-/* xscreensaver, Copyright (c) 2002 Jamie Zawinski <jwz@jwz.org>
+/* xscreensaver, Copyright (c) 2002-2012 Jamie Zawinski <jwz@jwz.org>
*
* Permission to use, copy, modify, distribute, and sell this software and its
* documentation for any purpose is hereby granted without fee, provided that
* There tends to be a dark stripe in the colormaps. I don't know why.
* Perhaps utils/colors.c is at fault?
*
- * With the hairier objects, some of the faces are inside out. E.g.,
+ * Note that this equation sometimes generates faces that are inside out:
* -parameters 01210111
- * If we turn off GL_CULL_FACE, that object renders more solidly
- * (indicating wrong winding) and the altered surfaces are too dark
- * (indicating wrong normals.)
+ * To make this work, we need to render back-faces with two-sided lighting:
+ * figuring out how to correct the winding and normals on those inside out
+ * surfaces would be too hard.
*/
-#include <X11/Intrinsic.h>
+#define DEFAULTS "*delay: 30000 \n" \
+ "*showFPS: False \n" \
+ "*wireframe: False \n" \
+ "*labelfont: -*-helvetica-medium-r-normal-*-180-*\n"
-extern XtAppContext app;
+# define refresh_spheremonics 0
+# define release_spheremonics 0
+#undef countof
+#define countof(x) (sizeof((x))/sizeof((*x)))
-#define PROGCLASS "Spheremonics"
-#define HACK_INIT init_spheremonics
-#define HACK_DRAW draw_spheremonics
-#define HACK_RESHAPE reshape_spheremonics
-#define ccs_opts xlockmore_opts
+#include "xlockmore.h"
+#include "glxfonts.h"
+#include "normals.h"
+#include "colors.h"
+#include "rotator.h"
+#include "gltrackball.h"
+#include <ctype.h>
+
+#ifdef USE_GL /* whole file */
#define DEF_DURATION "100"
#define DEF_SPIN "XYZ"
#define DEF_SMOOTH "True"
#define DEF_PARMS "(default)"
-#define DEFAULTS "*delay: 30000 \n" \
- "*resolution: " DEF_RESOLUTION "\n" \
- "*showFPS: False \n" \
- "*wireframe: False \n" \
- "*duration: " DEF_DURATION "\n" \
- "*spin: " DEF_SPIN "\n" \
- "*wander: " DEF_WANDER "\n" \
- "*bbox: " DEF_BBOX "\n" \
- "*grid: " DEF_GRID "\n" \
- "*smooth: " DEF_SMOOTH "\n" \
- "*parameters: " DEF_PARMS "\n" \
-
-#undef countof
-#define countof(x) (sizeof((x))/sizeof((*x)))
-
-#include "xlockmore.h"
-#include "colors.h"
-#include <ctype.h>
-
-#ifdef USE_GL /* whole file */
-
-#include <GL/glu.h>
-
-typedef struct {
- double x,y,z;
-} XYZ;
-
typedef struct {
GLXContext *glx_context;
-
- GLfloat rotx, roty, rotz; /* current object rotation */
- GLfloat dx, dy, dz; /* current rotational velocity */
- GLfloat ddx, ddy, ddz; /* current rotational acceleration */
- GLfloat d_max; /* max velocity */
- Bool spin_x, spin_y, spin_z;
+ rotator *rot;
+ trackball_state *trackball;
+ Bool button_down_p;
GLuint dlist, dlist2;
GLfloat scale;
int tracer;
int mesher;
+ int polys1, polys2; /* polygon counts */
+# ifdef HAVE_GLBITMAP
XFontStruct *font;
GLuint font_list;
+# else
+ texture_font_data *font_data;
+# endif
+
+ int change_tick;
+ int done_once;
} spheremonics_configuration;
};
static argtype vars[] = {
- {(caddr_t *) &do_spin, "spin", "Spin", DEF_SPIN, t_String},
- {(caddr_t *) &do_wander, "wander", "Wander", DEF_WANDER, t_Bool},
