1.5, /* scale_factor */
-4, /* screen_bottom */
4, /* screen_top */
-#if 0
- {0.1, 0.0, 0.4, 0.0}, /* bg_colour */
-#else
- {0.0, 0.0, 0.0, 0.0}, /* bg_colour */
-#endif
-#if 0
- {0.7, 0.7, 0.0, 0.3} /* bubble_colour */
-#else
{0.0, 0.0, 0.7, 0.3} /* bubble_colour */
-#endif
};
#ifdef STANDALONE
glXMakeCurrent(display, window, *(c->glx_context));
glb_config.polygon_count = 0;
+ glPushMatrix();
+ glRotatef(current_device_rotation(), 0, 0, 1);
do_display(c);
+ glPopMatrix();
mi->polygon_count = glb_config.polygon_count;
if (mi->fps_p) do_fps (mi);