#include "gllist.h"
-static float data[]={
+static const float data[]={
-0.083557,-0.996461,-0.009165,-0.283103,-0.467335,0.222248,
-0.083557,-0.996461,-0.009165,-0.234168,-0.483652,-0.380912,
-0.132836,-0.912766,0.386282,-0.234168,-0.483652,0.222248,
-0.716279,-0.483147,0.503502,-0.257344,0.251982,0.320299,
-0.716279,-0.483147,0.503502,-0.331315,0.208938,0.222248
};
-static struct gllist frame={GL_N3F_V3F,GL_TRIANGLES,366,data,NULL};
-struct gllist *toaster=&frame;
+static const struct gllist frame={GL_N3F_V3F,GL_TRIANGLES,366,data,NULL};
+const struct gllist *toaster=&frame;