- /*if (glIsList(gp->gear1))
- glDeleteLists(gp->gear1, 1);
- if (glIsList(gp->gear2))
- glDeleteLists(gp->gear2, 1);
- if (glIsList(gp->gear3))
- glDeleteLists(gp->gear3, 1);
- if (glIsList(gp->gear_inner))
- glDeleteLists(gp->gear_inner, 1);
- if (glIsList(gp->gear_outer))
- glDeleteLists(gp->gear_outer, 1);
- */
+ if (glIsList(gp->listobjects))
+ glDeleteLists(gp->listobjects, 3);