+ /* We need to remember the mouse position and restore it afterward, or
+ sometimes (perhaps only with Xinerama?) the mouse gets warped to
+ inside the bounds of the lock dialog window.
+ */
+ {
+ Window pointer_root, pointer_child;
+ int root_x, root_y, win_x, win_y;
+ unsigned int mask;
+ pw->previous_mouse_x = 0;
+ pw->previous_mouse_y = 0;
+ if (XQueryPointer (si->dpy, RootWindowOfScreen (pw->prompt_screen->screen),
+ &pointer_root, &pointer_child,
+ &root_x, &root_y, &win_x, &win_y, &mask))
+ {
+ pw->previous_mouse_x = root_x;
+ pw->previous_mouse_y = root_y;
+ if (si->prefs.verbose_p)
+ fprintf (stderr, "%s: %d: mouse is at %d,%d.\n",
+ blurb(), pw->prompt_screen->number,
+ pw->previous_mouse_x, pw->previous_mouse_y);
+ }
+ else if (si->prefs.verbose_p)
+ fprintf (stderr, "%s: %d: unable to determine mouse position?\n",
+ blurb(), pw->prompt_screen->number);
+ }
+
+ /* Figure out where on the desktop to place the window so that it will
+ actually be visible; this takes into account virtual viewports as
+ well as Xinerama. */