-/* xscreensaver, Copyright (c) 2002-2006 Jamie Zawinski <jwz@jwz.org>
+/* xscreensaver, Copyright (c) 2002-2012 Jamie Zawinski <jwz@jwz.org>
*
* Permission to use, copy, modify, distribute, and sell this software and its
* documentation for any purpose is hereby granted without fee, provided that
#define DEFAULTS "*delay: 30000 \n" \
"*showFPS: False \n" \
"*wireframe: False \n" \
- "*labelfont: -*-times-bold-r-normal-*-180-*\n"
+ "*labelfont: -*-helvetica-medium-r-normal-*-180-*\n"
# define refresh_spheremonics 0
# define release_spheremonics 0
int mesher;
int polys1, polys2; /* polygon counts */
+# ifdef HAVE_GLBITMAP
XFontStruct *font;
GLuint font_list;
+# else
+ texture_font_data *font_data;
+# endif
+
int change_tick;
int done_once;
glDisable(GL_CULL_FACE);
glLightModeli (GL_LIGHT_MODEL_TWO_SIDE, True);
}
+
+ if (smooth_p)
+ {
+ glEnable (GL_LINE_SMOOTH);
+ glHint (GL_LINE_SMOOTH_HINT, GL_NICEST);
+ glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+ glEnable (GL_BLEND);
+ }
}
static void
draw_bounding_box (ModeInfo *mi)
{
- spheremonics_configuration *cc = &ccs[MI_SCREEN(mi)];
+ /* spheremonics_configuration *cc = &ccs[MI_SCREEN(mi)]; */
static const GLfloat c1[4] = { 0.2, 0.2, 0.6, 1.0 };
static const GLfloat c2[4] = { 1.0, 0.0, 0.0, 1.0 };
int wire = MI_IS_WIREFRAME(mi);
- GLfloat x1 = cc->bbox[0].x;
- GLfloat y1 = cc->bbox[0].y;
- GLfloat z1 = cc->bbox[0].z;
- GLfloat x2 = cc->bbox[1].x;
- GLfloat y2 = cc->bbox[1].y;
- GLfloat z2 = cc->bbox[1].z;
+ GLfloat x1,y1,z1,x2,y2,z2;
-#if 1
+# if 0
+ x1 = cc->bbox[0].x;
+ y1 = cc->bbox[0].y;
+ z1 = cc->bbox[0].z;
+ x2 = cc->bbox[1].x;
+ y2 = cc->bbox[1].y;
+ z2 = cc->bbox[1].z;
+# else
x1 = y1 = z1 = -0.5;
x2 = y2 = z2 = 0.5;
-#endif
+# endif
if (do_bbox && !wire)
{
glDisable(GL_CULL_FACE);
}
- glPushAttrib (GL_LIGHTING);
- glDisable (GL_LIGHTING);
-
- glColor3f (c2[0], c2[1], c2[2]);
-
if (do_grid)
{
+ glDisable (GL_LIGHTING);
+ glColor3f (c2[0], c2[1], c2[2]);
glPushMatrix();
glBegin(GL_LINES);
glVertex3f(0, -0.66, 0);
}
else
{
+#if 0
glBegin(GL_LINES);
if (x1 > 0) x1 = 0; if (x2 < 0) x2 = 0;
if (y1 > 0) y1 = 0; if (y2 < 0) y2 = 0;
glVertex3f(0 , y1, 0); glVertex3f(0, y2, 0);
glVertex3f(0, 0, z1); glVertex3f(0, 0, z2);
glEnd();
+#endif
}
-
- glPopAttrib();
}
{
static const GLfloat c[4] = { 0.6, 0.5, 1.0, 1.0 };
- glPushAttrib (GL_LIGHTING);
glDisable (GL_LIGHTING);
glPushMatrix();
draw_circle (mi, False);
glPopMatrix();
- glPopAttrib();
+ if (! MI_IS_WIREFRAME(mi)) glEnable (GL_LIGHTING);
}
cc->tracer += 5;
glEndList();
glNewList(cc->dlist2, GL_COMPILE);
- glPushAttrib (GL_LIGHTING);
- glDisable (GL_LIGHTING);
glPushMatrix();
glScalef (1.05, 1.05, 1.05);
cc->polys2 = unit_spheremonics (mi, cc->resolution, 2, cc->m, cc->colors);
glPopMatrix();
- glPopAttrib();
glEndList();
}
}
fprintf(stderr, "%s: out of memory\n", progname);
exit(1);
}
-
- cc = &ccs[MI_SCREEN(mi)];
}
cc = &ccs[MI_SCREEN(mi)];
reshape_spheremonics (mi, MI_WIDTH(mi), MI_HEIGHT(mi));
}
- if (smooth_p)
- {
- glEnable (GL_LINE_SMOOTH);
- glHint (GL_LINE_SMOOTH_HINT, GL_NICEST);
- glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
- glEnable (GL_BLEND);
- }
-
{
Bool spinx=False, spiny=False, spinz=False;
double spin_speed = 1.0;
cc->resolution = res;
+# ifdef HAVE_GLBITMAP
load_font (mi->dpy, "labelfont", &cc->font, &cc->font_list);
+# else /* !HAVE_GLBITMAP */
+ cc->font_data = load_texture_font (mi->dpy, "labelFont");
+# endif /* !HAVE_GLBITMAP */
cc->dlist = glGenLists(1);
cc->dlist2 = glGenLists(1);
}
else if (event->xany.type == ButtonPress &&
(event->xbutton.button == Button4 ||
- event->xbutton.button == Button5))
+ event->xbutton.button == Button5 ||
+ event->xbutton.button == Button6 ||
+ event->xbutton.button == Button7))
{
gltrackball_mousewheel (cc->trackball, event->xbutton.button, 10,
!!event->xbutton.state);
glXMakeCurrent(MI_DISPLAY(mi), MI_WINDOW(mi), *(cc->glx_context));
+ gl_init(mi);
+
glShadeModel(GL_SMOOTH);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
(y - 0.5) * 6,
(z - 0.5) * 8);
+ /* Do it twice because we don't track the device's orientation. */
+ glRotatef( current_device_rotation(), 0, 0, 1);
gltrackball_rotate (cc->trackball);
+ glRotatef(-current_device_rotation(), 0, 0, 1);
get_rotation (cc->rot, &x, &y, &z, !cc->button_down_p);
glRotatef (x * 360, 1.0, 0.0, 0.0);
glCallList (cc->dlist);
mi->polygon_count += cc->polys1;
- if (cc->mesher >= 0 /* || mouse_p */)
+ if (cc->mesher >= 0 /* || cc->button_down_p */)
{
+ glDisable (GL_LIGHTING);
glCallList (cc->dlist2);
mi->polygon_count += cc->polys2;
if (cc->mesher >= 0)
cc->m[4], cc->m[5], cc->m[6], cc->m[7]);
glColor3f(1.0, 1.0, 0.0);
- print_gl_string (mi->dpy, cc->font, cc->font_list,
+ print_gl_string (mi->dpy,
+# ifdef HAVE_GLBITMAP
+ cc->font, cc->font_list,
+# else /* !HAVE_GLBITMAP */
+ cc->font_data,
+# endif /* !HAVE_GLBITMAP */
mi->xgwa.width, mi->xgwa.height,
10, mi->xgwa.height - 10,
- buf);
+ buf, False);
}
if (!static_parms)