- {(caddr_t *) &res, "resolution", "Resolution", DEF_RESOLUTION, t_Int},
- {(caddr_t *) &duration, "duration", "Duration", DEF_DURATION, t_Int},
- {(caddr_t *) &do_bbox, "bbox", "BBox", DEF_BBOX, t_Bool},
- {(caddr_t *) &do_grid, "grid", "Grid", DEF_GRID, t_Bool},
- {(caddr_t *) &smooth_p, "smooth", "Smooth", DEF_SMOOTH, t_Bool},
- {(caddr_t *) &static_parms, "parameters", "Parameters", DEF_PARMS, t_String},
+ {&do_spin, "spin", "Spin", DEF_SPIN, t_String},
+ {&do_wander, "wander", "Wander", DEF_WANDER, t_Bool},
+ {&res, "resolution", "Resolution", DEF_RESOLUTION, t_Int},
+ {&duration, "duration", "Duration", DEF_DURATION, t_Int},
+ {&do_bbox, "bbox", "BBox", DEF_BBOX, t_Bool},
+ {&do_grid, "grid", "Grid", DEF_GRID, t_Bool},
+ {&smooth_p, "smooth", "Smooth", DEF_SMOOTH, t_Bool},
+ {&static_parms, "parameters", "Parameters", DEF_PARMS, t_String},
};
-ModeSpecOpt ccs_opts = {countof(opts), opts, countof(vars), vars, NULL};
+ENTRYPOINT ModeSpecOpt spheremonics_opts = {countof(opts), opts, countof(vars), vars, NULL};
/* Window management, etc
*/
-void
+ENTRYPOINT void
reshape_spheremonics (ModeInfo *mi, int width, int height)
{
GLfloat h = (GLfloat) height / (GLfloat) width;
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
+ gluPerspective (30.0, 1/h, 1.0, 100.0);
- gluPerspective( 30.0, 1/h, 1.0, 100.0 );
- gluLookAt( 0.0, 0.0, 15.0,
- 0.0, 0.0, 0.0,
- 0.0, 1.0, 0.0);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
- glTranslatef(0.0, 0.0, -15.0);
+ gluLookAt( 0.0, 0.0, 30.0,
+ 0.0, 0.0, 0.0,
+ 0.0, 1.0, 0.0);
glClear(GL_COLOR_BUFFER_BIT);
}
/* spheremonics_configuration *cc = &ccs[MI_SCREEN(mi)]; */
int wire = MI_IS_WIREFRAME(mi);
- static GLfloat pos[4] = {5.0, 5.0, 10.0, 1.0};
+ static const GLfloat pos[4] = {5.0, 5.0, 10.0, 1.0};
glEnable(GL_NORMALIZE);
if (!wire)
{
glLightfv(GL_LIGHT0, GL_POSITION, pos);
- glEnable(GL_CULL_FACE);
glEnable(GL_LIGHTING);
glEnable(GL_LIGHT0);
glEnable(GL_DEPTH_TEST);
- }
-}
-
-
-/* lifted from lament.c */
-#define RAND(n) ((long) ((random() & 0x7fffffff) % ((long) (n))))
-#define RANDSIGN() ((random() & 1) ? 1 : -1)
-
-static void
-rotate(GLfloat *pos, GLfloat *v, GLfloat *dv, GLfloat max_v)
-{
- double ppos = *pos;
-
- /* tick position */
- if (ppos < 0)
- ppos = -(ppos + *v);
- else
- ppos += *v;
- if (ppos > 1.0)
- ppos -= 1.0;
- else if (ppos < 0)
- ppos += 1.0;
-
- if (ppos < 0) abort();
- if (ppos > 1.0) abort();
- *pos = (*pos > 0 ? ppos : -ppos);
-
- /* accelerate */
- *v += *dv;
-
- /* clamp velocity */
- if (*v > max_v || *v < -max_v)
- {
- *dv = -*dv;
- }
- /* If it stops, start it going in the other direction. */
- else if (*v < 0)
- {
- if (random() % 4)
- {
- *v = 0;
-
- /* keep going in the same direction */
- if (random() % 2)
- *dv = 0;
- else if (*dv < 0)
- *dv = -*dv;
- }
- else
- {
- /* reverse gears */
- *v = -*v;
- *dv = -*dv;
- *pos = -*pos;
- }
+ /* With objects that have proper winding and normals set up on all
+ their faces, one can cull back-faces; however, these equations
+ generate objects that are sometimes "inside out", and determining
+ whether a facet has been inverted like that is really hard.
