary text and images. \
-By default, it displays either the current system name and OS \
-type, or a picture of ``Bob,'' but you can replace the text or the \
-image with a command-line option. Written by Charles Vidal and Jamie \
-Zawinski.",
-"*hacks.sphere.documentation: \
-Another of the classic screenhacks of the distant past, this one \
-draws shaded spheres in multiple colors. This hack traces its \
-lineage back to Tom Duff in 1982.",
-"*hacks.forest.documentation: \
-This draws fractal trees. Written by Peter Baumung. Everybody loves \
-fractals, right?",
-"*hacks.lisa.documentation: \
-This draws Lisajous loops, by Caleb Cullen. Remember that device \
-they had the Phantom Zone prisoners in during their trial in \
-Superman? I think that was one of these.",
-"*hacks.lissie.documentation: \
-Another Lissajous figure. This one draws the progress of circular \
-shapes along a path. Written by Alexander Jolk.",
-"*hacks.goop.documentation: \
-This draws set of animating, transparent, amoeba-like blobs. The \
-blobs change shape as they wander around the screen, and they are \
-translucent, so you can see the lower blobs through the higher ones, \
-and when one passes over another, their colors merge. Written by \
-Jamie Zawinski. I got the idea for this from a cool mouse pad I \
-have, which achieves the same kind of effect in real life by having \
-several layers plastic with colored oil between them. Written by \
-Jamie Zawinski.",
-"*hacks.starfish.documentation: \
-This generates a sequence of undulating, throbbing, star-like \
-patterns which pulsate, rotate, and turn inside out. Another display \
-mode uses these shapes to lay down a field of colors, which are then \
-cycled. The motion is very organic. Written by Jamie Zawinski.",
-"*hacks.munch.documentation: \\n\
- DATAI 2 \\n\
- ADDB 1,2 \\n\
- ROTC 2,-22 \\n\
- XOR 1,2 \\n\
- JRST .-4 \\n\
- \\n\
-As reported by HAKMEM, in 1962, Jackson Wright wrote the above PDP-1 \
-code. That code still lives on in this screenhack, some 35 years \
-later. The number of lines of enclosing code has increased \
-substantially, however. This version is by Tim Showalter.",
-"*hacks.fadeplot.name: FadePlot",
-"*hacks.fadeplot.documentation: \
-Draws what looks like a waving ribbon following a sinusoidal path. \
-Written by Bas van Gaalen and Charles Vidal.",
-"*hacks.coral.documentation: \
-Simulates coral growth, albeit somewhat slowly. This image doesn't \
-really do it justice. Written by Frederick Roeber.",
-"*hacks.mountain.documentation: \
-Generates random 3d plots that look vaguely mountainous. Written by \
-Pascal Pensa.",
-"*hacks.triangle.documentation: \
-Generates random mountain ranges using iterative subdivision of \
-triangles. Written by Tobias Gloth.",
-"*hacks.worm.documentation: \
-An ancient xlock hack that draws multicolored worms that crawl around \
-the screen. Written by Brad Taylor, Dave Lemke, Boris Putanec, and \
-Henrik Theiling.",
-"*hacks.rotor.documentation: \
-Another ancient xlock demo, this one by Tom Lawrence. It draws a \
-line segment moving along a complex spiraling curve. I tweaked this \
-to generate curvier lines, but still frames of it don't look like \
-much.",
-"*hacks.ant.documentation: \
-A cellular automaton that is really a two-dimensional Turing machine: \
-as the heads (``ants'') walk along the screen, they change pixel \
-values in their path. Then, as they pass over changed pixels, their \
-behavior is influenced. Written by David Bagley.",
-"*hacks.demon.documentation: \
-A cellular automaton that starts with a random field, and organizes \
-it into stripes and spirals. Written by David Bagley.",
-"*hacks.loop.documentation: \
-This one produces loop-shaped colonies that spawn, age, and \
-eventually die. Written by David Bagley.",
-"*hacks.vines.documentation: \
-This one generates a continuous sequence of small, curvy geometric \
-patterns. It scatters them around your screen until it fills up, \
