* surface mount, to-92 markings. Fixed ~5min crash.
* Better LED illumination. Other minor changes.
*
- * Copyright (C) 2001,2002 Ben Buxton (bb@cactii.net)
+ * Copyright (C) 2001-2015 Ben Buxton (bb@cactii.net)
*
* Permission to use, copy, modify, distribute, and sell this software and its
* documentation for any purpose is hereby granted without fee, provided that
#ifdef STANDALONE
#define DEFAULTS "*delay: 20000 \n" \
- "*showFPS: False \n"
+ "*showFPS: False \n" \
+ "*suppressRotationAnimation: True\n" \
+ "*componentFont: -*-courier-bold-r-normal-*-*-140-*-*-*-*-*-*"
-# define refresh_circuit 0
-# define circuit_handle_event 0
+# define release_circuit 0
+# define circuit_handle_event xlockmore_no_events
# include "xlockmore.h" /* from the xscreensaver distribution */
#else /* !STANDALONE */
# include "xlock.h" /* from the xlockmore distribution */
#ifdef USE_GL
-#include "font-ximage.h"
+#include "texfont.h"
#undef countof
#define countof(x) (sizeof((x))/sizeof((*x)))
static int maxparts;
-static char *font;
static int rotatespeed;
static int spin;
static int uselight;
static XrmOptionDescRec opts[] = {
{"-parts", ".circuit.parts", XrmoptionSepArg, 0 },
- {"-font", ".circuit.font", XrmoptionSepArg, 0 },
{"-rotate-speed", ".circuit.rotatespeed", XrmoptionSepArg, 0 },
{"+spin", ".circuit.spin", XrmoptionNoArg, "false" },
{"-spin", ".circuit.spin", XrmoptionNoArg, "true" },
static argtype vars[] = {
{&maxparts, "parts", "Parts", DEF_PARTS, t_Int},
- {&font, "font", "Font", "fixed", t_String},
{&rotatespeed, "rotatespeed", "Rotatespeed", DEF_ROTATESPEED, t_Int},
{&spin, "spin", "Spin", DEF_SPIN, t_Bool},
{&uselight, "light", "Light", DEF_LIGHT, t_Bool},
#ifdef USE_MODULES
ModStruct circuit_description =
-{"circuit", "init_circuit", "draw_circuit", "release_circuit",
- "draw_circuit", "init_circuit", NULL, &circuit_opts,
+{"circuit", "init_circuit", "draw_circuit", NULL,
+ "draw_circuit", "init_circuit", "free_circuit", &circuit_opts,
1000, 1, 2, 1, 4, 1.0, "",
"Flying electronic components", 0, NULL};
#define RAND_RANGE(min, max) ((min) + (max - min) * f_rand())
-/* used for allocating font textures */
-typedef struct {
- int num; /* index number */
- int w; /* width */
- int h; /* height */
-} TexNum;
-
/* Represents a band on a resistor/diode/etc */
typedef struct {
float pos; /* relative position from start/previous band */
typedef struct {
int type; /* package type. 0 = to-92, 1 = to-220 */
- GLfloat tw, th; /* texture dimensions */
- GLuint tnum; /* texture binding */
+ const char *text;
} Transistor;
typedef struct {
typedef struct {
int type; /* 0 = DIL, 1 = flat square */
int pins;
- float tw, th; /* texture dimensions for markings */
- int tnum; /* texture number */
+ char text[100];
} IC;
/* 7 segment display */
int display_i;
GLfloat rotate_angle;
+ texture_font_data *font;
char *font_strings[50]; /* max of 40 textures */
int font_w[50], font_h[50];
int font_init;
static int DrawThreeFive(Circuit *, ThreeFive *);
static int DrawSwitch(Circuit *, Switch *);
