}
void
-DisplaySproingies(int screen)
+DisplaySproingies(int screen,int pause)
{
sp_instance *si = &si_list[screen];
int t;
}
void
-NextSproingieDisplay(int screen)
+NextSproingieDisplay(int screen,int pause)
{
NextSproingie(screen);
- DisplaySproingies(screen);
+ if (pause) usleep(pause);
+ DisplaySproingies(screen,pause);
}
-#if 0
void
ReshapeSproingies(int w, int h)
{
glLoadIdentity();
}
-#endif
-
void
CleanupSproingies(int screen)
{