-then it clears the screen and starts over. Written by Tracy Camp and \
-David Hansen.",
-"*hacks.kaleidescope.documentation: \
-Another clone of an ancient meme, consisting largely of frenetic \
-rotational motion of colored lines. This one is by Ron Tapia. The \
-motion is nice, but I think it needs more solids, or perhaps just \
-brighter colors. More variations in the rotational speed might help, \
-too.",
-"*hacks.xjack.documentation: \
-This program behaves schizophrenically and makes a lot of typos. \
-Written by Jamie Zawinski. If you haven't seen Stanley Kubrick's \
-masterpiece, ``The Shining,'' you won't get it. Those who have \
-describe this hack as ``inspired.''",
-"*hacks.xlyap.documentation: \
-This generates pretty fractal pictures by doing funky math involving \
-the ``Lyapunov exponent.'' It has a cool interactive mode, too. \
-Written by Ron Record.",
-"*hacks.cynosure.documentation: \
-A hack similar to `greynetic', but less frenetic. The first \
-implementation was by Stephen Linhart; then Ozymandias G. Desiderata \
-wrote a Java applet clone. That clone was discovered by Jamie \
-Zawinski, and ported to C for inclusion here.",
-"*hacks.flow.documentation: \
-Another series of strange attractors: a flowing series of points, \
-making strange rotational shapes. Written by Jeff Butterworth.",
-"*hacks.epicycle.documentation: \
-This program draws the path traced out by a point on the edge of a \
-circle. That circle rotates around a point on the rim of another \
-circle, and so on, several times. These were the basis for the \
-pre-heliocentric model of planetary motion. Written by James \
-Youngman.",
-"*hacks.interference.documentation: \
-Another color-field hack, this one works by computing decaying \
-sinusoidal waves, and allowing them to interfere with each other as \
-their origins move. Written by Hannu Mallat.",
-"*hacks.truchet.documentation: \
-This draws line- and arc-based Truchet patterns that tile the screen. \
-Written by Adrian Likins.",
-"*hacks.bsod.name: BSOD",
-"*hacks.bsod.documentation: \
-BSOD stands for ``Blue Screen of Death.'' The finest in personal \
-computer emulation, this hack simulates popular screen savers from a \
-number of less robust operating systems. Written by Jamie Zawinski.",
-"*hacks.crystal.documentation: \
-Moving polygons, similar to a kaleidescope (more like a kaleidescope \
-than the hack called `kaleid,' actually.) This one by Jouk Jansen.",
-"*hacks.discrete.documentation: \
-More ``discrete map'' systems, including new variants of Hopalong and \
-Julia, and a few others. Written by Tim Auckland.",
-"*hacks.kumppa.documentation: \
-Spiraling, spinning, and very, very fast splashes of color rush \
-toward the screen. Written by Teemu Suutari.",
-"*hacks.rd-bomb.name: RD-Bomb",
-"*hacks.rd-bomb.documentation: \
-Another variation of the `Bomb' program by Scott Draves. This draws \
-a grid of growing square-like shapes that, once they overtake each \
-other, react in unpredictable ways. ``RD'' stands for \
-reaction-diffusion.",
-"*hacks.sonar.documentation: \
-This program draws a simulation of a sonar screen. Written by \
-default, it displays a random assortment of ``bogies'' on the screen, \
-but if compiled properly, it can ping (pun intended) your local \
-network, and actually plot the proximity of the other hosts on your \
-network to you. It would be easy to make it monitor other sources of \
-data, too. (Processes? Active network connections? CPU usage per \
-user?) Written by Stephen Martin.",
-"*hacks.t3d.name: T3D",
-"*hacks.t3d.documentation: \
-This draws a working analog clock composed of floating, throbbing \
-bubbles. Written by Bernd Paysan.",
-"*hacks.penetrate.documentation: \
-This hack simulates the classic arcade game Missile Command. Written \
-by Adam Miller.",
-"*hacks.deluxe.documentation: \
-This draws a pulsing sequence of stars, circles, and lines. It would \