-static void freetexture(Circuit *, GLuint);
static void reorder(Component *[]);
static int circle(Circuit *, float, int,int);
static int bandedCylinder(Circuit *,
float, float , GLfloat, GLfloat , GLfloat,
Band **, int);
-static TexNum *fonttexturealloc(ModeInfo *, const char *, float *, float *);
static int Rect(GLfloat , GLfloat , GLfloat, GLfloat , GLfloat ,GLfloat);
static int ICLeg(GLfloat, GLfloat, GLfloat, int);
static int HoledRectangle(Circuit *ci,
return polys;
}
-#if 0
-static int ring(GLfloat inner, GLfloat outer, int nsegs)
-{
- int polys = 0;
- GLfloat z1, z2, y1, y2;
- GLfloat Z1, Z2, Y1, Y2;
- int i;
-
- z1 = inner; y1 = 0;
- Z1 = outer; Y1 = 0;
- glBegin(GL_QUADS);
- glNormal3f(1, 0, 0);
- for(i=0; i <=360 ; i+= 360/nsegs)
- {
- float angle=i;
- z2=inner*(float)ci->sin_table[(int)angle];
- y2=inner*(float)ci->cos_table[(int)angle];
- Z2=outer*(float)ci->sin_table[(int)angle];
- Y2=outer*(float)ci->cos_table[(int)angle];
- glVertex3f(0, Y1, Z1);
- glVertex3f(0, y1, z1);
- glVertex3f(0, y2, z2);
- glVertex3f(0, Y2, Z2);
- polys++;
- z1=z2;
- y1=y2;
- Z1=Z2;
- Y1=Y2;
- }
- glEnd();
- return polys;
-}
-#endif
-
static int sphere(Circuit *ci, GLfloat r, float stacks, float slices,
int startstack, int endstack, int startslice,
int endslice)
glDisable(GL_LIGHT1);
ci->light = 0; ci->lighton = 0;
}
- if (c->type == 5) {
- if (((IC *)c->c)->tnum)
- freetexture(ci, ((IC *)c->c)->tnum);
- }
- if (c->type == 2) {
- if (((Transistor *)c->c)->tnum)
- freetexture(ci, ((Transistor *)c->c)->tnum);
- }
if (c->type == 1)
free(((Diode *)c->c)->band); /* remember to free diode band */
free(c->c);
GLfloat lspec[] = {0.6, 0.6, 0.6, 0};
GLfloat lcol[] = {0.4, 0.4, 0.4, 0};
GLfloat lshine = 40;
- float mult, th, size;
glPushMatrix();
glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, col);
polys++;
glEnd();
glDisable(GL_POLYGON_OFFSET_FILL);
- if (c->tnum) glBindTexture(GL_TEXTURE_2D, c->tnum);
glEnable(GL_TEXTURE_2D);
glEnable(GL_BLEND);
- if (c->pins == 8)
- size = 0.4;
- else
- size = 0.6;
- th = size*2/3;
- mult = size*c->tw / c->th;
- mult /= 2;
- glBegin(GL_QUADS); /* text markings */
- glNormal3f(0, 0, 1);
- glTexCoord2f(0, 1);
- glVertex3f(th, mult, 0.1);
- glTexCoord2f(1, 1);
- glVertex3f(th, -mult, 0.1);
- glTexCoord2f(1, 0);
- glVertex3f(-th, -mult, 0.1);
- glTexCoord2f(0, 0);
- glVertex3f(-th, mult, 0.1);
- polys++;
- glEnd();
+
+ {
+ GLfloat texfg[] = {0.7, 0.7, 0.7, 1.0};
+ GLfloat s = 0.015;
+ XCharStruct e;
+ texture_string_metrics (ci->font, c->text, &e, 0, 0);
+
+ glPushMatrix();
+ glTranslatef (0, 0, 0.1);
+ glRotatef (90, 0, 0, 1);
+ glScalef (s, s, s);
+ glTranslatef (-w/2, 0, 0);
+ glColor4fv (texfg);
+ print_texture_string (ci->font, c->text);
+ glPopMatrix();
+ }
+
glDisable(GL_TEXTURE_2D);
glDisable(GL_BLEND);
d = (h*2-0.1) / c->pins;
glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, col);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
if (t->type == 1) { /* TO-92 style */
- float mult, y1, y2;
- mult = 1.5*t->th/t->tw;
