+#else
+ {
+ XImage *img = image_data_to_ximage (mi->dpy, mi->xgwa.visual,
+ wood_png, sizeof(wood_png));
+ glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA,
+ img->width, img->height, 0,
+ GL_RGBA, GL_UNSIGNED_BYTE, img->data);
+ check_gl_error("texture");
+ XDestroyImage (img);
+ }
+#endif