/* give a non-opaque alpha to the shadow colors */
unsigned long pixel = st->colors[i].pixel;
unsigned long amask = BlackPixelOfScreen (st->xgwa.screen);
unsigned long a = (0x77777777 & amask);
pixel = (pixel & (~amask)) | a;
st->colors2[i].pixel = pixel;
/* give a non-opaque alpha to the shadow colors */
unsigned long pixel = st->colors[i].pixel;
unsigned long amask = BlackPixelOfScreen (st->xgwa.screen);
unsigned long a = (0x77777777 & amask);
pixel = (pixel & (~amask)) | a;
st->colors2[i].pixel = pixel;