dropSpeed = (blockHeight/dropSpeed);
reshape_topBlock (mi, MI_WIDTH(mi), MI_HEIGHT(mi));
- if (0==1) {
- glClearColor(1.0f, 1.0f, 1.0f, 0.5f);
- } else {
- glClearColor(0.0f, 0.0f, 0.0f, 0.5f);
- }
glClearDepth(1.0f);
if (!wire) {
GLfloat pos[4] = {10.0, 10.0, 1.0, 0.0};