"*frameThickness: 0.03 \n" \
"*triangleSize: 0.045 \n" \
"*speed: 1.0 \n" \
- "*pizza: False \n" \
+ "*mode: both" "\n" \
".foreground: #00AA00 \n" \
"*geometry: =640x640\n" \
#ifdef USE_GL /* whole file */
+typedef enum {
+ HELIX_IN, HELIX, HELIX_OUT,
+ PIZZA_IN, PIZZA, PIZZA_OUT,
+ BOTH
+} glyph_mode;
+
typedef struct {
Bool spinning_p;
GLfloat position; /* 0.0 - 1.0 */
GLfloat triangle_size;
GLfloat speed;
- Bool pizza_p;
+ glyph_mode mode;
+ glyph_mode anim_state;
+ GLfloat anim_ratio;
spinner gasket_spinnerx, gasket_spinnery, gasket_spinnerz;
spinner scene_spinnerx, scene_spinnery;
- spinner helix_spinnery, helix_spinnerz;
+ spinner helix_spinnerz;
+ spinner pizza_spinnery, pizza_spinnerz;
spinner frame_spinner;
trackball_state *trackball;
static logo_configuration *dcs = NULL;
static XrmOptionDescRec opts[] = {
- { "-speed", ".speed", XrmoptionSepArg, 0 },
- { "-pizza", ".pizza", XrmoptionNoArg, "True" },
+ { "-speed", ".speed", XrmoptionSepArg, 0 },
+ { "-mode", ".mode", XrmoptionSepArg, 0 },
+ { "-pizza", ".mode", XrmoptionNoArg, "pizza" },
+ { "-helix", ".mode", XrmoptionNoArg, "helix" },
+ { "-both", ".mode", XrmoptionNoArg, "both" },
};
ENTRYPOINT ModeSpecOpt logo_opts = {countof(opts), opts, 0, NULL, NULL};
}
+#if 0
static void
tess_vertex_cb (void *vertex_data, void *closure)
{
to->points[to->i++] = v[1];
to->points[to->i++] = v[2];
}
+#endif
static void
tess_begin_cb (GLenum which)
dc->triangle_size = get_float_resource(mi->dpy, "triangleSize", "Float");
dc->speed = get_float_resource(mi->dpy, "speed", "Float");
- dc->pizza_p = get_boolean_resource(mi->dpy, "pizza", "Boolean");
+
+ {
+ char *s = get_string_resource (MI_DISPLAY (mi), "mode", "String");
+ if (!s || !*s || !strcasecmp (s, "helix"))
+ dc->mode = HELIX;
+ else if (!strcasecmp (s, "pizza"))
+ dc->mode = PIZZA;
+ else if (!strcasecmp (s, "both"))
+ dc->mode = BOTH;
+ else
+ {
+ fprintf (stderr, "%s: mode must be helix, pizza or both, not \"%s\"\n",
+ progname, s);
+ exit (1);
+ }
+ if (s) free (s);
+
+ dc->anim_state = (dc->mode == BOTH
+ ? ((random() & 1) ? HELIX : PIZZA)
+ : dc->mode);
+ dc->anim_ratio = 0;
+ }
{
XColor xcolor;
dc->trackball = gltrackball_init ();
- dc->gasket_spinnery.probability = 0.1;
dc->gasket_spinnerx.probability = 0.1;
+ dc->gasket_spinnery.probability = 0.1;
dc->gasket_spinnerz.probability = 1.0;
+
dc->helix_spinnerz.probability = 0.6;
- dc->helix_spinnery.probability = (dc->pizza_p ? 0.6 : 0);
+
+ dc->pizza_spinnerz.probability = 0.6;
+ dc->pizza_spinnery.probability = 0.6;
+
dc->scene_spinnerx.probability = 0.1;
dc->scene_spinnery.probability = 0.0;
+
dc->frame_spinner.probability = 5.0;
/* start the frame off-screen */
glPushMatrix();
glRotatef(90, 1, 0, 0);
glRotatef(90, 0, 0, 1);
- if (dc->pizza_p)
- make_pizza (dc, 0, 0);
- else
- {
- glPushMatrix();
- glRotatef(helix_rot, 0, 0, 1);
- make_ladder (dc, 0, 0);
- make_helix (dc, 0, 0);
- glRotatef (180, 0, 0, 1);
- make_helix (dc, 0, 0);
- glPopMatrix();
- }
+ make_pizza (dc, 0, 0);
+
+ glPushMatrix();
+ glRotatef(helix_rot, 0, 0, 1);
+ make_ladder (dc, 0, 0);
+ make_helix (dc, 0, 0);
+ glRotatef (180, 0, 0, 1);
+ make_helix (dc, 0, 0);
+ glPopMatrix();
+
dxf_layer++;
make_gasket (dc, 0);
dxf_layer++;
GLfloat gcolor[4];
GLfloat specular[] = {0.8, 0.8, 0.8, 1.0};
GLfloat shininess = 50.0;
+ Bool pizza_p;
if (!dc->glx_context)
return;
mi->polygon_count = 0;
