+ <number id="stretch" type="slider" arg="-S %"
+ _label="Terrain" _low-label="V. Stretch Low" _high-label="High"
+ low="0.0" high="2.0" default="0.6"/>
+
+ <number id="shift" type="slider" arg="-T %"
+ _low-label="V. Shift Low" _high-label="High"
+ low="0.0" high="2.0" default="0.5"/>
+
+ <number id="sealevel" type="slider" arg="-W %"
+ _low-label="Sea Level Low" _high-label="High"
+ low="-150" high="300" default="0"/>
+
+ <number id="contour" type="slider" arg="-C %"
+ _low-label="Contour Low" _high-label="High"
+ low="0.0" high="1.0" default="0.3"/>
+
+ <number id="fgheight" type="slider" arg="-G %"
+ _label="Foreground" _low-label="Height Low" _high-label="High"
+ low="-3.0" high="3.0" default="-1.0"/>
+
+ <number id="fgvariance" type="slider" arg="-F %"
+ _low-label="Variance Low" _high-label="High"
+ low="0" high="5" default="1"/>
+
+
+ <number id="fractal" type="slider" arg="-f %"
+ _label="Fractal Options" _low-label="Smooth" _high-label="Craggy"
+ low="0" high="1.0" default="0.65"
+ convert="invert"/>
+
+ <number id="recurs" type="slider" arg="-l %"
+ _low-label="Recursion 0" _high-label="14"
+ low="0" high="14" default="10"/>
+ <number id="iterate" type="slider" arg="-t %"
+ _low-label="Iteration 0" _high-label="10"
+ low="0" high="10" default="2"/>
+
+ <number id="smoothing" type="slider" arg="-s %"
+ _low-label="Smoothing 0" _high-label="7"
+ low="0" high="7" default="0"/>
+
+ <number id="xf" type="slider" arg="-X %"
+ _low-label="Xf 0.0" _high-label="1.0"
+ low="0.0" high="1.0" default="0.0"/>
+ <number id="yf" type="slider" arg="-Y %"
+ _low-label="Yf 0.0" _high-label="1.0"
+ low="0.0" high="1.0" default="0.0"/>
+
+ <boolean id="cross" _label="Cross Update" arg-unset="-x"/>
+