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From http://www.jwz.org/xscreensaver/xscreensaver-5.19.tar.gz
[xscreensaver]
/
hacks
/
glx
/
atunnel.c
diff --git
a/hacks/glx/atunnel.c
b/hacks/glx/atunnel.c
index baea0ef85e885c12c88dee670d1a87bcded3b25e..29eee782af6de99df3e09307f59b3e209cf5c5e7 100644
(file)
--- a/
hacks/glx/atunnel.c
+++ b/
hacks/glx/atunnel.c
@@
-185,7
+185,6
@@
static void Init(ModeInfo * mi)
GLfloat light_position[] = {0.0, 0.0, 1.0, 0.0};
GLfloat fogColor[4] = {0.8, 0.8, 0.8, 1.0};
GLfloat light_position[] = {0.0, 0.0, 1.0, 0.0};
GLfloat fogColor[4] = {0.8, 0.8, 0.8, 1.0};
- glClearColor(0, 0, 0, 0);
if (do_texture)
{
glGenTextures(MAX_TEXTURE, sa->texture);
if (do_texture)
{
glGenTextures(MAX_TEXTURE, sa->texture);
@@
-197,7
+196,7
@@
static void Init(ModeInfo * mi)
LoadTexture(mi, texture5,5);
glEnable(GL_TEXTURE_2D);
}
LoadTexture(mi, texture5,5);
glEnable(GL_TEXTURE_2D);
}
- sa->ts = InitTunnel();
+ sa->ts =
atunnel_
InitTunnel();
/* Set lighting parameters */
if (do_light)
/* Set lighting parameters */
if (do_light)
@@
-271,8
+270,8
@@
ENTRYPOINT void draw_atunnel(ModeInfo * mi)
glLoadIdentity();
glLoadIdentity();
- DrawTunnel(sa->ts, do_texture, do_light, sa->texture);
- SplashScreen(sa->ts, do_wire, do_texture, do_light);
+
atunnel_
DrawTunnel(sa->ts, do_texture, do_light, sa->texture);
+
atunnel_
SplashScreen(sa->ts, do_wire, do_texture, do_light);
glFlush();
/* manage framerate display */
glFlush();
/* manage framerate display */