+ So we render both front and back faces, at a probable performance
+ penalty on non-accelerated systems.
+
+ When rendering back faces, we also need to do two-sided lighting,
+ or the fact that the normals are flipped gives us too-dark surfaces
+ on the inside-out surfaces.
+
+ This isn't generally something you'd want, because you end up
+ with half the lighting dynamic range (kind of.) So if you had
+ a sphere with correctly pointing normals, and a single light
+ source, it would be illuminated from two sides. In this case,
+ though, it saves us from a difficult and time consuming
+ inside/outside test. And we don't really care about a precise
+ lighting effect.
+ */
+ glDisable(GL_CULL_FACE);
+ glLightModeli (GL_LIGHT_MODEL_TWO_SIDE, True);
}
- /* Alter direction of rotational acceleration randomly. */
- if (! (random() % 120))
- *dv = -*dv;
-
- /* Change acceleration very occasionally. */
- if (! (random() % 200))
+ if (smooth_p)
{
- if (*dv == 0)
- *dv = 0.00001;
- else if (random() & 1)
- *dv *= 1.2;
- else
- *dv *= 0.8;
+ glEnable (GL_LINE_SMOOTH);
+ glHint (GL_LINE_SMOOTH_HINT, GL_NICEST);
+ glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+ glEnable (GL_BLEND);
}
}
+
\f
/* generate the object */
}
-/* Normalise a vector */
-static void
-normalize (XYZ *p)
-{
- double length;
- length = sqrt(p->x * p->x + p->y * p->y + p->z * p->z);
- if (length != 0) {
- p->x /= length;
- p->y /= length;
- p->z /= length;
- } else {
- p->x = 0;
- p->y = 0;
- p->z = 0;
- }
-}
-
-/*-------------------------------------------------------------------------
- Calculate the unit normal at p given two other points
- p1,p2 on the surface. The normal points in the direction
- of p1 crossproduct p2
- */
-static XYZ
-calc_normal (XYZ p, XYZ p1, XYZ p2)
-{
- XYZ n, pa, pb;
- pa.x = p1.x - p.x;
- pa.y = p1.y - p.y;
- pa.z = p1.z - p.z;
- pb.x = p2.x - p.x;
- pb.y = p2.y - p.y;
- pb.z = p2.z - p.z;
- n.x = pa.y * pb.z - pa.z * pb.y;
- n.y = pa.z * pb.x - pa.x * pb.z;
- n.z = pa.x * pb.y - pa.y * pb.x;
- normalize (&n);
- return (n);
-}
-
-
static void
do_color (int i, XColor *colors)
{
static void
draw_bounding_box (ModeInfo *mi)
{
- spheremonics_configuration *cc = &ccs[MI_SCREEN(mi)];
+ /* spheremonics_configuration *cc = &ccs[MI_SCREEN(mi)]; */
- static GLfloat c1[4] = { 0.2, 0.2, 0.6, 1.0 };
- static GLfloat c2[4] = { 1.0, 0.0, 0.0, 1.0 };
+ static const GLfloat c1[4] = { 0.2, 0.2, 0.6, 1.0 };
+ static const GLfloat c2[4] = { 1.0, 0.0, 0.0, 1.0 };
int wire = MI_IS_WIREFRAME(mi);
- GLfloat x1 = cc->bbox[0].x;
- GLfloat y1 = cc->bbox[0].y;
- GLfloat z1 = cc->bbox[0].z;
- GLfloat x2 = cc->bbox[1].x;
- GLfloat y2 = cc->bbox[1].y;
- GLfloat z2 = cc->bbox[1].z;
+ GLfloat x1,y1,z1,x2,y2,z2;
