- LoadTexture(mi, texture0,0);
- LoadTexture(mi, texture1,1);
- LoadTexture(mi, texture2,2);
- LoadTexture(mi, texture3,3);
- LoadTexture(mi, texture4,4);
- LoadTexture(mi, texture5,5);
+ LoadTexture(mi, tunnel0_png, sizeof(tunnel0_png),0);
+ LoadTexture(mi, tunnel1_png, sizeof(tunnel1_png),1);
+ LoadTexture(mi, tunnel2_png, sizeof(tunnel2_png),2);
+ LoadTexture(mi, tunnel3_png, sizeof(tunnel3_png),3);
+ LoadTexture(mi, tunnel4_png, sizeof(tunnel4_png),4);
+ LoadTexture(mi, tunnel5_png, sizeof(tunnel5_png),5);