} else {
t = MAX(begin_at(st), TERRAIN_LENGTH/4);
/*t = TERRAIN_LENGTH/4; dt = 2; */
- dt = (t >= 3*TERRAIN_LENGTH/4 ? 1 : 2);
+ /*dt = (t >= 3*TERRAIN_LENGTH/4 ? 1 : 2);*/
i = (st->nearest -t + TERRAIN_LENGTH) % TERRAIN_LENGTH;
render_block (st, d, st->tunnelend_gc, t);
}