<boolean id="wander" _label="Wander" arg-unset="-no-wander"/>
<select id="rotation">
- <option id="no" _label="Don't Rotate" arg-set="-no-spin"/>
- <option id="x" _label="Rotate around X axis" arg-set="-spin X"/>
- <option id="y" _label="Rotate around Y axis" arg-set="-spin Y"/>
- <option id="z" _label="Rotate around Z axis" arg-set="-spin Z"/>
+ <option id="no" _label="Don't Rotate" arg-set="-spin 0"/>
+ <option id="x" _label="Rotate around X axis" arg-set="-spin X"/>
+ <option id="y" _label="Rotate around Y axis" arg-set="-spin Y"/>
+ <option id="z" _label="Rotate around Z axis" arg-set="-spin Z"/>
<option id="xy" _label="Rotate around X and Y axes" arg-set="-spin XY"/>
<option id="xz" _label="Rotate around X and Z axes" arg-set="-spin XZ"/>
<option id="yz" _label="Rotate around Y and Z axes" arg-set="-spin YZ"/>
repeatedly rendering increasingly-enlarged and increasingly-transparent
versions of that texture onto the frame buffer. As such, it's quite
graphics intensive: don't bother trying to run this if you don't have
-hardware-accelerated OpenGL texture support. It will hurt your machine bad.
+hardware-accelerated OpenGL texture support. It will hurt your
+machine bad.
+
+Written by Jamie Zawinski; 2002.
</_description>
</screensaver>