-#if 1
+# if 0
+ x1 = cc->bbox[0].x;
+ y1 = cc->bbox[0].y;
+ z1 = cc->bbox[0].z;
+ x2 = cc->bbox[1].x;
+ y2 = cc->bbox[1].y;
+ z2 = cc->bbox[1].z;
+# else
x1 = y1 = z1 = -0.5;
x2 = y2 = z2 = 0.5;
-#endif
+# endif
if (do_bbox && !wire)
{
glMaterialfv (GL_FRONT, GL_AMBIENT_AND_DIFFUSE, c1);
glFrontFace(GL_CCW);
+ glEnable(GL_CULL_FACE);
glBegin(wire ? GL_LINE_LOOP : GL_QUADS);
glNormal3f(0, 1, 0);
glVertex3f(x2, y1, z1); glVertex3f(x2, y1, z2);
glVertex3f(x2, y2, z2); glVertex3f(x2, y2, z1);
glEnd();
+ glDisable(GL_CULL_FACE);
}
- glPushAttrib (GL_LIGHTING);
- glDisable (GL_LIGHTING);
-
- glColor3f (c2[0], c2[1], c2[2]);
-
if (do_grid)
{
+ glDisable (GL_LIGHTING);
+ glColor3f (c2[0], c2[1], c2[2]);
glPushMatrix();
glBegin(GL_LINES);
glVertex3f(0, -0.66, 0);
}
else
{
+#if 0
glBegin(GL_LINES);
if (x1 > 0) x1 = 0; if (x2 < 0) x2 = 0;
if (y1 > 0) y1 = 0; if (y2 < 0) y2 = 0;
glVertex3f(0 , y1, 0); glVertex3f(0, y2, 0);
glVertex3f(0, 0, z1); glVertex3f(0, 0, z2);
glEnd();
+#endif
}
-
- glPopAttrib();
}
if (s > 0.001)
{
- static GLfloat c[4] = { 0.6, 0.5, 1.0, 1.0 };
+ static const GLfloat c[4] = { 0.6, 0.5, 1.0, 1.0 };
- glPushAttrib (GL_LIGHTING);
glDisable (GL_LIGHTING);
glPushMatrix();
draw_circle (mi, False);
glPopMatrix();
- glPopAttrib();
+ if (! MI_IS_WIREFRAME(mi)) glEnable (GL_LIGHTING);
}
cc->tracer += 5;
}
-static void
+static int
unit_spheremonics (ModeInfo *mi,
int resolution, Bool wire, int *m, XColor *colors)
{
spheremonics_configuration *cc = &ccs[MI_SCREEN(mi)];
-
+ int polys = 0;
int i, j;
double du, dv;
XYZ q[4];
if (wire)
glColor3f (1, 1, 1);
-/* mi->polygon_count = 0; */
-
glBegin (wire ? GL_LINE_LOOP : GL_QUADS);
for (i = 0; i < res; i++) {
if (!wire) do_color (i, colors);
glVertex3f(q[3].x,q[3].y,q[3].z);
-/* mi->polygon_count++; */
+ polys++;
# define CHECK_BBOX(N) \
if (q[(N)].x < cc->bbox[0].x) cc->bbox[0].x = q[(N)].x; \
glPopMatrix();
}
}
+ return polys;
}
tweak_parameters (mi);
- {
- static Bool done = False;
- if (!done || (0 == (random() % 20)))
- {
- init_colors (mi);
- done = True;
- }
- }
+ if (!cc->done_once || (0 == (random() % 20)))
+ {
+ init_colors (mi);
+ cc->done_once = True;
+ }
{
glNewList(cc->dlist, GL_COMPILE);
- unit_spheremonics (mi, cc->resolution, wire, cc->m, cc->colors);
+ cc->polys1 = unit_spheremonics (mi, cc->resolution, wire,cc->m,cc->colors);
glEndList();
glNewList(cc->dlist2, GL_COMPILE);
- glPushAttrib (GL_LIGHTING);
- glDisable (GL_LIGHTING);
glPushMatrix();
glScalef (1.05, 1.05, 1.05);
- unit_spheremonics (mi, cc->resolution, 2, cc->m, cc->colors);
+ cc->polys2 = unit_spheremonics (mi, cc->resolution, 2, cc->m, cc->colors);
glPopMatrix();
- glPopAttrib();
glEndList();
}
}
\f
-static void