-look better if it was faster, but as far as I can tell, there is no \
-way to make this be both: fast, and flicker-free. Yet another reason \
-X sucks. Written by Jamie Zawinski.",
-"*hacks.compass.documentation: \
-This draws a compass, with all elements spinning about randomly, for \
-that ``lost and nauseous'' feeling. Written by Jamie Zawinski.",
-"*hacks.squiral.documentation: \
-Draws a set of interacting, square-spiral-producing automata. The \
-spirals grow outward until they hit something, then they go around \
-it. Written by Jeff Epler.",
-"*hacks.xflame.documentation: \
-Draws a simulation of pulsing fire. It can also take an arbitrary \
-image and set it on fire too. Written by Carsten Haitzler, hacked on \
-by many others.",
-"*hacks.wander.documentation: \
-Draws a colorful random-walk, in various forms. Written by Rick \
-Campbell.",
-"*hacks.critical.documentation: \
-Draws a system of self-organizing lines. It starts out as random \
-squiggles, but after a few iterations, order begins to appear. \
-Written by Martin Pool.",
-"*hacks.phosphor.documentation: \
-Draws a simulation of an old terminal, with large pixels and \
-long-sustain phosphor. It can run any program as a source of the text \
-it displays. Written by Jamie Zawinski.",
-"*hacks.xmatrix.documentation: \
-A rendition of the text scrolls seen in the movie ``The Matrix.'' \
-Written by Jamie Zawinski.",
-"*hacks.petri.documentation: \
-This simulates colonies of mold growing in a petri dish. Growing \
-colored circles overlap and leave spiral interference in their wake. \
-Written by Dan Bornstein.",
-"*hacks.shadebobs.name: ShadeBobs",
-"*hacks.shadebobs.documentation: \
-This draws smoothly-shaded oscilating oval patterns, that look \
-something like vapor trails or neon tubes. Written by Shane Smit.",
-"*hacks.ccurve.name: C Curve",
-"*hacks.ccurve.documentation: \
-Generates self-similar linear fractals, including the classic ``C \
-Curve.'' Written by Rick Campbell.",
-"*hacks.blaster.documentation: \
-Draws a simulation of flying space-combat robots (cleverly disguised \
-as colored circles) doing battle in front of a moving star field. \
-Written by Jonathan Lin.",
-"*hacks.bumps.documentation: \
-A bit like `Spotlight', except that instead of merely exposing part \
-of your desktop, it creates a bump map from it. Basically, it \
-3D-izes a roaming section of your desktop, based on color intensity. \
-Written by Shane Smit.",
-"*hacks.xteevee.name: XTeeVee",
-"*hacks.xteevee.documentation: \
-XTeeVee simulates various television problems, including static, \
-loss of vertical hold, and a test pattern. By Greg Knauss.",
-"*hacks.xspirograph.name: XSpiroGraph",
-"*hacks.xspirograph.documentation: \
-Simulates that pen-in-nested-plastic-gears toy from your childhood. \
-By Rohit Singh.",
-"*hacks.nerverot.name: NerveRot",
-"*hacks.nerverot.documentation: \
-Draws a rolling tube, composed of nervously vibrating squiggles. \
-By Dan Bornstein.",
-"*hacks.webcollage.name: WebCollage",
-"*hacks.webcollage.documentation: \
-This program makes collages out of random images pulled off of the \
-World Wide Web. It finds these images by doing random web searches, \
-and then extracting images from the returned pages. It can also be \
-set up to filter the images through the `VidWhacker' program, above, \
-which looks really great. \
- \\n\\n\
-(Note that most of the images it finds are text, and not pictures. \
-This is because most of the web is pictures of text. Which is pretty \
-sad.) Written by Jamie Zawinski.",
-"*hacks.vidwhacker.name: VidWhacker",
-"*hacks.vidwhacker.documentation: \
-This is actually just a shell script that grabs a frame of video from \
-the system's video input, and then uses some PBM filters (chosen at \
-random) to manipulate and recombine the video frame in various ways \
-(edge detection, subtracting the image from a rotated version of \
