-/* cubenetic, Copyright (c) 2002 Jamie Zawinski <jwz@jwz.org>
+/* cubenetic, Copyright (c) 2002, 2003 Jamie Zawinski <jwz@jwz.org>
*
* Permission to use, copy, modify, distribute, and sell this software and its
* documentation for any purpose is hereby granted without fee, provided that
#define HACK_INIT init_cube
#define HACK_DRAW draw_cube
#define HACK_RESHAPE reshape_cube
+#define HACK_HANDLE_EVENT cube_handle_event
+#define EVENT_MASK PointerMotionMask
#define ccs_opts xlockmore_opts
#define DEF_SPIN "XYZ"
#include "xlockmore.h"
#include "colors.h"
+#include "rotator.h"
+#include "gltrackball.h"
#include <ctype.h>
#ifdef USE_GL /* whole file */
typedef struct {
GLXContext *glx_context;
-
- GLfloat rotx, roty, rotz; /* current object rotation */
- GLfloat dx, dy, dz; /* current rotational velocity */
- GLfloat ddx, ddy, ddz; /* current rotational acceleration */
- GLfloat d_max; /* max velocity */
- Bool spin_x, spin_y, spin_z;
+ rotator *rot;
+ trackball_state *trackball;
+ Bool button_down_p;
GLuint cube_list;
GLuint texture_id;
};
static argtype vars[] = {
- {(caddr_t *) &do_spin, "spin", "Spin", DEF_SPIN, t_String},
- {(caddr_t *) &do_wander, "wander", "Wander", DEF_WANDER, t_Bool},
- {(caddr_t *) &do_texture, "texture", "Texture", DEF_TEXTURE, t_Bool},
- {(caddr_t *) &wave_count, "waves", "Waves", DEF_WAVE_COUNT, t_Int},
- {(caddr_t *) &wave_speed, "waveSpeed", "WaveSpeed", DEF_WAVE_SPEED, t_Int},
- {(caddr_t *) &wave_radius,"waveRadius","WaveRadius", DEF_WAVE_RADIUS,t_Int},
+ {&do_spin, "spin", "Spin", DEF_SPIN, t_String},
+ {&do_wander, "wander", "Wander", DEF_WANDER, t_Bool},
+ {&do_texture, "texture", "Texture", DEF_TEXTURE, t_Bool},
+ {&wave_count, "waves", "Waves", DEF_WAVE_COUNT, t_Int},
+ {&wave_speed, "waveSpeed", "WaveSpeed", DEF_WAVE_SPEED, t_Int},
+ {&wave_radius,"waveRadius","WaveRadius", DEF_WAVE_RADIUS,t_Int},
};
ModeSpecOpt ccs_opts = {countof(opts), opts, countof(vars), vars, NULL};
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
- gluPerspective( 30.0, 1/h, 1.0, 100.0 );
- gluLookAt( 0.0, 0.0, 15.0,
- 0.0, 0.0, 0.0,
- 0.0, 1.0, 0.0);
+ gluPerspective (30.0, 1/h, 1.0, 100.0);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
- glTranslatef(0.0, 0.0, -15.0);
+ gluLookAt( 0.0, 0.0, 30.0,
+ 0.0, 0.0, 0.0,
+ 0.0, 1.0, 0.0);
glClear(GL_COLOR_BUFFER_BIT);
}
-/* lifted from lament.c */
-#define RAND(n) ((long) ((random() & 0x7fffffff) % ((long) (n))))
-#define RANDSIGN() ((random() & 1) ? 1 : -1)
-
-static void
-rotate(GLfloat *pos, GLfloat *v, GLfloat *dv, GLfloat max_v)
-{
- double ppos = *pos;
-
- /* tick position */
- if (ppos < 0)
- ppos = -(ppos + *v);
- else
- ppos += *v;
-
- if (ppos > 1.0)
- ppos -= 1.0;
- else if (ppos < 0)
- ppos += 1.0;
-
- if (ppos < 0) abort();
- if (ppos > 1.0) abort();
- *pos = (*pos > 0 ? ppos : -ppos);
-
- /* accelerate */
- *v += *dv;
-
- /* clamp velocity */
- if (*v > max_v || *v < -max_v)
- {
- *dv = -*dv;
- }
- /* If it stops, start it going in the other direction. */
- else if (*v < 0)
- {
- if (random() % 4)
- {
- *v = 0;
-
- /* keep going in the same direction */
- if (random() % 2)
- *dv = 0;
- else if (*dv < 0)
- *dv = -*dv;
- }
- else
- {
- /* reverse gears */
- *v = -*v;
- *dv = -*dv;
- *pos = -*pos;
- }
- }
-
- /* Alter direction of rotational acceleration randomly. */
- if (! (random() % 120))
- *dv = -*dv;
-
- /* Change acceleration very occasionally. */
- if (! (random() % 200))
- {
- if (*dv == 0)
- *dv = 0.00001;
- else if (random() & 1)
- *dv *= 1.2;
- else
- *dv *= 0.8;
- }
-}
-
-
\f
/* Waves.