-load_font (ModeInfo *mi, char *res, XFontStruct **fontP, GLuint *dlistP)
-{
- const char *font = get_string_resource (res, "Font");
- XFontStruct *f;
- Font id;
- int first, last;
-
- if (!font) font = "-*-times-bold-r-normal-*-140-*";
-
- f = XLoadQueryFont(mi->dpy, font);
- if (!f) f = XLoadQueryFont(mi->dpy, "fixed");
-
- id = f->fid;
- first = f->min_char_or_byte2;
- last = f->max_char_or_byte2;
-
- clear_gl_error ();
- *dlistP = glGenLists ((GLuint) last+1);
- check_gl_error ("glGenLists");
- glXUseXFont(id, first, last-first+1, *dlistP + first);
- check_gl_error ("glXUseXFont");
-
- *fontP = f;
-}
-
-static void
-draw_label (ModeInfo *mi, const char *s)
-{
- spheremonics_configuration *cc = &ccs[MI_SCREEN(mi)];
- int i;
-
- glPushAttrib(GL_TRANSFORM_BIT | GL_ENABLE_BIT);
- glDisable(GL_LIGHTING);
- glDisable(GL_DEPTH_TEST);
- glMatrixMode(GL_PROJECTION);
- glPushMatrix();
- glLoadIdentity();
- glMatrixMode(GL_MODELVIEW);
- glPushMatrix();
- glLoadIdentity();
- gluOrtho2D(0, mi->xgwa.width, 0, mi->xgwa.height);
- glColor3f(1.0, 1.0, 0.0);
-
- glRasterPos2f (10,
- (mi->xgwa.height
- - 10
- - (cc->font->ascent + cc->font->descent)));
- for (i = 0; i < strlen(s); i++)
- glCallList (cc->font_list + (int)s[i]);
-
- glPopMatrix();
- glMatrixMode(GL_PROJECTION);
- glPopMatrix();
- glPopAttrib();
-}
-
-
-\f
-
-void
+ENTRYPOINT void
init_spheremonics (ModeInfo *mi)
{
spheremonics_configuration *cc;
fprintf(stderr, "%s: out of memory\n", progname);
exit(1);
}
-
- cc = &ccs[MI_SCREEN(mi)];
}
cc = &ccs[MI_SCREEN(mi)];
reshape_spheremonics (mi, MI_WIDTH(mi), MI_HEIGHT(mi));
}
- if (smooth_p)
- {
- glEnable (GL_LINE_SMOOTH);
- glHint (GL_LINE_SMOOTH_HINT, GL_NICEST);
- glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
- glEnable (GL_BLEND);
- }
-
{
+ Bool spinx=False, spiny=False, spinz=False;
+ double spin_speed = 1.0;
+ double wander_speed = 0.03;
+
char *s = do_spin;
while (*s)
{
- if (*s == 'x' || *s == 'X') cc->spin_x = 1;
- else if (*s == 'y' || *s == 'Y') cc->spin_y = 1;
- else if (*s == 'z' || *s == 'Z') cc->spin_z = 1;
+ if (*s == 'x' || *s == 'X') spinx = True;
+ else if (*s == 'y' || *s == 'Y') spiny = True;
+ else if (*s == 'z' || *s == 'Z') spinz = True;
+ else if (*s == '0') ;
else
{
fprintf (stderr,
}
s++;
}
- }
-
- cc->rotx = frand(1.0) * RANDSIGN();
- cc->roty = frand(1.0) * RANDSIGN();
- cc->rotz = frand(1.0) * RANDSIGN();
-
- /* bell curve from 0-6 degrees, avg 3 */
- cc->dx = (frand(0.4) + frand(0.4) + frand(0.4)) / (360/2);
- cc->dy = (frand(0.4) + frand(0.4) + frand(0.4)) / (360/2);
- cc->dz = (frand(0.4) + frand(0.4) + frand(0.4)) / (360/2);
- cc->d_max = cc->dx * 2;
+ cc->rot = make_rotator (spinx ? spin_speed : 0,
+ spinz ? spin_speed : 0,
+ spiny ? spin_speed : 0,