- y1 = 0.2+mult/2;
- y2 = 0.8-mult/2;
glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, col);
glRotatef(90, 0, 1, 0);
glRotatef(90, 0, 0, 1);
polys += createCylinder(ci, 1.0, 0.4, 1, 1);
polys += Rect(0, -0.2, 0.4, 1, 0.2, 0.8);
/* Draw the markings */
- glEnable(GL_TEXTURE_2D);
- if (t->tnum) glBindTexture(GL_TEXTURE_2D, t->tnum);
- glEnable(GL_BLEND);
- glDepthMask(GL_FALSE);
- glBegin (GL_QUADS);
- glNormal3f(0, 0, 1);
- glTexCoord2f(0, 1);
- glVertex3f(y1, -0.21, 0.3);
- glTexCoord2f(1, 1);
- glVertex3f(y1, -0.21, -0.3);
- glTexCoord2f(1, 0);
- glVertex3f(y2, -0.21, -0.3);
- glTexCoord2f(0, 0);
- glVertex3f(y2, -0.21, 0.3);
- polys++;
- glEnd();
+
+ {
+ GLfloat texfg[] = {0.7, 0.7, 0.7, 1.0};
+ GLfloat s = 0.015;
+ XCharStruct e;
+ int w;
+ texture_string_metrics (ci->font, t->text, &e, 0, 0);
+ w = e.width;
+ glPushMatrix();
+ glRotatef (90, 1, 0, 0);
+ glTranslatef (0.5, -0.05, 0.21);
+ glScalef (s, s, s);
+ glTranslatef (-w/2, 0, 0);
+ glColor4fv (texfg);
+ print_texture_string (ci->font, t->text);
+ glPopMatrix();
+ }
+
glDisable(GL_TEXTURE_2D);
glDisable(GL_BLEND);
glDepthMask(GL_TRUE);
glTranslatef(0, 0, 0.2);
polys += wire(ci, 2);
} else if (t->type == 0) { /* TO-220 Style */
- float mult, y1, y2;
- mult = 1.5*t->th/t->tw;
- y1 = 0.75+mult/2;
- y2 = 0.75-mult/2;
polys += Rect(0, 0, 0, 1.5, 1.5, 0.5);
- glEnable(GL_TEXTURE_2D);
- if (t->tnum) glBindTexture(GL_TEXTURE_2D, t->tnum);
- glEnable(GL_BLEND);
- glDepthMask(GL_FALSE);
- glBegin (GL_QUADS);
- glNormal3f(0, 0, 1);
- glTexCoord2f(0, 1);
- glVertex3f(0, y1, 0.01);
- glTexCoord2f(1, 1);
- glVertex3f(1.5, y1, 0.01);
- glTexCoord2f(1, 0);
- glVertex3f(1.5, y2, 0.01);
- glTexCoord2f(0, 0);
- glVertex3f(0, y2, 0.01);
- glEnd();
+ {
+ GLfloat texfg[] = {0.7, 0.7, 0.7, 1.0};
+ GLfloat s = 0.015;
+ XCharStruct e;
+ int w;
+ texture_string_metrics (ci->font, t->text, &e, 0, 0);
+ w = e.width;
+ glPushMatrix();
+ glTranslatef (0.75, 0.75, 0.01);
+ glScalef (s, s, s);
+ glTranslatef (-w/2, 0, 0);
+ glColor4fv (texfg);
+ print_texture_string (ci->font, t->text);
+ glPopMatrix();
+ }
glDisable(GL_TEXTURE_2D);
glDisable(GL_BLEND);
glDepthMask(GL_TRUE);
polys += Rect(0, 0, 0, 1, 0.5, 0.2);
/* Draw the markings */
glEnable(GL_TEXTURE_2D);
- if (t->tnum) glBindTexture(GL_TEXTURE_2D, t->tnum);
glEnable(GL_BLEND);
glDepthMask(GL_FALSE);
glBegin (GL_QUADS);
static Transistor *NewTransistor(ModeInfo *mi)
{
Transistor *t;
- float texfg[] = {0.7, 0.7, 0.7, 1.0};
- float texbg[] = {0.3, 0.3, 0.3, 0.1};
- TexNum *tn;
- const char *val;
t = malloc(sizeof(Transistor));
t->type = (random() % 3);
if (t->type == 0) {
- val = transistortypes[random() % countof(transistortypes)];
- tn = fonttexturealloc(mi, val, texfg, texbg);
- if (tn == NULL) {
- fprintf(stderr, "Error getting a texture for a string!\n");
- t->tnum = 0;
- } else {
- t->tnum = tn->num;
- t->tw = tn->w; t->th = tn->h;
- free(tn);
- }
+ t->text = transistortypes[random() % countof(transistortypes)];
} else if (t->type == 2) {
