glRotatef(cp->step * 100, 0, 0, 1);
glRotatef(25 + cos(cp->step * 5) * 6, 1, 0, 0);
glRotatef(204.5 - sin(cp->step * 5) * 8, 0, 1, 0);
glRotatef(cp->step * 100, 0, 0, 1);
glRotatef(25 + cos(cp->step * 5) * 6, 1, 0, 0);
glRotatef(204.5 - sin(cp->step * 5) * 8, 0, 1, 0);