-static float position1[] = {-1.0, -3.0, 1.0, 0.0};
-static float lmodel_ambient[] = {0.5, 0.5, 0.5, 1.0};
-static float lmodel_twoside[] = {GL_TRUE};
-
-static float MaterialRed[] = {0.6, 0.0, 0.0, 1.0};
-static float MaterialOrange[] = {1.0, 0.69, 0.00, 1.0};
-static float MaterialGray[] = {0.2, 0.2, 0.2, 1.0};
-static float MaterialBlack[] = {0.1, 0.1, 0.1, 0.4};
-static float MaterialShadow[] = {0.3, 0.3, 0.3, 0.3};
-static float MaterialGray5[] = {0.5, 0.5, 0.5, 0.3};
-static float MaterialGray6[] = {0.6, 0.6, 0.6, 1.0};
+static const float position1[] = {-1.0, -3.0, 1.0, 0.0};
+static const float lmodel_ambient[] = {0.5, 0.5, 0.5, 1.0};
+static const float lmodel_twoside[] = {GL_TRUE};
+
+static const float MaterialRed[] = {0.6, 0.0, 0.0, 1.0};
+static const float MaterialOrange[] = {1.0, 0.69, 0.00, 1.0};
+static const float MaterialGray[] = {0.2, 0.2, 0.2, 1.0};
+static const float MaterialBlack[] = {0.1, 0.1, 0.1, 0.4};
+static const float MaterialShadow[] = {0.3, 0.3, 0.3, 0.3};
+static const float MaterialGray5[] = {0.5, 0.5, 0.5, 0.3};
+static const float MaterialGray6[] = {0.6, 0.6, 0.6, 1.0};