* objects created in NewTek's Lightwave 3D. The objects must
* first be converted to C source with my converter "lw2ogl".
* If other people are interested in this, I will put up a
* objects created in NewTek's Lightwave 3D. The objects must
* first be converted to C source with my converter "lw2ogl".
* If other people are interested in this, I will put up a
- GLfloat *pnts, *normals, three[3], *grab;
- unsigned short int *pols;
+ const GLfloat *pnts, *normals, *grab;
+ const unsigned short int *pols;
+ GLfloat three[3];