1.5, /* scale_factor */
-4, /* screen_bottom */
4, /* screen_top */
-#if 0
- {0.1, 0.0, 0.4, 0.0}, /* bg_colour */
-#else
- {0.0, 0.0, 0.0, 0.0}, /* bg_colour */
-#endif
-#if 0
- {0.7, 0.7, 0.0, 0.3} /* bubble_colour */
-#else
{0.0, 0.0, 0.7, 0.3} /* bubble_colour */
-#endif
};
#ifdef STANDALONE
-#define PROGCLASS "Bubble3D"
-#define HACK_INIT init_bubble3d
-#define HACK_RESHAPE reshape_bubble3d
-#define HACK_DRAW draw_bubble3d
-#define bubble3d_opts xlockmore_opts
-
# define DEFAULTS "*delay: 10000 \n" \
"*showFPS: False \n"
-#define DEF_TRANSPARENT "False"
-#define DEF_COLOR "random"
-
+# define refresh_bubble3d 0
+# define bubble3d_handle_event 0
#include "xlockmore.h"
#else
#include "xlock.h"
#ifdef USE_GL
+
+#define DEF_TRANSPARENT "True"
+#define DEF_COLOR "random"
+
static Bool transparent_p;
static char *bubble_color_str;
{&bubble_color_str, "bubblecolor", "BubbleColor", DEF_COLOR, t_String},
};
-ModeSpecOpt bubble3d_opts = {countof(opts), opts, countof(vars), vars, NULL};
+ENTRYPOINT ModeSpecOpt bubble3d_opts = {countof(opts), opts, countof(vars), vars, NULL};
#ifdef USE_MODULES
ModStruct bubbles3d_description =
c->draw_context = glb_draw_init();
}
-void
+ENTRYPOINT void
reshape_bubble3d(ModeInfo *mi, int w, int h)
{
glViewport(0, 0, (GLsizei) w, (GLsizei) h);
glb_draw_step(c->draw_context);
}
-void
+ENTRYPOINT void
init_bubble3d(ModeInfo * mi)
{
Display *display = MI_DISPLAY(mi);
struct context *c;
if (contexts == 0) {
- contexts = (struct context *) malloc(sizeof (struct context) * MI_NUM_SCREENS(mi));
+ contexts = (struct context *) calloc(sizeof (struct context), MI_NUM_SCREENS(mi));
if (contexts == 0)
return;
MI_CLEARWINDOW(mi);
}
-void
+ENTRYPOINT void
draw_bubble3d(ModeInfo * mi)
{
struct context *c = &contexts[MI_SCREEN(mi)];
glXMakeCurrent(display, window, *(c->glx_context));
glb_config.polygon_count = 0;
+ glPushMatrix();
+ glRotatef(current_device_rotation(), 0, 0, 1);
do_display(c);
+ glPopMatrix();
mi->polygon_count = glb_config.polygon_count;
if (mi->fps_p) do_fps (mi);
glXSwapBuffers(display, window);
}
-void
+#ifndef STANDALONE
+ENTRYPOINT void
change_bubble3d(ModeInfo * mi)
{
/* nothing */
}
+#endif /* !STANDALONE */
-void
+ENTRYPOINT void
release_bubble3d(ModeInfo * mi)
{
- struct context *c = &contexts[MI_SCREEN(mi)];
-
- if (contexts != 0) {
- glb_draw_end(c->draw_context);
- (void) free((void *) contexts);
- contexts = 0;
- }
- FreeAllGL(mi);
+ if (contexts) {
+ int screen;
+ for (screen = 0; screen < MI_NUM_SCREENS(mi); screen++) {
+ struct context *c = &contexts[screen];
+ if (c->draw_context)
+ glb_draw_end(c->draw_context);
+ }
+ free (contexts);
+ contexts = 0;
+ }
+ FreeAllGL(mi);
}
+XSCREENSAVER_MODULE ("Bubble3D", bubble3d)
+
#endif /* USE_GL */