+ 1.0,
+ do_wander ? wander_speed : 0,
+ (spinx && spiny && spinz));
+ cc->trackball = gltrackball_init ();
+ }
- cc->ddx = 0.00006 + frand(0.00003);
- cc->ddy = 0.00006 + frand(0.00003);
- cc->ddz = 0.00006 + frand(0.00003);
cc->tracer = -1;
cc->mesher = -1;
cc->resolution = res;
- load_font (mi, "labelfont", &cc->font, &cc->font_list);
+# ifdef HAVE_GLBITMAP
+ load_font (mi->dpy, "labelfont", &cc->font, &cc->font_list);
+# else /* !HAVE_GLBITMAP */
+ cc->font_data = load_texture_font (mi->dpy, "labelFont");
+# endif /* !HAVE_GLBITMAP */
cc->dlist = glGenLists(1);
cc->dlist2 = glGenLists(1);
cc->m_max = 4; /* 9? */
{
- int i;
+ unsigned int i;
for (i = 0; i < countof(cc->dm); i++)
cc->dm[i] = 1; /* going up! */
}
-static Bool
-mouse_down_p (ModeInfo *mi)
+ENTRYPOINT Bool
+spheremonics_handle_event (ModeInfo *mi, XEvent *event)
{
- Window root, child;
- int rx, ry, wx, wy;
- unsigned int mask;
- if (!XQueryPointer (MI_DISPLAY(mi), MI_WINDOW(mi),
- &root, &child, &rx, &ry, &wx, &wy, &mask))
- return False;
- if (! (mask & Button1Mask))
- return False;
- return True;
+ spheremonics_configuration *cc = &ccs[MI_SCREEN(mi)];
+
+ if (event->xany.type == ButtonPress &&
+ event->xbutton.button == Button1)
+ {
+ cc->button_down_p = True;
+ gltrackball_start (cc->trackball,
+ event->xbutton.x, event->xbutton.y,
+ MI_WIDTH (mi), MI_HEIGHT (mi));
+ return True;
+ }
+ else if (event->xany.type == ButtonRelease &&
+ event->xbutton.button == Button1)
+ {
+ cc->button_down_p = False;
+ return True;
+ }
+ else if (event->xany.type == ButtonPress &&
+ (event->xbutton.button == Button4 ||
+ event->xbutton.button == Button5 ||
+ event->xbutton.button == Button6 ||
+ event->xbutton.button == Button7))
+ {
+ gltrackball_mousewheel (cc->trackball, event->xbutton.button, 10,
+ !!event->xbutton.state);
+ return True;
+ }
+ else if (event->xany.type == KeyPress)
+ {
+ KeySym keysym;
+ char c = 0;
+ XLookupString (&event->xkey, &c, 1, &keysym, 0);
+
+ if (c == ' ' || c == '\t' || c == '\r' || c == '\n')
+ {
+ cc->change_tick = duration;
+ return True;
+ }
+ }
+ else if (event->xany.type == MotionNotify &&
+ cc->button_down_p)
+ {
+ gltrackball_track (cc->trackball,
+ event->xmotion.x, event->xmotion.y,
+ MI_WIDTH (mi), MI_HEIGHT (mi));
+ return True;
+ }
+
+ return False;
}
-void
+ENTRYPOINT void
draw_spheremonics (ModeInfo *mi)
{
spheremonics_configuration *cc = &ccs[MI_SCREEN(mi)];
Display *dpy = MI_DISPLAY(mi);
Window window = MI_WINDOW(mi);
- Bool mouse_p;
if (!cc->glx_context)
return;
- mouse_p = mouse_down_p (mi);
+ glXMakeCurrent(MI_DISPLAY(mi), MI_WINDOW(mi), *(cc->glx_context));
+
+ gl_init(mi);
glShadeModel(GL_SMOOTH);
glScalef(1.1, 1.1, 1.1);
{
- GLfloat x, y, z;
-
