rotor.c ant.c xjack.c xlyap.c jigsaw.c xscreensaver-sgigl.c \
cynosure.c moire2.c flow.c epicycle.c interference.c \
truchet.c bsod.c crystal.c discrete.c distort.c kumppa.c \
- sonar.c demon.c loop.c t3d.c
+ sonar.c demon.c loop.c t3d.c penetrate.c deluxe.c
OBJS = attraction.o blitspin.o bouboule.o braid.o bubbles.o \
bubbles-default.o decayscreen.o deco.o drift.o flag.o \
rotor.o ant.o xjack.o xlyap.o jigsaw.o xscreensaver-sgigl.o \
cynosure.o moire2.o flow.o epicycle.o interference.o \
truchet.o bsod.o crystal.o discrete.o distort.o kumppa.o \
- sonar.o demon.o loop.o t3d.o
+ sonar.o demon.o loop.o t3d.o penetrate.o deluxe.o
EXES = attraction blitspin bouboule braid bubbles decayscreen deco \
drift flag flame forest vines galaxy grav greynetic halo \
fadeplot rd-bomb coral mountain triangle lissie worm rotor \
ant xjack xlyap jigsaw cynosure moire2 flow epicycle \
interference truchet bsod crystal discrete distort kumppa \
- sonar demon loop t3d
+ sonar demon loop t3d penetrate deluxe
HACK_OBJS_1 = $(UTILS_BIN)/resources.o $(UTILS_BIN)/visual.o \
$(UTILS_BIN)/usleep.o $(UTILS_BIN)/yarandom.o @XMU_OBJS@
t3d: t3d.o $(HACK_OBJS) $(COL)
$(CC_HACK) -o $@ $@.o $(HACK_OBJS) $(COL) $(HACK_LIBS)
+penetrate: penetrate.o $(HACK_OBJS) $(COL)
+ $(CC_HACK) -o $@ $@.o $(HACK_OBJS) $(COL) $(HACK_LIBS)
+
+deluxe: deluxe.o $(HACK_OBJS) $(COL)
+ $(CC_HACK) -o $@ $@.o $(HACK_OBJS) $(COL) $(HACK_LIBS)
+
# The rules for those hacks which follow the `xlockmore' API.
#
t3d.o: $(UTILS_SRC)/colors.h
t3d.o: $(UTILS_SRC)/grabscreen.h
t3d.o: $(UTILS_SRC)/visual.h
+penetrate.o: $(srcdir)/screenhack.h
+penetrate.o: ../config.h
+penetrate.o: $(UTILS_SRC)/yarandom.h
+penetrate.o: $(UTILS_SRC)/usleep.h
+penetrate.o: $(UTILS_SRC)/resources.h
+penetrate.o: $(UTILS_SRC)/hsv.h
+penetrate.o: $(UTILS_SRC)/colors.h
+penetrate.o: $(UTILS_SRC)/grabscreen.h
+penetrate.o: $(UTILS_SRC)/visual.h
+deluxe.o: $(srcdir)/screenhack.h
+deluxe.o: ../config.h
+deluxe.o: $(UTILS_SRC)/yarandom.h
+deluxe.o: $(UTILS_SRC)/usleep.h
+deluxe.o: $(UTILS_SRC)/resources.h
+deluxe.o: $(UTILS_SRC)/hsv.h
+deluxe.o: $(UTILS_SRC)/colors.h
+deluxe.o: $(UTILS_SRC)/grabscreen.h
+deluxe.o: $(UTILS_SRC)/visual.h