}
robots[x].lasers[y].start_x = robots[x].lasers[y].start_x + robots[x].new_x;
robots[x].lasers[y].start_y = robots[x].lasers[y].start_y + robots[x].new_y;
}
robots[x].lasers[y].start_x = robots[x].lasers[y].start_x + robots[x].new_x;
robots[x].lasers[y].start_y = robots[x].lasers[y].start_y + robots[x].new_y;