-itself, etc.) Then it displays that image for a few seconds, and \
-does it again. This works really well if you just feed broadcast \
-television into it. \
- \\n\\n\
-Currently, the three lines of the script that actually grab the \
-source picture are SGI specific, but it should be trivial to adapt it \
-to work on other systems that can grab video (please send me the \
-changes if you do this...)",
-"*hacks.rocks.documentation: \
-This draws an animation of flight through an asteroid field, with \
-changes in rotation and direction. It can also display 3D \
-separations for red/blue glasses! Mostly written by Jamie Zawinski.",
-"*hacks.bubbles.documentation: \
-This simulates the kind of bubble formation that happens when water \
-boils:small bubbles appear, and as they get closer to each other, \
-they combine to form larger bubbles, which eventually pop. Written \
-by James Macnicol.",
-"*hacks.gears.documentation: \
-This draws a set of turning, interlocking gears, rotating in three \
-dimensions. Another GL hack, by Danny Sung, Brian Paul, and Ed \
-Mackey.",
-"*hacks.superquadrics.documentation: \
-Ed Mackey reports that he wrote the first version of this program in \
-BASIC on a Commodore 64 in 1987, as a 320x200 black and white \
-wireframe. Now it is GL and has specular reflections.",
-"*hacks.morph3d.name: Morph3D",
-"*hacks.morph3d.documentation: \
-Another 3d shape-changing GL hack, by Marcelo Vianna. It has the \
-same shiny-plastic feel as Superquadrics, as many computer-generated \
-objects do...",
-"*hacks.cage.documentation: \
-This draws Escher's ``Impossible Cage,'' a 3d analog of a moebius \
-strip, and rotates it in three dimensions. Written by Marcelo \
-Vianna.",
-"*hacks.moebius.documentation: \
-Another M. C. Escher hack by Marcelo Vianna, this one draws \
-``Moebius Strip II,'' a GL image of ants walking along the surface of \
-a moebius strip.",
-"*hacks.stairs.documentation: \
-by Marcelo Vianna's third Escher GL hack, this one draws an \
-``infinite'' staircase.",
-"*hacks.pipes.documentation: \
-If you've ever been in the same room with a Windows NT machine, \
-you've probably seen this GL hack. This version is by Marcelo \
-Vianna.",
-"*hacks.sproingies.documentation: \
-Q-Bert meets Marble Madness! Written by Ed Mackey.",
-"*hacks.rubik.documentation: \
-Draws a Rubik's Cube that rotates in three dimensions and repeatedly \
-shuffles and solves itself. Another fine GL hack by Marcelo Vianna.",
-"*hacks.atlantis.documentation: \
-This is xfishtank writ large: a GL animation of a number of sharks, \
-dolphins, and whales. The swimming motions are great. Originally \
-written by Mark Kilgard.",
-"*hacks.lament.documentation: \
-Animates a simulation of Lemarchand's Box, repeatedly solving itself. \
-Requires OpenGL, and a machine with fast hardware support for texture \
-maps. Warning: occasionally opens doors. Written by Jamie Zawinski.",
-"*hacks.bubble3d.name: Bubble3D",
-"*hacks.bubble3d.documentation: \
-Draws a stream of rising, undulating 3D bubbles, rising toward the \
-top of the screen, with nice specular reflections. Written by Richard \
-Jones.",
-"*hacks.glplanet.name: GLPlanet",
-"*hacks.glplanet.documentation: \
-Draws a planet bouncing around in space. Written by David Konerding. \
-The built-in image is a map of the earth (extracted from `xearth'), \
-but you can wrap any texture around the sphere, e.g., the planetary \
-textures that come with `ssystem'.",
-"*hacks.pulsar.documentation: \
-Draws some intersecting planes, making use of alpha blending, fog, \
-textures, and mipmaps, plus a ``frames per second'' meter so that you \
-can tell how fast your graphics card is... Requires OpenGL. Written \
-by David Konerding.",
-"*hacks.extrusion.documentation: \
-Draws various rotating extruded shapes that twist around, lengthen, \
-and turn inside out. Created by David Konerding from the samples \
-that come with the GL Extrusion library by Linas Vepstas.",
