st->ncolors = get_integer_resource (st->dpy, "colors", "Colors");
st->ncolors++;
st->colors = (XColor *) malloc(sizeof(*st->colors) * (st->ncolors+1));
- make_random_colormap (st->dpy, wa.visual, wa.colormap, st->colors, &st->ncolors,
+ make_random_colormap (wa.screen, wa.visual, wa.colormap,
+ st->colors, &st->ncolors,
True, True, 0, True);
st->delay = get_integer_resource(st->dpy, "delay", "Integer");
st->dbuf = True;
-# ifdef HAVE_COCOA /* Don't second-guess Quartz's double-buffering */
+# ifdef HAVE_JWXYZ /* Don't second-guess Quartz's double-buffering */
st->dbuf = False;
# endif
for(j = 0; j < st->source[i]->n; j++) {
+ int size = (st->scrWidth > 2560 ? 8 : 4); /* Retina displays */
+
if(st->source[i]->yv[j].v == 2)
continue;
/* Move the particles slightly off lattice */
x = X(st->source[i]->r.x + 1 + j) + RND(st->dx);
y = Y(st->source[i]->r.y + st->source[i]->yv[j].y) + RND(st->dy);
- XFillArc(st->dpy, curr_window, st->gcDraw, x - 2, y - 2, 4, 4, 0, 360 * 64);
+ XFillArc(st->dpy, curr_window, st->gcDraw, x - size/2, y - size/2, size, size, 0, 360 * 64);
}
}