glXMakeCurrent(MI_DISPLAY(mi), MI_WINDOW(mi), *(dc->glx_context));
- if (dc->wire_overlay == 0 &&
+ if (!wire &&
+ dc->wire_overlay == 0 &&
(random() % (int) (PROBABILITY_SCALE / 0.2)) == 0)
dc->wire_overlay = ((random() % 200) +
(random() % 200) +
tick_spinner (mi, &dc->gasket_spinnerx);
tick_spinner (mi, &dc->gasket_spinnery);
tick_spinner (mi, &dc->gasket_spinnerz);
- tick_spinner (mi, &dc->helix_spinnery);
tick_spinner (mi, &dc->helix_spinnerz);
+ tick_spinner (mi, &dc->pizza_spinnery);
+ tick_spinner (mi, &dc->pizza_spinnerz);
tick_spinner (mi, &dc->scene_spinnerx);
tick_spinner (mi, &dc->scene_spinnery);
tick_spinner (mi, &dc->frame_spinner);
link_spinners (mi, &dc->scene_spinnerx, &dc->scene_spinnery);
+ switch (dc->anim_state)
+ {
+ case HELIX:
+ if (dc->mode == BOTH &&
+ (random() % (int) (PROBABILITY_SCALE / 0.2)) == 0)
+ dc->anim_state = HELIX_OUT;
+ break;
+
+ case HELIX_OUT:
+ dc->anim_ratio += 0.1 * dc->speed;
+ if (dc->anim_ratio >= 1.0)
+ {
+ dc->anim_ratio = 0.0;
+ dc->anim_state = PIZZA_IN;
+ }
+ break;
+
+ case PIZZA_IN:
+ dc->anim_ratio += 0.1 * dc->speed;
+ if (dc->anim_ratio >= 1.0)
+ {
+ dc->anim_ratio = 0.0;
+ dc->anim_state = PIZZA;
+ }
+ break;
+
+ case PIZZA:
+ if (dc->mode == BOTH &&
+ (random() % (int) (PROBABILITY_SCALE / 0.2)) == 0)
+ dc->anim_state = PIZZA_OUT;
+ break;
+
+ case PIZZA_OUT:
+ dc->anim_ratio += 0.1 * dc->speed;
+ if (dc->anim_ratio >= 1.0)
+ {
+ dc->anim_ratio = 0.0;
+ dc->anim_state = HELIX_IN;
+ }
+ break;
+
+ case HELIX_IN:
+ dc->anim_ratio += 0.1 * dc->speed;
+ if (dc->anim_ratio >= 1.0)
+ {
+ dc->anim_ratio = 0.0;
+ dc->anim_state = HELIX;
+ }
+ break;
+
+ default:
+ abort();
+ break;
+ }
+
+ pizza_p = (dc->anim_state == PIZZA ||
+ dc->anim_state == PIZZA_IN ||
+ dc->anim_state == PIZZA_OUT);
+
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix ();
{
+ GLfloat scale = 0;
glScalef(3, 3, 3);
glColor3f(dc->color[0], dc->color[1], dc->color[2]);
? dc->frame_spinner.position
: -dc->frame_spinner.position);
GLfloat size = (p > 0.5 ? 1-p : p);
- GLfloat scale = 1 + (size * 10);
+ scale = 1 + (size * 10);
glPushMatrix();
/* gltrackball_rotate (dc->trackball); */
glRotatef(90, 1, 0, 0);
}
glPopMatrix();
- glRotatef (360 * sin (M_PI/2 * dc->helix_spinnery.position), 1, 0, 0);
- glRotatef (360 * sin (M_PI/2 * dc->helix_spinnerz.position), 0, 0, 1);
+ if (pizza_p)
+ {
+ glRotatef (360 * sin (M_PI/2 * dc->pizza_spinnery.position), 1, 0, 0);
+ glRotatef (360 * sin (M_PI/2 * dc->pizza_spinnerz.position), 0, 0, 1);
+ }
+ else
+ {
+ glRotatef (360 * sin (M_PI/2 * dc->helix_spinnerz.position), 0, 0, 1);
+ }
+
+ scale = ((dc->anim_state == PIZZA_IN || dc->anim_state == HELIX_IN)
+ ? dc->anim_ratio
+ : ((dc->anim_state == PIZZA_OUT || dc->anim_state == HELIX_OUT)
+ ? 1.0 - dc->anim_ratio
+ : 1.0));
+ if (scale <= 0) scale = 0.001;
+ glScalef (scale, scale, scale);
if (wire)
{
- if (dc->pizza_p)
+ if (pizza_p)
glCallList (dc->pizza_list_wire);
else
glCallList (dc->helix_list_wire);
}
else if (dc->wire_overlay != 0)
{
- if (dc->pizza_p)
+ if (pizza_p)
glCallList (dc->pizza_list_facetted);
else
glCallList (dc->helix_list_facetted);
glDisable (GL_LIGHTING);
- if (dc->pizza_p)
+ if (pizza_p)
glCallList (dc->pizza_list_wire);
else
glCallList (dc->helix_list_wire);
}
else
{
- if (dc->pizza_p)
+ if (pizza_p)
glCallList (dc->pizza_list);
else
glCallList (dc->helix_list);