-"*hacks.sierpinski3d.name: Sierpinski3D",
-"*hacks.sierpinski3d.documentation: \
-This draws the three-dimensional variant of the recursive Sierpinski \
-triangle fractal, using GL. Written by Tim Robinson and Jamie Zawinski.",
-"*hacks.ripples.documentation: \
-This draws rippling interference patterns like splashing water. \
-With the -water option, it manipulates your desktop image to look \
-like something is dripping into it. Written by Tom Hammersley.",
-"*hacks.gflux.name: GFlux",
-"*hacks.gflux.documentation: \
-Draws a rippling waves on a rotating wireframe grid, using GL. \
-Written by Josiah Pease.",
-"*hacks.xrayswarm.name: XRaySwarm",
-"*hacks.xrayswarm.documentation: \
-Draws a few swarms of critters flying around the screen, with nicely \
-faded color trails behind them. Written by Chris Leger.",
-"*hacks.xdaliclock.name: XDaliClock",
-"*hacks.xdaliclock.documentation: \
-XDaliClock draws a large digital clock, the numbers of which change by \
-``melting'' into their new shapes. Written by Jamie Zawinski. This \
-is not included with the XScreenSaver package, but if you don't have \
-it already, you can find it at <http://www.jwz.org/xdaliclock/>.",
-"*hacks.xearth.documentation: \
-XEarth draws an image of the Earth, as seen from your favorite vantage \
-point in space, correctly shaded for the current position of the Sun. \
-Written by Kirk Johnson. This is not included with the XScreenSaver \
-package, but if you don't have it already, you can find it at \
-<http://www.cs.colorado.edu/~tuna/xearth/>.",
-"*hacks.ssystem.name: SSystem",
-"*hacks.ssystem.documentation: \
-SSystem is a GL Solar System simulator. It simulates flybys of Sun, \
-the nine planets and a few major satellites, with four camera modes. \
-Written by Raul Alonso. This is not included with the XScreenSaver \
-package, but if you don't have it already, you can find it at \
-<http://www1.las.es/~amil/ssystem/>.",
-"*hacks.xmountains.documentation: \
-XMountains generates realistic-looking fractal terrains of snow-capped \
-mountains near water, with either a top view or a side view. \
-Written by Stephen Booth. This is not included with the XScreenSaver \
-package, but if you don't have it already, you can find it at \
-<http://www.epcc.ed.ac.uk/~spb/xmountains/>. \
- \\n\\n\
-Be sure to compile it with -DVROOT or it won't work right when launched \
-by the xscreensaver daemon.",
-"*hacks.xaos.name: XaoS",
-"*hacks.xaos.documentation: \
-XaoS generates fast fly-through animations of the Mandelbrot and other \
-fractal sets. Written by Thomas Marsh and Jan Hubicka. This is not \
-included with the XScreenSaver package, but if you don't have it \
-already, you can find it at <http://limax.paru.cas.cz/~hubicka/XaoS/>.",
-"*hacks.xfishtank.name: XFishTank",
-"*hacks.xfishtank.documentation: \
-Fish! This is not included with the XScreenSaver package, but if you \
-don't have it already, you can find it at \
-<http://metalab.unc.edu/pub/Linux/X11/demos/>.",
-"*hacks.xsnow.documentation: \
-Draws falling snow and the occasional tiny Santa. By Rick Jansen. \
-You can find it at <http://www.euronet.nl/~rja/Xsnow/>.",
-"*hacks.goban.documentation: \
-Replays historical games of go (aka wei-chi and baduk) on the screen. \
-By Scott Draves. You can find it at <http://www.draves.org/goban/>.",
-"*hacks.electricsheep.name: ElectricSheep",
-"*hacks.electricsheep.documentation: \
-ElectricSheep is an xscreensaver module that displays mpeg video of \
-an animated fractal flame. In the background, it contributes render \
-cycles to the next animation. Periodically it uploades completed \
-frames to the server, where they are compressed for distribution to \
-all clients. \
- \\n\\n\
-This program is recommended only if you have a high bandwidth \
-connection to the Internet. \
- \\n\\n\
-By Scott Draves. You can find it at <http://www.electricsheep.org/>. \
-See that web site for configuration information.",