-#define BOARDCOUNT 2
-int currentboard = 0;
-
-int board[BOARDCOUNT][10][10];/* = {1, 1, 1, 1, 1, 1, 1, 1, 0, 1, */
-/* 1, 0, 1, 0, 1, 0, 1, 1, 0, 1, */
-/* 1, 0, 0, 0, 1, 0, 0, 0, 0, 1, */
-/* 1, 0, 1, 1, 0, 0, 1, 1, 0, 1, */
-/* 1, 0, 1, 1, 0, 1, 1, 0, 0, 1, */
-/* 1, 0, 1, 0, 0, 1, 0, 0, 1, 1, */
-/* 1, 0, 0, 0, 1, 1, 0, 1, 0, 1, */
-/* 1, 0, 1, 0, 1, 1, 0, 0, 0, 1, */
-/* 1, 0, 1, 0, 0, 0, 1, 0, 1, 1, */
-/* 1, 0, 1, 1, 1, 1, 1, 1, 1, 1,}; */
-
-#define PARTS 20
-int part[ANTCOUNT] = {0, 1, 5, 1, 3};
-double antpath[ANTCOUNT][PARTS][2];/* = {{-4.0, 5.0}, */
-int antpathlength[ANTCOUNT];
-/* {-4.0, 1.0}, */
-/* {-2.0, 1.0}, */
-/* {-2.0, 0.0}, */
-/* {-1.0, 0.0}, */
-/* {-1.0, -2.0}, */
-/* { 0.0, -2.0}, */
-/* { 0.0, -3.0}, */
-/* { 3.0, -3.0}, */
-/* { 3.0, -6.0},}; */
-
-#define checkImageWidth 64
-#define checkImageHeight 64
-GLubyte checkers[checkImageWidth][checkImageHeight][3];
-GLuint checktexture, brushedtexture;
-double elevator = 0.0;
-
-void makeCheckImage(void) {