- val = smctypes[random() % countof(smctypes)];
- tn = fonttexturealloc(mi, val, texfg, texbg);
- if (tn == NULL) {
- fprintf(stderr, "Error getting a texture for a string!\n");
- t->tnum = 0;
- } else {
- t->tnum = tn->num;
- t->tw = tn->w; t->th = tn->h;
- free(tn);
- }
+ t->text = smctypes[random() % countof(smctypes)];
} else if (t->type == 1) {
- val = to92types[random() % countof(to92types)];
- tn = fonttexturealloc(mi, val, texfg, texbg);
- if (tn == NULL) {
- fprintf(stderr, "Error getting a texture for a string!\n");
- t->tnum = 0;
- } else {
- t->tnum = tn->num;
- t->tw = tn->w; t->th = tn->h;
- free(tn);
- }
+ t->text = to92types[random() % countof(to92types)];
}
-
return t;
}
{
IC *c;
int pins;
- TexNum *tn;
- float texfg[] = {0.7, 0.7, 0.7, 1.0};
- float texbg[] = {0.1, 0.1, 0.1, 0};
const char *val;
- char *str;
int types[countof(ictypes)], i, n = 0;
c = malloc(sizeof(IC));
if (n > countof(types)) abort();
val = ictypes[types[random() % n]].val;
- str = malloc(strlen(val) + 1 + 4 + 1); /* add space for production date */
- sprintf(str, "%s\n%02d%02d", val, (int)RAND_RANGE(80, 100), (int)RAND_RANGE(1,53));
- tn = fonttexturealloc(mi, str, texfg, texbg);
- free(str);
- if (tn == NULL) {
- fprintf(stderr, "Error allocating font texture for '%s'\n", val);
- c->tnum = 0;
- } else {
- c->tw = tn->w; c->th = tn->h;
- c->tnum = tn->num;
- free(tn);
- }
+ sprintf(c->text, "%s\n%02d%02d", val,
+ (int)RAND_RANGE(80, 100), (int)RAND_RANGE(1,53));
c->pins = pins;
return c;
}
glEnable(GL_LIGHTING);
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glLoadIdentity();
- glRotatef(current_device_rotation(), 0, 0, 1);
gluLookAt(ci->viewer[0], ci->viewer[1], ci->viewer[2],
0.0, 0.0, 0.0,
0.0, 1.0, 0.0);
glLighti(GL_LIGHT0, GL_CONSTANT_ATTENUATION, (GLfloat)1);
glLighti(GL_LIGHT0, GL_LINEAR_ATTENUATION, (GLfloat)0.5);
glLighti(GL_LIGHT0, GL_QUADRATIC_ATTENUATION, (GLfloat)0);
+
+# ifdef HAVE_MOBILE /* Keep it the same relative size when rotated. */
+ {
+ GLfloat h = MI_HEIGHT(mi) / (GLfloat) MI_WIDTH(mi);
+ int o = (int) current_device_rotation();
+ if (o != 0 && o != 180 && o != -180)
+ glScalef (h, h, h);
+ h = 2;
+ glScalef (h, h, h);
+ }
+# endif
+
mi->polygon_count += drawgrid(ci);
glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, light_sp);
if (f_rand() < 0.05) {
glFlush();
}
-static void freetexture (Circuit *ci, GLuint texture)
-{
- ci->s_refs[texture]--;
- if (ci->s_refs[texture] < 1) {
- glDeleteTextures(1, &texture);
- }
-}
-
-static TexNum * fonttexturealloc (ModeInfo *mi,
- const char *str, float *fg, float *bg)
-{
- Circuit *ci = &circuit[MI_SCREEN(mi)];
- int i;
- XImage *ximage;
- char *c;
- TexNum *t;
- GLuint mintex;
- if (ci->font_init == 0) {
- for (i = 0 ; i < 50 ; i++) {
- ci->font_strings[i] = NULL;
- ci->s_refs[i] = 0;
- ci->font_w[i] = 0; ci->font_h[i] = 0;
- }
- ci->font_init++;
- }
- for (i = 0 ; i < 50 ; i++) {
- if (!ci->s_refs[i] && ci->font_strings[i]) {
- free (ci->font_strings[i]);
- ci->font_strings[i] = NULL;
- }
