st->barcodes[st->barcode_count - 1].mag * BARCODE_WIDTH);
barcode->x += RAND_FLOAT_01 * 100;
barcode->mag = RAND_FLOAT_01 * MAX_MAG;
st->barcodes[st->barcode_count - 1].mag * BARCODE_WIDTH);
barcode->x += RAND_FLOAT_01 * 100;
barcode->mag = RAND_FLOAT_01 * MAX_MAG;