Adapted from ../hacks/interference.c by Hannu Mallat.
cc->texture_height = texture_size;
i = texture_size * texture_size * 4;
- cc->texture = (char *) malloc (i);
+ cc->texture = (unsigned char *) malloc (i);
memset (cc->texture, 0xFF, i);
}
}
+Bool
+cube_handle_event (ModeInfo *mi, XEvent *event)
+{
+ cube_configuration *cc = &ccs[MI_SCREEN(mi)];
+
+ if (event->xany.type == ButtonPress &&
+ event->xbutton.button & Button1)
+ {
+ cc->button_down_p = True;
+ gltrackball_start (cc->trackball,
+ event->xbutton.x, event->xbutton.y,
+ MI_WIDTH (mi), MI_HEIGHT (mi));
+ return True;
+ }
+ else if (event->xany.type == ButtonRelease &&
+ event->xbutton.button & Button1)
+ {
+ cc->button_down_p = False;
+ return True;
+ }
+ else if (event->xany.type == MotionNotify &&
+ cc->button_down_p)
+ {
+ gltrackball_track (cc->trackball,
+ event->xmotion.x, event->xmotion.y,
+ MI_WIDTH (mi), MI_HEIGHT (mi));
+ return True;
+ }
+
+ return False;
+}
+
+
void
init_cube (ModeInfo *mi)
{
{
+ Bool spinx=False, spiny=False, spinz=False;
+ double spin_speed = 1.0;
+ double wander_speed = 0.05;
+
char *s = do_spin;
while (*s)
{
- if (*s == 'x' || *s == 'X') cc->spin_x = 1;
- else if (*s == 'y' || *s == 'Y') cc->spin_y = 1;
- else if (*s == 'z' || *s == 'Z') cc->spin_z = 1;
+ if (*s == 'x' || *s == 'X') spinx = True;
+ else if (*s == 'y' || *s == 'Y') spiny = True;
+ else if (*s == 'z' || *s == 'Z') spinz = True;
else
{
fprintf (stderr,
}
s++;
}
- }
- cc->rotx = frand(1.0) * RANDSIGN();
- cc->roty = frand(1.0) * RANDSIGN();
- cc->rotz = frand(1.0) * RANDSIGN();
-
- /* bell curve from 0-6 degrees, avg 3 */
- cc->dx = (frand(0.7) + frand(0.7) + frand(0.7)) / (360/2);
- cc->dy = (frand(0.7) + frand(0.7) + frand(0.7)) / (360/2);
- cc->dz = (frand(0.7) + frand(0.7) + frand(0.7)) / (360/2);
-
- cc->d_max = cc->dx * 2;
-
- cc->ddx = 0.00006 + frand(0.00003);
- cc->ddy = 0.00006 + frand(0.00003);
- cc->ddz = 0.00006 + frand(0.00003);
+ cc->rot = make_rotator (spinx ? spin_speed : 0,
+ spiny ? spin_speed : 0,
+ spinz ? spin_speed : 0,
+ 1.0,
+ do_wander ? wander_speed : 0,
+ (spinx && spiny && spinz));
+ cc->trackball = gltrackball_init ();
+ }
cc->ncolors = 256;
cc->texture_colors = (XColor *) calloc(cc->ncolors, sizeof(XColor));
glScalef(1.1, 1.1, 1.1);
{
- GLfloat x, y, z;
-
- if (do_wander)
- {
- static int frame = 0;
-
-# define SINOID(SCALE,SIZE) \
- ((((1 + sin((frame * (SCALE)) / 2 * M_PI)) / 2.0) * (SIZE)) - (SIZE)/2)
-
- x = SINOID(0.0071, 8.0);
- y = SINOID(0.0053, 6.0);
- z = SINOID(0.0037, 15.0);
- frame++;
- glTranslatef(x, y, z);
- }
-
- if (cc->spin_x || cc->spin_y || cc->spin_z)
- {
- x = cc->rotx;
- y = cc->roty;
- z = cc->rotz;
- if (x < 0) x = 1 - (x + 1);
- if (y < 0) y = 1 - (y + 1);
- if (z < 0) z = 1 - (z + 1);
-
- if (cc->spin_x) glRotatef(x * 360, 1.0, 0.0, 0.0);
- if (cc->spin_y) glRotatef(y * 360, 0.0, 1.0, 0.0);
- if (cc->spin_z) glRotatef(z * 360, 0.0, 0.0, 1.0);
-
- rotate(&cc->rotx, &cc->dx, &cc->ddx, cc->d_max);
- rotate(&cc->roty, &cc->dy, &cc->ddy, cc->d_max);
- rotate(&cc->rotz, &cc->dz, &cc->ddz, cc->d_max);
- }
+ double x, y, z;
+ get_position (cc->rot, &x, &y, &z, !cc->button_down_p);
+ glTranslatef((x - 0.5) * 8,
+ (y - 0.5) * 6,
+ (z - 0.5) * 15);
+
+ gltrackball_rotate (cc->trackball);
+
+ get_rotation (cc->rot, &x, &y, &z, !cc->button_down_p);
+ glRotatef (x * 360, 1.0, 0.0, 0.0);
+ glRotatef (y * 360, 0.0, 1.0, 0.0);
+ glRotatef (z * 360, 0.0, 0.0, 1.0);
}
glScalef (2.5, 2.5, 2.5);