- if (do_wander)
- {
- static int frame = 0;
-
-# define SINOID(SCALE,SIZE) \
- ((((1 + sin((frame * (SCALE)) / 2 * M_PI)) / 2.0) * (SIZE)) - (SIZE)/2)
-
- x = SINOID(0.0071, 8.0);
- y = SINOID(0.0053, 6.0);
- z = SINOID(0.0037, 15.0);
- frame++;
- glTranslatef(x, y, z);
- }
-
- if (cc->spin_x || cc->spin_y || cc->spin_z)
- {
- x = cc->rotx;
- y = cc->roty;
- z = cc->rotz;
- if (x < 0) x = 1 - (x + 1);
- if (y < 0) y = 1 - (y + 1);
- if (z < 0) z = 1 - (z + 1);
-
- if (cc->spin_x) glRotatef(x * 360, 1.0, 0.0, 0.0);
- if (cc->spin_y) glRotatef(y * 360, 0.0, 1.0, 0.0);
- if (cc->spin_z) glRotatef(z * 360, 0.0, 0.0, 1.0);
-
- rotate(&cc->rotx, &cc->dx, &cc->ddx, cc->d_max);
- rotate(&cc->roty, &cc->dy, &cc->ddy, cc->d_max);
- rotate(&cc->rotz, &cc->dz, &cc->ddz, cc->d_max);
- }
+ double x, y, z;
+ get_position (cc->rot, &x, &y, &z, !cc->button_down_p);
+ glTranslatef((x - 0.5) * 8,
+ (y - 0.5) * 6,
+ (z - 0.5) * 8);
+
+ /* Do it twice because we don't track the device's orientation. */
+ glRotatef( current_device_rotation(), 0, 0, 1);
+ gltrackball_rotate (cc->trackball);
+ glRotatef(-current_device_rotation(), 0, 0, 1);
+
+ get_rotation (cc->rot, &x, &y, &z, !cc->button_down_p);
+ glRotatef (x * 360, 1.0, 0.0, 0.0);
+ glRotatef (y * 360, 0.0, 1.0, 0.0);
+ glRotatef (z * 360, 0.0, 0.0, 1.0);
}
glScalef(7,7,7);
+ mi->polygon_count = 0;
+
glScalef (cc->scale, cc->scale, cc->scale);
glCallList (cc->dlist);
- if (cc->mesher >= 0 /* || mouse_p */)
+ mi->polygon_count += cc->polys1;
+
+ if (cc->mesher >= 0 /* || cc->button_down_p */)
{
+ glDisable (GL_LIGHTING);
glCallList (cc->dlist2);
+ mi->polygon_count += cc->polys2;
if (cc->mesher >= 0)
cc->mesher--;
}
do_tracer(mi);
- if (mouse_p)
+ if (cc->button_down_p)
{
char buf[200];
- sprintf (buf, "%d %d %d %d %d %d %d %d",
+ sprintf (buf,
+ ((cc->m[0]<10 && cc->m[1]<10 && cc->m[2]<10 && cc->m[3]<10 &&
+ cc->m[4]<10 && cc->m[5]<10 && cc->m[6]<10 && cc->m[7]<10)
+ ? "%d%d%d%d%d%d%d%d"
+ : "%d %d %d %d %d %d %d %d"),
cc->m[0], cc->m[1], cc->m[2], cc->m[3],
cc->m[4], cc->m[5], cc->m[6], cc->m[7]);
- draw_label (mi, buf);
+
+ glColor3f(1.0, 1.0, 0.0);
+ print_gl_string (mi->dpy,
+# ifdef HAVE_GLBITMAP
+ cc->font, cc->font_list,
+# else /* !HAVE_GLBITMAP */
+ cc->font_data,
+# endif /* !HAVE_GLBITMAP */
+ mi->xgwa.width, mi->xgwa.height,
+ 10, mi->xgwa.height - 10,
+ buf, False);
}
if (!static_parms)
{
- static int tick = 0;
- if (tick++ == duration)
+ if (cc->change_tick++ >= duration && !cc->button_down_p)
{
generate_spheremonics(mi);
- tick = 0;
+ cc->change_tick = 0;
cc->mesher = -1; /* turn off the mesh when switching objects */
}
}
glXSwapBuffers(dpy, window);
}
+XSCREENSAVER_MODULE ("Spheremonics", spheremonics)
+
#endif /* USE_GL */