+but there may be other problems as well. If anyone has any insight on the
+cause of this problem, please let me know. (XView is an X11 toolkit that
+implements the (quite abominable) Sun OpenLook look-and-feel.)
+.TP 8
+.B MIT Extension and Fading
+When using the \fBMIT-SCREEN-SAVER\fP extension in conjunction with
+the \fBfade\fP option, you may notice an unattractive flicker just before
+the fade begins. This is because the server maps a black window just before
+it tells the \fIxscreensaver\fP process to activate. The \fIxscreensaver\fP
+process immediately unmaps that window, but this results in a flicker. I
+haven't figured a way to get around this; it seems to be a fundamental
+property of the (mis-) design of this server extension.
+
+It sure would be nice if someone would implement the \fBSGI SCREEN_SAVER\fP
+extension in XFree86; it's dead simple, and works far better than the
+overengineered and broken \fBMIT-SCREEN-SAVER\fP extension.
+.TP 8
+.B Lesstif (Motif clone)
+\fIDemo Mode\fP is buggy if XScreenSaver was compiled against really old
+versions Lesstif; if you use Lesstif, make sure you use version 0.82 or newer.
+.TP 8
+.B Athena Widgets
+If you compiled against the Athena widget toolkit, the dialog boxes are
+pretty ugly, especially the password dialog. Use Motif! If you don't
+have OSF Motif, use GNU Lesstif, it's free: http://www.lesstif.org/
+.TP 8
+.B SGI Power Saver
+If you're running Irix 6.3, you might find that your monitor is powering down
+after an hour or two even if you've told it not to. This is fixed by SGI
+patches 2447 and 2537.
+.TP 8
+.B OpenGL Programs and Visuals
+Some of the graphics demos included with xscreensaver make use of the
+OpenGL (or MesaGL) 3D library, if it is available. It is possible (even
+likely) that \fIxscreensaver\fP's notion of the ``\fIbest\fP'' visual is
+not quite right for these GL programs.
+
+The odd thing about GL programs is that, unlike normal X11 programs, they
+tend to work best on a visual \fIhalf\fP as deep as the depth of the screen,
+since that way, they can do double-buffering. Try it and see, but you will
+probably find that, for these particular programs, you should specify the
+deepest visual that is half as deep as the screen. (See the discussion
+of the \fBprograms\fP resource in the \fIConfiguration\fP section, above.)
+
+For example, on a screen that supports both 24-bit TrueColor and 12-bit
+PseudoColor visuals, the 12-bit visual will probably work best (this is true
+of base-model SGI Indys: the 0x29 visual is the one you want.) Oddly, on
+SGI O2s (machines that have serious hardware support for GL), the 12-bit
+PseudoColor visual looks awful (you get a black and white, flickery image.)
+On these machines, the visual you want turns out to be 0x31. However, 0x31
+is but \fIone\fP of the \fIeight\fP 15-bit TrueColor visuals (yes, 8, and
+yes, 15) that the O2 X server provides. This is the only visual that works
+properly: as far as
+.BR xdpyinfo (1)
+is concerned, all of the 15-bit TrueColor visuals are identical, but some
+flicker like mad, and some have deeply weird artifacts (such as hidden
+surfaces that show through, as if depth worked backwards!)
+
+I suppose these other visuals must be tied to some arcane hardware feature...
+If anyone would care to explain it to me, that would be great.
+
+Your mileage, therefore, may vary dramatically.
+.TP 8
+.B Red Hot Lava
+There need to be a lot more graphics hacks. In particular, there should be
+a simulation of a Lavalite (tm).
+.SH ENVIRONMENT
+.PP
+.TP 8
+.B DISPLAY
+to get the default host and display number, and to inform the sub-programs
+of the screen on which to draw.
+.TP 8
+.B PATH
+to find the sub-programs to run.
+.TP 8
+.B XENVIRONMENT
+to get the name of a resource file that overrides the global resources
+stored in the RESOURCE_MANAGER property.
+.SH UPGRADES
+The latest version can always be found at
+http://people.netscape.com/jwz/xscreensaver/
+.SH SEE ALSO
+.BR X (1),
+.BR xscreensaver\-command (1),
+.BR xdm (1),
+.BR xset (1),
+.BR Xsecurity (1),
+.BR xauth (1),
+.BR xhost (1).
+.BR ant (1),
+.BR atlantis (1),
+.BR attraction (1),
+.BR blitspin (1),
+.BR bouboule (1),
+.BR braid (1),
+.BR bsod (1),
+.BR bubbles (1),
+.BR cage (1),
+.BR coral (1),
+.BR cynosure (1),
+.BR decayscreen (1),
+.BR deco (1),
+.BR drift (1),
+.BR epicycle (1),
+.BR fadeplot (1),
+.BR flag (1),
+.BR flame (1),
+.BR forest (1),
+.BR galaxy (1),
+.BR gears (1),
+.BR goop (1),
+.BR grav (1),
+.BR greynetic (1),
+.BR halo (1),
+.BR helix (1),
+.BR hopalong (1),
+.BR hypercube (1),
+.BR ifs (1),
+.BR imsmap (1),
+.BR interference (1),
+.BR jigsaw (1),
+.BR julia (1),
+.BR kaleidescope (1),
+.BR laser (1),
+.BR lightning (1),
+.BR lisa (1),
+.BR lissie (1),
+.BR lmorph (1),
+.BR maze (1),
+.BR moebius (1),
+.BR moire (1),
+.BR moire2 (1),
+.BR morph3d (1),
+.BR mountain (1),
+.BR munch (1),
+.BR noseguy (1),
+.BR pedal (1),
+.BR penrose (1),
+.BR pipes (1),
+.BR pyro (1),
+.BR qix (1),
+.BR rd-bomb (1),
+.BR rocks (1),
+.BR rorschach (1),
+.BR rotor (1),
+.BR rubik (1),
+.BR sierpinski (1),
+.BR slidescreen (1),
+.BR slip (1),
+.BR sphere (1),
+.BR spiral (1),
+.BR sproingies (1),
+.BR stairs (1),
+.BR starfish (1),
+.BR strange (1),
+.BR superquadrics (1),
+.BR swirl (1),
+.BR triangle (1),
+.BR truchet (1),
+.BR vines (1),
+.BR worm (1),
+.BR xjack (1),
+.BR xlyap (1),
+.BR xroger (1),
+.BR bongo (1),
+.BR ico (1),
+.BR xaos (1),
+.BR xbouncebits (1),
+.BR xcthugha (1),
+.BR xdaliclock (1),
+.BR xfishtank (1),
+.BR xmountains (1),
+.BR xsplinefun (1),
+.BR xswarm (1),
+.BR xtacy (1),
+.BR xv (1),
+.BR xwave (1).