+discoball: discoball.o $(HACK_TRACK_OBJS)
+ $(CC_HACK) -o $@ $@.o $(HACK_TRACK_OBJS) $(HACK_LIBS)
+
+cubetwist: cubetwist.o $(HACK_TRACK_OBJS)
+ $(CC_HACK) -o $@ $@.o $(HACK_TRACK_OBJS) $(HACK_LIBS)
+
+cubestack: cubestack.o $(HACK_TRACK_OBJS)
+ $(CC_HACK) -o $@ $@.o $(HACK_TRACK_OBJS) $(HACK_LIBS)
+
+splodesic: splodesic.o $(HACK_TRACK_OBJS)
+ $(CC_HACK) -o $@ $@.o $(HACK_TRACK_OBJS) $(HACK_LIBS)
+
+hexstrut: hexstrut.o normals.o $(HACK_TRACK_OBJS)
+ $(CC_HACK) -o $@ $@.o normals.o $(HACK_TRACK_OBJS) $(HACK_LIBS)
+
+esper: esper.o $(HACK_GRAB_OBJS)
+ $(CC_HACK) -o $@ $@.o $(HACK_GRAB_OBJS) $(HACK_LIBS)
+
+ships_dxf::
+ ./dxf2gl.pl --normalize --layers ships.dxf ships.c
+
+DAZ_OBJS=ships.o gllist.o $(HACK_TRACK_OBJS)
+razzledazzle: razzledazzle.o $(DAZ_OBJS)
+ $(CC_HACK) -o $@ $@.o $(DAZ_OBJS) $(HACK_LIBS)
+
+peepers: peepers.o normals.o $(PNG) $(HACK_TRACK_OBJS)
+ $(CC_HACK) -o $@ $@.o normals.o $(PNG) $(PNG_LIBS) $(HACK_TRACK_OBJS) $(HACK_LIBS)
+
+crumbler: crumbler.o quickhull.o $(HACK_TRACK_OBJS)
+ $(CC_HACK) -o $@ $@.o quickhull.o $(HACK_TRACK_OBJS) $(HACK_LIBS)
+
+maze3d: maze3d.o $(PNG) $(HACK_TRACK_OBJS)
+ $(CC_HACK) -o $@ $@.o $(PNG) $(PNG_LIBS) $(HACK_TRACK_OBJS) $(HACK_LIBS)
+