bubbles - frying pan / soft drink simulation
.SH SYNOPSIS
.B bubbles
-[\-display \fIhost:display.screen\fP] [\-foreground \fIcolor\fP] [\-background \fIcolor\fP] [\-window] [\-root] [\-mono] [\-install] [\-visual \fIvisual\fP] [\-simple] [\-broken] [\-3D] [\-file filename] [\-directory directoryname]
+[\-display \fIhost:display.screen\fP] [\-foreground \fIcolor\fP] [\-background \fIcolor\fP] [\-window] [\-root] [\-mono] [\-install] [\-visual \fIvisual\fP] [\-simple] [\-broken] [\-3D]
.SH DESCRIPTION
\fIBubbles\fP sprays lots of little random bubbles all over the window which
then grow until they reach their maximum size and go pop. The inspiration
.TP 8
.B \-broken
Don't hide bubbles when they pop. This was a bug during development
-but the results were actually quite attractive. (This option is only
-available if you have the XPM library available and the imake generated
-Makefile has defined HAVE_XPM).
+but the results were actually quite attractive.
.TP 8
.B \-3D
Normally, the simulation is done completely in two dimensions. When a
the flickering of each bubble as they are move and are redrawn. Your
mileage may vary.
.TP 8
-.B \-file filename
-Use the pixmap definitions in the given file, instead of the default (if
-one is compiled in). This is ignored if \fI\-simple\fP is specified. If
-the file is compressed (either with compress or gzip), it is decompressed
-before use. (This option only works if you have XPM compiled into your
-binary and you have compiled with BUBBLES_IO set in bubbles.h. This is
-\fBnot\fP the default).
-.TP 8
-.B \-directory directoryname
-Similar to \fI-file\fP except the file is taken randomly from the
-contents of the specified directory. (Again, this option is only available
-if you have XPM and BUBBLES_IO was set when compiling. See above).
-.TP 8
.B \-quiet
Don't print messages explaining why one or several command line options
were ignored. This is disabled by default.