- if (ci->font_strings[i] && !strcmp(str, ci->font_strings[i])) { /* if one matches */
- t = malloc(sizeof(TexNum));
- t->w = ci->font_w[i]; t->h = ci->font_h[i];
- t->num = i;
- ci->s_refs[i]++;
- return t;
- }
- }
-
- /* at this point we need to make the new texture */
- ximage = text_to_ximage (mi->xgwa.screen,
- mi->xgwa.visual,
- font, str,
- fg, bg);
- glGenTextures (1, &mintex);
- for (i = mintex ; ci->font_strings[i] != NULL ; i++) { /* set i to the next unused value */
- if (i > 49) {
- fprintf(stderr, "Texture cache full!\n");
- free(ximage->data);
- ximage->data = 0;
- XFree (ximage);
- return NULL;
- }
- }
-
- glBindTexture(GL_TEXTURE_2D, i);
- glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
-
- clear_gl_error();
-#if 0
- i = gluBuild2DMipmaps(GL_TEXTURE_2D, 4,
- ximage->width, ximage->height,
- GL_RGBA, GL_UNSIGNED_BYTE, ximage->data);
- if (i)
- {
- const char *s = (char *) gluErrorString (i);
- fprintf (stderr, "%s: error mipmapping %dx%d texture: %s\n",
- progname, ximage->width, ximage->height,
- (s ? s : "(unknown)"));
- abort();
- }
- check_gl_error("mipmapping");
-#else
- glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA, ximage->width, ximage->height, 0,
- GL_RGBA, GL_UNSIGNED_BYTE, ximage->data);
- check_gl_error("texture");
-#endif
-
- t = malloc(sizeof(TexNum));
- t->w = ximage->width;
- t->h = ximage->height;
- ci->font_w[i] = t->w; ci->font_h[i] = t->h;
- free(ximage->data);
- ximage->data = 0;
- XFree (ximage);
- c = malloc(strlen(str)+1);
- strncpy(c, str, strlen(str)+1);
- ci->font_strings[i] = c;
- ci->s_refs[i]++;
- t->num = i;
- return t;
-}
-
/* ensure transparent components are at the end */
static void reorder(Component *c[])
{
ENTRYPOINT void reshape_circuit(ModeInfo *mi, int width, int height)
{
Circuit *ci = &circuit[MI_SCREEN(mi)];
+ int y = 0;
GLfloat h = (GLfloat) height / (GLfloat) width;
- glViewport(0,0,(GLint)width, (GLint) height);
+
+ if (width > height * 5) { /* tiny window: show middle */
+ height = width * 9/16;
+ y = -height/2;
+ h = height / (GLfloat) width;
+ }
+
+ glViewport(0,y,(GLint)width, (GLint) height);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glFrustum(-1.0,1.0,-h,h,1.5,35.0);
int screen = MI_SCREEN(mi);
Circuit *ci;
- if (circuit == NULL) {
- if ((circuit = (Circuit *) calloc(MI_NUM_SCREENS(mi),
- sizeof(Circuit))) == NULL)
- return;
- }
+ MI_INIT(mi, circuit);
ci = &circuit[screen];
ci->window = MI_WINDOW(mi);
- ci->XMAX = ci->YMAX = 30;
+ ci->XMAX = ci->YMAX = 50;
ci->viewer[2] = 14;
ci->lightpos[0] = 7;
ci->lightpos[1] = 7;
ci->grid_col2[1] = 0.125;
ci->grid_col2[2] = 0.05;
+ ci->font = load_texture_font (MI_DISPLAY(mi), "componentFont");
+
if (maxparts >= MAX_COMPONENTS)
maxparts = MAX_COMPONENTS-1;
glXSwapBuffers(disp, w);
}
-ENTRYPOINT void release_circuit(ModeInfo *mi)
+ENTRYPOINT void free_circuit(ModeInfo *mi)
{
- if (circuit != NULL) {
- (void) free((void *) circuit);
- circuit = NULL;
- }
+ Circuit *ci = &circuit[MI_SCREEN(mi)];
+ if (ci->font)
+ free_texture_font (ci->font);
FreeAllGL(mi);
}