"*suppressRotationAnimation: True\n" \
# define refresh_screenflip 0
+# define release_screenflip 0
# include "xlockmore.h" /* from the xscreensaver distribution */
# include "gltrackball.h"
#else /* !STANDALONE */
#ifdef USE_MODULES
ModStruct screenflip_description =
-{"screenflip", "init_screenflip", "draw_screenflip", "release_screenflip",
+{"screenflip", "init_screenflip", "draw_screenflip", NULL,
"draw_screenflip", "init_screenflip", NULL, &screenflip_opts,
1000, 1, 2, 1, 4, 1.0, "",
"Screenflips", 0, NULL};
int screen = MI_SCREEN(mi);
Screenflip *c;
- if (screenflip == NULL) {
- if ((screenflip = (Screenflip *) calloc(MI_NUM_SCREENS(mi),
- sizeof(Screenflip))) == NULL)
- return;
- }
+ MI_INIT(mi, screenflip, NULL);
c = &screenflip[screen];
c->window = MI_WINDOW(mi);
glXSwapBuffers(disp, w);
}
-ENTRYPOINT void release_screenflip(ModeInfo *mi)
-{
- if (screenflip != NULL) {
- (void) free((void *) screenflip);
- screenflip = NULL;
- }
- FreeAllGL(mi);
-}
-
XSCREENSAVER_MODULE_2 ("FlipScreen3D", flipscreen3d, screenflip)
#endif