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From http://www.jwz.org/xscreensaver/xscreensaver-5.35.tar.gz
[xscreensaver]
/
hacks
/
glx
/
blinkbox.c
diff --git
a/hacks/glx/blinkbox.c
b/hacks/glx/blinkbox.c
index b2c6e4bc960f7910a8afd4f4a8f26bdc2a729b61..ba4693815f6d474d64d0eb54881267fae92eb4ac 100644
(file)
--- a/
hacks/glx/blinkbox.c
+++ b/
hacks/glx/blinkbox.c
@@
-14,6
+14,7
@@
#define DEFAULTS "*delay: 30000 \n" \
"*wireframe: False \n" \
#define DEFAULTS "*delay: 30000 \n" \
"*wireframe: False \n" \
+ "*suppressRotationAnimation: True\n" \
# define refresh_ball 0
# define release_ball 0
# define refresh_ball 0
# define release_ball 0
@@
-151,7
+152,7
@@
swap_mov(GLfloat *a, GLfloat *b)
swap(a,b);
j = get_rand();
if (*a < 0)
swap(a,b);
j = get_rand();
if (*a < 0)
- *a =
(j *= -1)
;
+ *a =
j * -1
;
else
*a = j;
}
else
*a = j;
}
@@
-243,6
+244,13
@@
reshape_ball (ModeInfo *mi, int width, int height)
0.0, 0.0, 0.0,
0.0, 2.0, 10.0);
0.0, 0.0, 0.0,
0.0, 2.0, 10.0);
+# ifdef HAVE_MOBILE /* Keep it the same relative size when rotated. */
+ {
+ int o = (int) current_device_rotation();
+ if (o != 0 && o != 180 && o != -180)
+ glScalef (1/h, 1/h, 1/h);
+ }
+# endif
}
static void
}
static void
@@
-401,7
+409,6
@@
init_ball (ModeInfo *mi)
glEnable(GL_COLOR_MATERIAL);
glShadeModel(GL_SMOOTH);
glEnable(GL_COLOR_MATERIAL);
glShadeModel(GL_SMOOTH);
- glClearColor(0.0f, 0.0f, 0.0f, 0.5f);
glClearDepth(1.0f);
glEnable(GL_DEPTH_TEST);
glDepthFunc(GL_LEQUAL);
glClearDepth(1.0f);
glEnable(GL_DEPTH_TEST);
glDepthFunc(GL_LEQUAL);