#ifdef STANDALONE
#define DEFAULTS "*delay: 20000\n" \
"*showFPS: False\n" \
- "*mode: light\n" \
+ "*mode: grab\n" \
"*useSHM: True \n"
{
gfluxstruct *gp = &gfluxes[MI_SCREEN(mi)];
- if (event->xany.type == ButtonPress &&
- event->xbutton.button == Button1)
+ if (gltrackball_event_handler (event, gp->trackball,
+ MI_WIDTH (mi), MI_HEIGHT (mi),
+ &gp->button_down_p))
+ return True;
+ else if (screenhack_event_helper (MI_DISPLAY(mi), MI_WINDOW(mi), event))
{
- gp->button_down_p = True;
- gltrackball_start (gp->trackball,
- event->xbutton.x, event->xbutton.y,
- MI_WIDTH (mi), MI_HEIGHT (mi));
- return True;
- }
- else if (event->xany.type == ButtonRelease &&
- event->xbutton.button == Button1)
- {
- gp->button_down_p = False;
- return True;
- }
- else if (event->xany.type == ButtonPress &&
- (event->xbutton.button == Button4 ||
- event->xbutton.button == Button5 ||
- event->xbutton.button == Button6 ||
- event->xbutton.button == Button7))
- {
- gltrackball_mousewheel (gp->trackball, event->xbutton.button, 10,
- !!event->xbutton.state);
- return True;
- }
- else if (event->xany.type == MotionNotify &&
- gp->button_down_p)
- {
- gltrackball_track (gp->trackball,
- event->xmotion.x, event->xmotion.y,
- MI_WIDTH (mi), MI_HEIGHT (mi));
- return True;
+ if (_draw == grab) {
+ grabTexture(gp);
+ return True;
+ }
}
return False;
static void
userRot(gfluxstruct *gp)
{
- /* Do it twice because we don't track the device's orientation. */
- glRotatef( current_device_rotation(), 0, 0, 1);
gltrackball_rotate (gp->trackball);
- glRotatef(-current_device_rotation(), 0, 0, 1);
}
/* draw the gflux once */
}
gp = &gfluxes[screen];
- gp->trackball = gltrackball_init ();
+ gp->trackball = gltrackball_init (True);
gp->time = frand(1000.0); /* don't run two screens in lockstep */
{
char *s = get_string_resource (mi->dpy, "mode", "Mode");
- if (!s || !*s) _draw = wire;
+ if (!s || !*s) _draw = grab;
else if (!strcasecmp (s, "wire")) _draw = wire;
else if (!strcasecmp (s, "solid")) _draw = solid;
else if (!strcasecmp (s, "light")) _draw = light;