+ void (*effect) (struct state *, int);
+ void (*draw) (struct state *, int);
+ void (*draw_routine) (struct state *st, XImage *, XImage *, int, int, int *);
+
+ async_load_state *img_loader;
+};
+
+
+static void move_lense(struct state *, int);
+static void swamp_thing(struct state *, int);
+static void new_rnd_coo(struct state *, int);
+static void init_round_lense(struct state *st);
+static void reflect_draw(struct state *, int);
+static void plain_draw(struct state *, int);
+
+static void fast_draw_8 (struct state *st, XImage *, XImage *, int, int, int *);
+static void fast_draw_16(struct state *st, XImage *, XImage *, int, int, int *);
+static void fast_draw_32(struct state *st, XImage *, XImage *, int, int, int *);
+static void generic_draw(struct state *st, XImage *, XImage *, int, int, int *);
+
+
+static void distort_finish_loading (struct state *);
+
+static void
+distort_reset (struct state *st)
+{
+ char *s;
+ int i;
+
+ st->start_time = 0;
+
+ XGetWindowAttributes (st->dpy, st->window, &st->xgwa);
+
+ st->delay = get_integer_resource(st->dpy, "delay", "Integer");
+ st->duration = get_integer_resource (st->dpy, "duration", "Seconds");
+ st->radius = get_integer_resource(st->dpy, "radius", "Integer");
+ st->speed = get_integer_resource(st->dpy, "speed", "Integer");
+ st->number = get_integer_resource(st->dpy, "number", "Integer");
+
+ st->blackhole = get_boolean_resource(st->dpy, "blackhole", "Boolean");
+ st->vortex = get_boolean_resource(st->dpy, "vortex", "Boolean");
+ st->magnify = get_boolean_resource(st->dpy, "magnify", "Boolean");
+ st->reflect = get_boolean_resource(st->dpy, "reflect", "Boolean");
+ st->slow = get_boolean_resource(st->dpy, "slow", "Boolean");
+
+ if (st->delay < 0) st->delay = 0;
+ if (st->duration < 1) st->duration = 1;
+
+ st->effect = NULL;
+ s = get_string_resource(st->dpy, "effect", "String");
+ if (s && !strcasecmp(s,"swamp"))
+ st->effect = &swamp_thing;
+ else if (s && !strcasecmp(s,"bounce"))
+ st->effect = &move_lense;
+ else if (s && !strcasecmp(s,"none"))
+ ;
+ else if (s && *s)
+ fprintf(stderr,"%s: bogus effect: %s\n", progname, s);
+
+ if (st->effect == NULL && st->radius == 0 && st->speed == 0 && st->number == 0
+ && !st->blackhole && !st->vortex && !st->magnify && !st->reflect) {