/* -*- Mode: C; tab-width: 4 -*- */
/* vim: set ai ts=4 sw=4: */
-#if !defined( lint ) && !defined( SABER )
+#if 0
/*static const char sccsid[] = "@(#)gleidescope.c 1.0 03/06/27 xlockmore";*/
#endif
"*delay: 20000 \n" \
"*showFPS: False \n" \
"*size: 0 \n" \
- "*useSHM: True \n"
+ "*useSHM: True \n" \
+ "*suppressRotationAnimation: True\n" \
-# define refresh_gleidescope 0
+# define release_gleidescope 0
# include "xlockmore.h" /* from the xscreensaver distribution */
#else /* !STANDALONE */
# include "xlock.h" /* from the xlockmore distribution */
#ifdef USE_GL
#include "colors.h"
-#include "xpm-ximage.h"
+#include "ximage-loader.h"
#include "grab-ximage.h"
#ifdef GRAB
static Bool norotate; /* no rotate in place */
static Bool zoom; /* zooming camera */
static Bool nozoom; /* no zooming camera */
-static char *image; /* name of texture to load */
+static char *image_str; /* name of texture to load */
static int duration; /* length of time to display grabbed image */
#define MAX_CAM_SPEED 1.0
{&norotate, "norotate", "noRotate", DEF_NOROTATE, t_Bool},
{&zoom, "zoom", "Zoom", DEF_ZOOM, t_Bool},
{&nozoom, "nozoom", "noZoom", DEF_NOZOOM, t_Bool},
- {&image, "image", "Image", DEF_IMAGE, t_String},
+ {&image_str, "image", "Image", DEF_IMAGE, t_String},
{&duration, "duration", "Duration", DEF_DURATION, t_Int},
};
#ifdef USE_MODULES
ModStruct gleidescope_description = {
- "gleidescope", "init_gleidescope", "draw_gleidescope", "release_gleidescope",
- "draw_gleidescope", "init_gleidescope", NULL, &gleidescope_opts,
- 1000, 1, 2, 1, 4, 1.0, "",
+ "gleidescope", "init_gleidescope", "draw_gleidescope", NULL,
+ "draw_gleidescope", "init_gleidescope", "free_gleidescope",
+ &gleidescope_opts, 1000, 1, 2, 1, 4, 1.0, "",
"GL Kaleidescope", 0, NULL};
#endif
printf("event:%d\n", event->xany.type);
printf("button:%d\n", event->xbutton.button);
*/
- switch(event->xany.type)
- {
- case ButtonPress:
-
+ if (event->xany.type == ButtonPress)
+ {
if (event->xbutton.button == Button1 ||
event->xbutton.button == Button3)
{
return True;
}
#endif
- break;
-
- case ButtonRelease:
-
+ } else if (event->xany.type == ButtonRelease)
+ {
if (event->xbutton.button == Button1 ||
event->xbutton.button == Button3)
{
gp->button_down_p = False;
return True;
}
- break;
-
- case MotionNotify:
-
+ } else if (event->xany.type == MotionNotify)
+ {
if (gp->button_down_p)
{
/* update mouse position */
return True;
}
- break;
- }
+ }
+ else if (screenhack_event_helper (MI_DISPLAY(mi), MI_WINDOW(mi), event))
+ {
+ gp->start_time = -1;
+ gp->fade = 0;
+ return True;
+ }
return False;
}
texture->start_time = time((time_t *)0);
}
-static void
+static Bool
setup_file_texture (ModeInfo *mi, char *filename, texture *texture)
{
Display *dpy = mi->dpy;
Visual *visual = mi->xgwa.visual;
char buf[1024];
- Colormap cmap = mi->xgwa.colormap;
- XImage *image = xpm_file_to_ximage (dpy, visual, cmap, filename);
+ XImage *image = file_to_ximage (dpy, visual, filename);
+ if (!image) return False;
#ifdef DEBUG
printf("FileTexture\n");
texture->min_ty = 0.0;
texture->max_ty = 1.0;
texture->start_time = time((time_t *)0);
+ return True;
}
static void
{
gleidestruct *gp = &gleidescope[MI_SCREEN(mi)];
- if (!image || !*image || !strcmp(image, "DEFAULT")) {
+ if (!image_str || !*image_str || !strcmp(image_str, "DEFAULT")) {
+ BUILTIN:
/* no image specified - use system settings */
#ifdef DEBUG
printf("SetupTexture: get_snapshot\n");
#endif
