extra byte set to 0xFF.
*/
XImage *
-screen_to_ximage (Screen *screen, Window window)
+screen_to_ximage (Screen *screen, Window window, char **filename_return)
{
Display *dpy = DisplayOfScreen (screen);
Pixmap pixmap = 0;
win_height = xgwa.height;
pixmap = XCreatePixmap(dpy, window, xgwa.width, xgwa.height, xgwa.depth);
- load_random_image (screen, window, pixmap);
+ load_random_image (screen, window, pixmap, filename_return);
/* GL texture sizes must be powers of two. */
tex_width = to_pow2(win_width);