# include "config.h"
#endif
-#ifdef HAVE_COCOA
-# include <OpenGL/gl.h>
-#else
+#ifndef HAVE_COCOA
# include <GL/gl.h>
#endif
+#ifdef HAVE_JWZGLES
+# include "jwzgles.h"
+#endif /* HAVE_JWZGLES */
+
#include "sphere.h"
typedef struct { GLfloat x, y, z; } XYZ;
int i,j;
double theta1, theta2, theta3;
XYZ p, n;
- XYZ la = { 0, 0, 0 }, lb = { 0, 0, 0 };
+ XYZ la = { 0, -1, 0 }, lb = { 0, -1, 0 };
XYZ c = {0, 0, 0}; /* center */
double r = 1.0; /* radius */
int stacks2 = stacks * 2;
- int mode = (wire_p ? GL_LINE_LOOP : GL_TRIANGLE_STRIP);
+ int mode = (wire_p ? GL_LINE_STRIP : GL_TRIANGLE_STRIP);
int arraysize, out;
struct { XYZ p; XYZ n; GLfloat s, t; } *array;
if (! array) abort();
out = 0;
-
if (slices < 4 || stacks < 2 || r <= 0)
{
mode = GL_POINTS;
{
theta3 = i * (M_PI+M_PI) / slices;
- if (wire_p && i != 0)
+ if (wire_p)
{
array[out++].p = lb; /* vertex */
array[out++].p = la; /* vertex */