getSnapshot(mi, texture);
} else {
- if (strcmp(image, "GENERATE") == 0) {
+ if (strcmp(image_str, "GENERATE") == 0) {
#ifdef DEBUG
printf("SetupTexture: random_texture\n");
#endif
#ifdef DEBUG
printf("SetupTexture: file_texture\n");
#endif
- setup_file_texture(mi, image, texture);
+ if (! setup_file_texture(mi, image_str, texture))
+ goto BUILTIN;
}
}
/* copy start time from texture */
{
int polys = 0;
int i;
- GLfloat col[4];
vector2f t[3];
gleidestruct *gp = &gleidescope[MI_SCREEN(mi)];
- col[0] = 1.0;
- col[1] = 1.0;
- col[2] = 1.0;
- col[3] = (float)translucency / MAX_FADE;
-
calculate_texture_coords(mi, texture, t);
glColor4f(1.0, 1.0, 1.0, (float)translucency / MAX_FADE);
GLfloat x_angle, y_angle, z_angle;
gleidestruct *gp = &gleidescope[MI_SCREEN(mi)];
vectorf v1;
- GLfloat pos[4];
mi->polygon_count = 0;
- glClearColor(0.5, 0.5, 0.5, 1.0);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glLoadIdentity();
0.0);
#endif
- /* light position same as camera */
- pos[0] = v1.x;
- pos[1] = v1.y;
- pos[2] = v1.z;
- pos[3] = 0;
+# ifdef HAVE_MOBILE /* Keep it the same relative size when rotated. */
+ {
+ GLfloat h = MI_HEIGHT(mi) / (GLfloat) MI_WIDTH(mi);
+ int o = (int) current_device_rotation();
+ if (o != 0 && o != 180 && o != -180)
+ glScalef (1/h, 1/h, 1/h);
+ }
+# endif
if (gp->fade == 0)
{
*/
ENTRYPOINT void reshape_gleidescope(ModeInfo *mi, int width, int height)
{
+ gleidestruct *gp = &gleidescope[MI_SCREEN(mi)];
GLfloat h = (GLfloat) height / (GLfloat) width;
- glViewport(0, 0, (GLint) width, (GLint) height);
+ int y = 0;
+
+ if (width > height * 5) { /* tiny window: show middle */
+ height = width * 9/16;
+ y = -height/2;
+ h = height / (GLfloat) width;
+ }
+
+ glXMakeCurrent(MI_DISPLAY(mi), MI_WINDOW(mi), *(gp->glx_context));
+
+ glViewport(0, y, (GLint) width, (GLint) height);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluPerspective(50.0, 1/h, 0.1, 2000.0);
glMatrixMode (GL_MODELVIEW);
-
glLineWidth(1);
glPointSize(1);
}
gleidestruct *gp;
int screen = MI_SCREEN(mi);
- if (gleidescope == NULL) {
- gleidescope = (gleidestruct *) calloc(MI_NUM_SCREENS(mi), sizeof (gleidestruct));
- if (gleidescope == NULL) {
- return;
- }
- }
+ MI_INIT(mi, gleidescope);
gp = &gleidescope[screen];
gp->window = MI_WINDOW(mi);
gp->size = -1;
if ((gp->glx_context = init_GL(mi)) != NULL) {
reshape_gleidescope(mi, MI_WIDTH(mi), MI_HEIGHT(mi));
+ clear_gl_error(); /* WTF? sometimes "invalid op" from glViewport! */
glDrawBuffer(GL_BACK);
}
ENTRYPOINT void
-release_gleidescope(ModeInfo * mi)
+free_gleidescope(ModeInfo * mi)
{
- if (gleidescope != NULL) {
- int screen;
-
- for (screen = 0; screen < MI_NUM_SCREENS(mi); screen++) {
- gleidestruct *gp = &gleidescope[screen];
+ gleidestruct *gp = &gleidescope[MI_SCREEN(mi)];
- /* acd - is this needed? */
- if (gp->glx_context) {
- /* Display lists MUST be freed while their glXContext is current. */
- glXMakeCurrent(MI_DISPLAY(mi), gp->window, *(gp->glx_context));
+ /* acd - is this needed? */
+ if (gp->glx_context) {
+ /* Display lists MUST be freed while their glXContext is current. */
+ glXMakeCurrent(MI_DISPLAY(mi), gp->window, *(gp->glx_context));
- /* acd - was code here for freeing things that are no longer in struct */
- }
- }
- (void) free((void *) gleidescope);
- gleidescope = NULL;
+ /* acd - was code here for freeing things that are no longer in struct */
}
-
- FreeAllGL(mi);
}
XSCREENSAVER_MODULE ("Gleidescope", gleidescope)