+ fps_state *fpst;
+
+# ifdef USE_IPHONE
+ UIDeviceOrientation orientation, new_orientation;
+ double tap_time;
+ CGPoint tap_point;
+ BOOL screenLocked;
+
+ GLfloat rotation_ratio; // ratio thru rotation anim, or -1
+ NSSize rot_from, rot_to; // start size rect, end size rect
+ GLfloat angle_from, angle_to; // start angle, end angle
+ double rot_start_time;
+
+ NSSize rot_current_size;
+ GLfloat rot_current_angle;
+
+ NSTimer *crash_timer;
+
+# endif // USE_IPHONE
+
+# ifdef USE_BACKBUFFER
+ CGContextRef backbuffer;
+ CGSize backbuffer_size;
+# endif // USE_BACKBUFFER