-/* Sky Tentacles, Copyright (c) 2008-2014 Jamie Zawinski <jwz@jwz.org>
+/* Sky Tentacles, Copyright (c) 2008-2018 Jamie Zawinski <jwz@jwz.org>
*
* Permission to use, copy, modify, distribute, and sell this software and its
* documentation for any purpose is hereby granted without fee, provided that
#include "gltrackball.h"
#include <ctype.h>
-#include "xpm-ximage.h"
-#include "../images/scales.xpm"
-
-static char *grey_texture[] = {
- "16 1 3 1",
- "X c #808080",
- "x c #C0C0C0",
- ". c #FFFFFF",
- "XXXxxxxx........"
-};
+#include "ximage-loader.h"
+#include "images/gen/scales_png.h"
#ifdef USE_GL /* whole file */
glBindTexture ((cel_p ? GL_TEXTURE_1D : GL_TEXTURE_2D), tc->texid);
# endif
- tc->texture = xpm_to_ximage (MI_DISPLAY(mi), MI_VISUAL(mi),
- MI_COLORMAP(mi),
- (cel_p ? grey_texture : scales));
+ if (cel_p)
+ {
+ /* "16 1 3 1",
+ "X c #808080",
+ "x c #C0C0C0",
+ ". c #FFFFFF",
+ "XXXxxxxx........"
+ */
+ int w = 16;
+ tc->texture = XCreateImage (MI_DISPLAY(mi), MI_VISUAL(mi),
+ 32, ZPixmap, 0, 0, w, 1, 32, 0);
+ tc->texture->data = (char *) calloc(1, tc->texture->bytes_per_line);
+ /* ABGR */
+ for (i = 0; i < 3; i++) XPutPixel (tc->texture, i, 0, 0xFF808080);
+ for (; i < 8; i++) XPutPixel (tc->texture, i, 0, 0xFFC0C0C0);
+ for (; i < w; i++) XPutPixel (tc->texture, i, 0, 0xFFFFFFFF);
+ }
+ else
+ tc->texture = image_data_to_ximage (MI_DISPLAY(mi), MI_VISUAL(mi),
+ scales_png, sizeof(scales_png));
+
if (!tc->texture) texture_p = cel_p = False;
}
clear_gl_error();
glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA,
tc->texture->width, tc->texture->height, 0,
- GL_RGBA,
- /* GL_UNSIGNED_BYTE, */
- GL_UNSIGNED_INT_8_8_8_8_REV,
- tc->texture->data);
+ GL_RGBA, GL_UNSIGNED_BYTE, tc->texture->data);
check_gl_error("texture");
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
clear_gl_error();
glTexImage1D (GL_TEXTURE_1D, 0, GL_RGBA,
tc->texture->width, 0,
- GL_RGBA,
- /* GL_UNSIGNED_BYTE, */
- GL_UNSIGNED_INT_8_8_8_8_REV,
- tc->texture->data);
+ GL_RGBA, GL_UNSIGNED_BYTE, tc->texture->data);
check_gl_error("texture");
glTexParameterf(GL_TEXTURE_1D, GL_TEXTURE_WRAP_S, GL_REPEAT);