+/* Generated from "toaster_handle2.dxf" on Aug-22-2014.
+ Smoothed vertex normals. Normalized to unit bounding box.
+ */
+
#include "gllist.h"
-static float data[]={
+
+static const float toaster_handle2_data[] = {
0,-0.027094,0.999633,0.038934,-0.294903,-0.5,
0,-0.027094,0.999633,-0.038934,0.321555,-0.483291,
0,-0.027094,0.999633,-0.038934,-0.294903,-0.5,
0,0.027094,-0.999633,-0.038934,-0.321555,0.483291,
0,0.027094,-0.999633,0.038934,0.294903,0.5,
0,0.027094,-0.999633,0.038934,-0.321555,0.483291,
- 1,0,-0,-0.038934,-0.294903,-0.5,
- 1,0,-0,-0.038934,0.294903,0.5,
- 1,0,-0,-0.038934,-0.321555,0.483291,
+ 1,0,0,-0.038934,-0.294903,-0.5,
+ 1,0,0,-0.038934,0.294903,0.5,
+ 1,0,0,-0.038934,-0.321555,0.483291,
1,0,0,-0.038934,0.294903,0.5,
1,0,0,-0.038934,-0.294903,-0.5,
1,0,0,-0.038934,0.321555,-0.483291,
0,-0.999633,-0.027095,0.038934,0.294903,0.5,
0,-0.999633,-0.027095,-0.038934,0.294903,0.5
};
-static struct gllist frame={GL_N3F_V3F,GL_TRIANGLES,30,data,NULL};
-struct gllist *toaster_handle2=&frame;
+static const struct gllist toaster_handle2_frame = { GL_N3F_V3F, GL_TRIANGLES, 30, toaster_handle2_data, 0 };
+const struct gllist *toaster_handle2 = &toaster_handle2_frame;